B03: The Spanish Inquisition

LMAO ! ..........
 
Methos said:
Go into the editor and you can do it there. Granted I am unsure how to do it when starting a game as I typically do it when I download a scenario and want to play it out without the locked alliance. Hmm, you have me curious.

Well obviously I don't know what I'm talking about so forget this. Apparently the civeditor can only open big, bix, and bic extensions, not saves. Unless someone knows how to adjust the save.
 
Yeah they'll take precious space in our Dear Europe
 
Methos said:
Go into the editor and you can do it there. Granted I am unsure how to do it when starting a game as I typically do it when I download a scenario and want to play it out without the locked alliance. Hmm, you have me curious.

It seems you can create 4 separate alliances, each that can be at war with any combination of alliances. I don't think the would work if it was immediate war, is it?

If someone could arrange the way the alliances are set up that would be cool, but I don't think it would work right for this game.
 
We could use it to force alliance between Rome and us, and we'll handle the AW part by ourselves
 
Beorn-eL-Feared said:
We could use it to force alliance between Rome and us, and we'll handle the AW part by ourselves

So, do I just put those 2 together (Spain and Rome) in an alliance, and not create any more alliances? That way you are not automatically at war with other alliances? (because there are none)

As you can see, I've never played an alliance game. :crazyeye:
 
I just tested it with alliance. You have contact with a polite Rome from 4000bc and you can make a trade with him.

I think this will work. *bumps difficulty to regent* :D
 
Neither have I, and I wouldn't ask it from you to work it out just for that SG. I'm confident we can work the AW/AP part just fine without heavy modding past civ placement.

Edit: yeah that would definitely bump it to regent. Go for it :D

Btw, could anyone tell me what's the strike-through text command? my navigator won't let me into advanced mode for these forums and I'm illiterate like that :blush:
 
Ok, here's the start guys. I'll be lurking this one.

B03_01.gif


THE SAVE

Have fun!


I hope nothing screws up.
 
strike through is this: [s ] ... [/s ].

As for the start, not bad, not great either. A lux right next door, and a wheat in the starting radius. A lot of hills though. And no bonus grasslands--no grasslands, period. That might be grassland E-NE, but I'm no fog gazer.
 
Too bad you're not in :p Enjoy lurking !

How about settle on the Hill NE(we have plenty of shields) and move worker to irrigate wheat ?

Thanks Iroq
 
NE? I don't know. I thought having mountains in the city radius wasn't a good idea.

What about W? It looks like those may be grasslands over there. Plus, with the 2 rivers flowing over there, we'd get a lot of gold.
 
Good points. As far as I can fog-gaze, it looks like a plain tile E-NE.
 
4000BC: Move W as suggested by IroquoisPlisken-The-Holy, only to find desolation, arid deserts, death and suffocation. Oh, and a cow, Game forest, 2 wine hills, a GH and a coastline :eek::worship:

T2: Madrid founded
pot.jpg


Start research on mysticism. We might as well go for our government ASAP, and I doubt we will be beat to philosophy by any means. Moreover, the Plan B VC is 20K in Vatican City, so we could make a fast 2nd city with that name, putting temple/Oracle/colossus in it right off the bath. Madrid: warrior

T6: Madrid Warrior->Temple. Jeronimo sent north scouting, Pablo is roading.

T8: Start working the plains E, figuring we will get more out of the chop if we use it for the granary or settler coming after the temple. Julius has wines connected already.

3500BC: Find the Roman border to our east.
3500.jpg
 
Inquisiting Roster:
- Beorn-eL-Feared
- Soul Warrior <- Up
- Chunky Kong <- On Deck
- IroquoisPlisken
- MadViking
 
Indeed :D We'll be :queen: of Europe in no time.
 
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