BO3 sw 1500bc-1175bc
preturn - ok. we have only 2 workers? will fix that.
1- Seville curragh > curragh, Santiago spear > temple,
nodeals to be made we are WAY ADAVANCED.
move diago's spear after the roaming settler.
move curragh into the med sea on the south shore (towards arabs, egypt and zulu?) planing to make a round trip and upgrade to a galley.
Jeronimo contiues his grand tour.
IBT willie kicks our spear for his land. why was he there anyway?
2- Madrid settler > settler,
worker goes to connect the DYES
settler misses his cue and walks straight into roman lands.
3- we apologisw to Julius.
SW's dream spear > worker, Murcia spear > temple,
Santiago is tres unhappy with the french so nearby, so i up thier taxed till the learn how to pray.
4- seville curragh > wealth, curragh heads into north europe.
5- SW's dream worker > rax, BearishHunger spear > spear,
settle Valencia > temple (we have furs there)
curragh meets Shaka. which has a worker for sale. i dont buy.
seville wealth > worker (on growth now)
lit is next so lower sci to 10 netting 33g.
6- Lit is in. as our landbound expansion phase seems to have hit a certain wall, i start on MM due in 8.
julius walks into our lands. i ask politely that he take a walk.
Madrid settler > settler,
KOREA GOT THE COLOSSUS
jeronimo is at palestine now. he meets a wierd old man that claims to have spoken with god. rubbish said jeronimo, god doesnt talk to mortals. wait and see young man, wait and see says the old man.
7- Sevvile worker > curragh,
just more moves.
8- Santiago temple > lib,
Bearish hunger now wants a taxman.
9- Madrid settler > settler, Sevvile curragh > cat (galley prebuild), BearshHunger spear > rax (fire taxman), Murcia temple > cat,
settler goes to Seville to join the galley.
10- moves.
decide to go one more, so i get MM and rearrange the builds.
11- MM is in. set for CURRENCY (no beakers invested yet)
SW's dream rax > spear,
meet the Vikings.
nobody has any cash, but feel free to try deals.
some are building the gardens,
do we want TGlib? i dont think we need it.
galleys will be ready in 3 turns. use them and the 2 settlers to colonise northen africa.