B04: What if they were wrong?

whatchamacallit? leo's?
Sun's seems like a waste, not to mention TGL.
maybe save it for Sistine's? Bach's? (cant recall variant eaxact rule right now, so forgive Idiocy please.
and just to make sure the message has been sent...
Leo's?
we are on the way there....
 
No wonder can beat Leo's! Copernicus has his faith sealed for me... SGL on Deity, that's a scoop...
And we must show isa how the chanel must be built.
 
@SW: Leo's would sound good. Bach and Sistine are off-variant. Sun Tzu would be wasted imo too, I just wanted to point out the "..." 'ness of our choice. Smith, Coper and Magellan can be useful later on, but we'll have had time to plan prebuilds by then.

Now the turns:
Pre-Turns: Fence climber neck stretcher annoyance maker Spanish neighbors spotted at Sanaberg. This cannot go on. The spanish are reputed over the known world as annoying neighbors who come and sniff sniffin our affairs. Our affairs being quite large affairs, as is widely recognized by ourselves, we cannot allow this to continue. SHE SHALL NOT SNIFFIN THE SOUP OF THE ACADEMY !

Meanwhile, I notice Abe has no horses, so I offer him HBR for his 58 gold. That's one sword alright.

Proceed to enlist a cadet crew to clean the academy's wall. It still has that "give peace a chance" some illuminated (and fired) cadet wrote back in da day. Cleanup crew shall proceed with mop, broom and catapults to clean up the wall.


Then I issue a formal plaint to Isabella's neighbor-annoyance-plaint-department, which must make nearly for half of her capital in Madrid. She accepts to go to war.

T 1.
Soul's food Sword-Settler (for Zara)
Sanaberg sword-sword
upgrade our 3 reg warriors that are near the front. First breach through their warriors was pretty darn successful: lost 1hp gained 2 elites.

T 2.
AK's oasis curragh-lib
B's IA sword-horse
Flooded desert work-work
Notice we have a 2-headed worker. DAMN ! is he badly dressed. He looks like he borrowed a kilt off a Scot who's spent the last 5 years in a sulfurours but humid cave during the last 5 years with but that rag on him. He is sent north to road the way into spain. Hope that he will scare the ladies.

T 3.
On that one night, the Corporal awakens. He is having visions. He saw a blonde babe which, he insists, came out of the F4 screen. We are still working on this part of the mumbling. The other part is the one where he told: That blonde bikini babe (who was, very misfortunately, hidden behind a brown rectangular board (we are also working on the origins of that cursed bikini-hiding board)) told us that the french's existence was, indeed, wrong in nature. Nature took care of it, and there are apparently no more frenchs. We are finally working on the meaning of what "being french" means.
The spanish babes definitely know how to build walls, and our stone throwers have not gotten through one yet. However, the idiots we sent to climb the walls apparently did not fall from it. In fact, they all pretty much look like they've had a good time climbing. Some of them even developped a special keenness for falling down walls.
Zara fell, no loss, 4 elites up the front [9-0]
Their grandpa the sailor did not get the same luck however. He barely made it off the coast before sharks got him.

T 4.
Spain sent some babes towards us, but we were ready. I can still hear the "cough brrrrghm gaaaaaarrglll" it made when we greeted them. Some of us fell, but the way is clearer and clearer every morning [16-2]. Both deaths were reg.
I've ordered some of the troops south of the rockies to move, so that the veterans could move to the front while spears were kept around where they are not needed.

bellafront.jpg


The turns have been miscounted somewhere. Put that on my file at the academy, the one with a pending bear avatar on it. I feel like making a new one that actually is a bear, like the former ones.

(15)-Viper275
(15)-MeteorPunch
(15)-sanabas
(15)-Soul_Warrior
(15)-Khan_Asparuh
(25)-Beorn

10 turns to anyone.
 
Did we use Copernicus? I didn't know he was around in ancient times...

Leonardo or Bach would be good.
 
Leo sounds like a unanimous pick. We'll just have to actually get there first ;)
 
@ all - :rotfl:

If you don't mind, I grab a set when RP and nationalism is in. I find the MM at that stage relaxing. Then again, Igor's messed up the electricity again.
 
Are we allowed to use the SGL on the great library? Will let us concentrate on cash to keep churning out swords & knights.
 
I think we will be able to keep up in tech withour scientific civ, plus good trading, plus having a pretty big island to ourselves (eventually). We can always try to capture the Great Library later if we need a tech boost.
 
GLib will give us lots of cash to get the big island to ourselves. depends how many upgrades we think we'll do during the game, whether half-price will get us more gold, or whether being able to run 80-100% tax during our initial war phase will.
 
I think the upgrades won't be too much of a pain, really. America blows, let's face it. Spain is the only one out there that is serious, and we'll mock that seriousness in a few turns.
On the other hand TGL is short lived, especially on Deity. Not that it won't do the job though. But that also means we'll get a lot of techs free very fast, which is good.

I'd go Lib if the war with Bella goes well, and Leo if we can't quite breach her.
 
Gun Totting Bear said:
I'd go Lib if the war with Bella goes well, and Leo if we can't quite breach her.
call me old fashioned, but id still go for leo's.
that way we get horse>knight>cav's and spear>pikes>muskets....
since we will need LOTS of troops later on, having only 2 islands, might keep building the cheaper stuff and upgrading when push comes to shove.
 
And what do we upgrade to?
With the variant, we'll have to wait for panzers to go out. They have no upgrade path behind them. All we'll need is a handful of rifles and cavs to defend ourselves meanwhile. I guess I should say a handful of boats, even. So unless we are thinking about very heavy infantry/artillery drops with panzer support, I'd push techs up. Consider that those techs we'll get are worth a lot of gold.
 
soul_warrior said:
call me old fashioned, but id still go for leo's.
that way we get horse>knight>cav's and spear>pikes>muskets....
since we will need LOTS of troops later on, having only 2 islands, might keep building the cheaper stuff and upgrading when push comes to shove.
For me TGL is worth Leos only in games like 8+1, as the effects of the cheaper upgrade last for the entire game (or until we lose the city, but I never consider this possibility). We're going quite fine in tech, so TGLib would be a real waste of Copernicus IMO.
Too bad we can't upgrade something to Panzers...
 
When you said Copernicus, I didn't realize you talked about the SGL, so I opened the save and searched for a good Coper town; it wasn't in vain though because I think I did find something relevant to mention: Spain has TGW in Barcelona (west-most city). I'd suggest going there after we cleared Seville and Madrid.

So here's a noob Q: TGW gives walls, cats break walls first in normal circumstances. But since those TGW walls are invincible, can we bombard the troops anyways? My first experience at it is a :nono:, but that's just from a handful of shots.

Also, if we are going Leo's, I suggest focusing on swords/spears/cats/trebs for as long as possible, since knights-cavs are rather useless later on.

Tactical picture:
Salamanca, Murcia and Madrid are hill towns.

West is the way through TGW and culture. If we cut this the war will be much easier, but it ain't no walk in the park.
East is easier for now but time will make the core more difficult to breach.
To heal would mean more strong troops for us but a slower invasion as they will also have more.

Bellaplan.jpg
 
Are you kidding, they have the great wall? That's gonna make things annoyingly tougher. I agree with your westward moving warpath there. If we can knock out their productive grass/hills towns we'll be good.

Hill towns. Salamanca and Murcia don't need to be attacked for awhile. I would consider trying to pillage Madrid and going straight over west to the great wall town, taking it, then back to Madrid.
 
Khan_Asparuh said:
For me TGL is worth Leos only in games like 8+1, as the effects of the cheaper upgrade last for the entire game (or until we lose the city, but I never consider this possibility). We're going quite fine in tech, so TGLib would be a real waste of Copernicus IMO.
Too bad we can't upgrade something to Panzers...

Building TGL is not intended to make our techs come faster, the reason to build it in this game is so we can use 100% of our resources on crushing spain and america, without falling into a crippling tech hole. Strange as it sounds, building TGL in this game will help us as warmongers.
 
tactical: i would dedicate a portion for an EAST bound pillaging crew, while the bulk takes out BARCELONA (and GWall).
when this is done, circle back and finish the job.

strategic: i would still keep our sights on Leo's.
the Spanish war wont (hopefully) last much longer, and the American one should be rather limited too.
later OTOH, we will try to wage constant war. thats when the gold pressure will really hit us, and Leo's lower said pressure
 
The more you talk, sana, the more I feel strangely hypnotised by the clever psychoticness of the bunny.

On topic: Not having to compete with the AI on tech in the early MA would be great here since we could take the time to build/rush libs and markets everywhere before starting to research. IMO this is the hardest part of the tech game: entering IA you get TOE, and in the modern you either are big enough or aren't, it's no longer time to argue.

And I insist that we won't be upgrading units, we will be building Panzers. Unless you want to go art/inf when we have panzers :crazyeye:
 
@SW: X-posted; I don't think we have enough troops to enter the spanish core and take seville and pillage madrid and go for barcelona at the same time, successfully.

The top stack could go straight for barcelona and the remainder could pillage around, while some heal.
When the boys are back from barcelona I'd join forfces at madrid (still a hill town you know) and finishing the job once those are gone isn't worth discussing too long.

TGL vs Leo: when that kind of argument impass comes up, I prefer to count.

I got us some numbers from techcalc: the gold cost of techs, large map, Deity.
Assured: Republic 1493, Mono 1920, "Eng 1920", Feud 1706, Theo 2133, Educ 2346.
Perhaps: Chiv 1706, Invention 2346, PP 1920, Gun 2560

That makes a certain 11 500$ and an additionnal possible 8532.
If we get Engineering, Chivalry and invention only, this is 15 000 bucks. We are not going to be upgrading
-100 horsemen to cavalries,
-100 spears to mech inf and
-50 cats to artilleries
anytime soon are we? Because that would be about the savings we'd make with TGL.

This does give us republic faster and outweigh the net cost of upgrades, I believe.
 
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