Pre-Turns: Mag is already MM'ed to the last scientist, nothing to add but credit to MP.
Self explanatory.
We get magnetism.Universal sufferage pop ups
T 1.
7 turns of anarchy, not the worst thing around.
We get free medecine.
Trades time !
RoP with Egypt gets us 26g
Chemistry to Hitties for Silks +8g
530+20gpt, Medecine and WM to Dutch for Demo+Nav
Trade WM's around, get some coins and the full WM.
Zulu are scary big, they took out France early and they're on a continent even larger than ours. They have SoZ, KT, Sun Tzu, Coper and Newton's.
IT: Sparta completes Shakespeare's
Babylon completes Smith's
T 2.
Hitties and Rome revolt to Demo.
10gpt for WM from English and Dutch
T 5.
This is not turn 5 but it's turn 200 anyways, so I'll take a 12-13 turns round to round it off to 210, and it'll be easier for myself to follow the turns if it's congruent mod 5. Mathematicians have a hard time counting.
1 Zulu transport spotted.
IT: Athens completes Univ Suff, Dutch sign MA against us.
T 6.
First Zulu convoy Thwarted, second one closing in on the American coast.
T 8.
WE the people of Germany vote for a strategic retreat @ Fish 'n Chips, for 2 cavs 1 LB 1 rifle are too many for a single elite MDI with 3 kids.
T 10.
The Zulu peace costs us 257+100gpt and WM but grants Steam Power

There's one IW spot but it would mean re-settling core cities, which is evil.
Electricity from Babylon for Dyes, WM, 210gpt+9g.
Industrialisation from Greece for all our spare change left.
Steam, Electricity, Indus and the rails starting to be built will cost us the next 20 turns' income I'm afraid.
Sold Dyes to everyone for whatever they could afford. Next time they'll afford more.
We're now at 12+11gpt
IT: Babylon gets Magellan at Nineveh
Dutch sign MA with England against us
T 11.
(min) Research set on Sci Method, Corporation and RP are out there.
T 14.
Peace with Netherlands would cost us a MPP with them to get us Nationalism - only way around to obtaining that pesky tech, which I don't take.
IT:Zululand and Babylon MPP.
T 15.
Sell Steam to the Dutch for some coins.
Service railnet is complete, we are now connected throughout the land by rails (except for the great white north).
Of the 6 IW spots on the map, only Heliopolis and Rotterdam are eligible. 2 civs that struggle to keep up, so it's not so bad after all.
4 towns build aqueducts that we don't necessarily need, see to it as you please.
The Save
Roster:
MP
B
Khan <- Up
sana <- On Deck
Viper
SW