I thought that Babylon was going to be insane and absolutely S tier. And I was right! Babylon is the newest civ in the New Frontier pass, and it just seems to be getting stronger and stronger when it comes to how strong the civs are. First Gran Colombia now Babylon, they are genuinely the best civ in the game (aside from maybe Gran Colombia). I got machinery by turn 37!! CROSSBOWMEN BY TURN 37!! Here's a video if you enjoy playthroughs: Anyway here's all of Babylon's abilities: LA: Upon building each type of specialty district, except the Government Plaza, for the first time, instantly receive the building with the lowest Production Production cost that can be built in that district. Upon building any other district for the first time, receive a free Envoy Envoy. This is insane. You get up to 5 free buildings from specialty districts, and can receive a lot of free envoys (I think up to 10?) Anyway this is a nice ability to get your empire up off the ground. Getting a free library and a market early on helps with yields. And a workshop is key in any playthrough especially science ones. So a solid ability and would be the best on a lot of other civs, but not Babylon because...... CA: Eurekas instantly unlock their respective technologies. -50% Science per turn. Wow, just wow...... I thought this would be insane and it was. I HAD CROSSBOWMEN BY TURN 37!!! MOST CIVS DONT EVEN HACE HORSEMEN BY THAT TIME! The best thing about this ability is the fact that you can bypass so many techs later on in the game. You need almost every tech to win a science game but with Babylon you can just focus on getting Eureka's (spies are crucial) and can bypass science for the most part. And while -50% science might seem bad, you will still have enough to compete with other civs if you get enough campuses. And you also get industrial zones and commercial hubs much earlier (build three mines and get a trade route which are simple). So all in all an insane ability that will help you get out extremely fast and easy science/ domination wins. UU: Sabum Kibittum (a weaker warrior with a bonus against cavalry making them about even) Decent defensive unit, not strong against melee ata ll but are stronger then spears and about as strong as horses, you will need ranged support though because the majority of enemies will field a lot of warriors. They really shine against chariots because they will still hit like horsemen and decimate them. All in all a decent ability nothing major UB: Palgum (+2 production, +1 housing, and +1 food to all tiles beside a river) 2 production ok, housing not too bad, a lot of food ok... WAIT A TON OF FOOD? That's right this UB replaces the water mill and is unlocked after irrigation. Rivers are almost everywhere, so almost every tile will be providing you with an extra food on top of everything else. Plains hills will provide 2-2, farms will give you 3-1 or 4-0 food. And mines will give you 3-2 or 2-3. You will be able to skyrocket your population and easily get multiple 20 pop cities if you keep up with housing and amenities which you should. Strategy for this civ is simple. Beeline crossbowmen and horsemen (build a pasture) and send a horsemen+crossbow rush by turn 60-70. You will easily take out 2-3 civs if you focus Eureka's on getting out more advanced units (field cannons and coursers are possible by turn 100 as are bombards!) but don't forget to rush commercial hubs and industrial zones as these are needed if you want to field a renaissance army in the ancient era. This civ requires some skill for sure, you need to get almost every tech through eureka's which can be hard for some (including me) but if perfected they are the strongest civ in the entire game! Moderator Action: Edited out some language, please be careful in future thanks -- NZ PS good work getting this out so fast!