ohcrapitsnico
Deity
- Joined
- Jan 16, 2006
- Messages
- 2,267
That's interesting combat isn't affected by difficulty level. My only quarrel with the system is that I'm pretty unlucky but if you say that's the case I hope I get lucky with my combat soon.

DigitalBoy said:This is mainly the reason why I avoid using Great Generals as warlords. Uber units can still be killed easily. Also, promotions take a long time to get after around 5 or 6 of them, so your units growth will come to a screeching halt at one point or the other.
I'm well aware of the finer points of statistical mathematics, but like I said, the layman doesn't need a scientifically accurate statistical analysis of the combat odds to determine whether or not said odds are even in the ballpark of what they purport. I may have only specifically counted 10 encounters, but I can say I paid close attention to the other 40 or 50 similar encounters and the odds just don't seem statistically probable; possible certainly, but highly improbable.Masquerouge said:Yes, you do need hundreds of fights if you want to be accurate. That's just the way statistics work.
Note that you have actually lost 3 fights out of 10. That's not 15 in 50, it could theorically be 15 in 50.
By doing 10 fights only the results will vary too widely to be significant. it would be like throwing a dice 10 times, and calcullating the odds solely based on those 10 throws.
You make a good point - highly elevated odds probably do skew our perception of how often those odds come out in our favour.AriochIV said:I don't know whether or not the odds display is actually statistically correct, but I do know that human perception of probability can be extremely wrong. I do notice many times however when my attacking unit has a very small chance of success and manages to win. A 10% chance can happen a lot over the course of a game. Of course it's still irritating when your Warlord has a 99.4% chance of winning and dies.
Since Warlords can be so easily lost, I've started using them more as a focus of the army than as a workhorse combat unit, giving the unit promotions like Medic and Sentry.
Duraska said:William the Conquerer did quite well though. The chance to withdraw is really nice. Does anyone know if it stacks on units that already have a chance to withdraw? Would a chariot warlord or a trebuchet warlord have a really high chance of withdrawing?
Masquerouge said:Yes, the computer cheats. No matter that it's more complicated to implement a cheating Random Number Generator, no matter that Firaxis is purposedly making customers unhappy by cheating on RNG, they've decided to simply screw everybody and make them loose all the fights they expect to win.
No, your interpretation is right. 5 out of 100 does not mean that you WILL loose 5 fights for every 100 you fight. It means that, ON AVERAGE, given a sufficiently large number of fights, you can expect to loose 5 out of a 100.
10 is way too small a sample to validate/infirm a probability. If you want to make a study that will actually mean something, your sample size needs to be at least 800. Meaning, fight 800 fights with 99% combats odds, and you should have a fairly good (but NEVER perfect) idea of whether or not the odds are right.
Mango said:If someone really did lose 3 out of 10 fights where their odds were >99%, then we can calculate the odds of this happening quite easily. It's simply (0.99^7) * (0.01^3) or .00000093. That's a .000093% chance of this event occuring, or about one-in-a-million (literally). And that's only assuming a 99% win percentage. If it were higher that number would jump significantly.
DrewBledsoe said:But it was just a purely random occurance, with a bunch of results going "the wrong way", and if I'd won 25 out of 30 50% combats, I'm sure I'd rationalise it with something like "My brave, tough axemen etc."![]()
Mango said:If someone really did lose 3 out of 10 fights where their odds were >99%, then we can calculate the odds of this happening quite easily. It's simply (0.99^7) * (0.01^3) or .00000093.
DaviddesJ said:Nope. It's 120*0.00000093 = 0.00011, or about 1 in 9000. Still too small to be likely.