Bad news: Next patch on hold

I can't argue with the facts of what Trip is presenting -- I don't know if they're correct or not, but it's not the first time I've found them and I certainly don't have evidence to the contrary.

That said, it's deplorable. What a sad state for the industry that the most economically viable solution, at least initially, is to produce very sub-standard work. Sell a few million copies, go out of business, reform as the same people with a different name, and repeat. That's a bad model for the industry, for the consumer, and nearly everyone involved.

What causes this state? I wish I knew. Is it the infancy of computer software (still under 50 years old, really)? Is it simply a bad business where the expected costs to produce are higher than that of what people will pay? Is it the difficulty in making bug-free products? I sure don't know, but I can hope it's the first of these or something similar, which will go away over time.

It's inherent in the entire software world. Probably the least buggy code anywhere is for console games. What makes those different from PC games? What distinguishes them? I'm not sure. But computer operating systems (yes, linux and unix, too) are riddled with bugs. Phone code is. All kinds of microprocessors and associated code have problems. Why?

Part of the problem, as has been touched on, is that consumer expectations are too low. Will I buy Civ4 as soon as it comes out? Probably. Do I expect it to be anywhere close to bug-free out of the box? No. So why buy it? I expect it to be better than anything else on the market, I guess. Would a baseline expected value help? I don't know. Have TBS games gotten generally better since Blizzard and the *craft series established a baseline that you must meet/exceed? Did that work? Could something similar happen in other genres?

I understand the economics of the situation. I understand a lot of things. I also know I'm not happy with it, in general, and am a willing contributor to not making the problem better. *Sigh* It's very frustrating.

(Side note: Why will I buy Civ4 right away? Is it a craze to have latest and greatest? No...I happily wait for lots of games to hit the bargain bin. Is it a TBS fascination? Perhaps, but I don't buy all the TBS games either. Is it the HOURS and HOURS of fun I've had with Civ3 that I want to recapture? Perhaps. Would I buy Civ4 if Civ3 had never been patched? Doubtful. Boy, introspection is hard.)

I also ask myself -- what about paying for patches? I hate the principle involved there. Even more money stream...we'll intentionally make it buggy -- just buggy enough that they'll want to pay for the patch. Repeat ad infinitum. OK, it may work for Microsoft, but the principle is just too ugly.

Other models? Subscription model? Most people dislike it on principle and it would probably not work out very well for the sellers, either, as upfront money is more likely to be seen as worth it than getting hit up frequently. What else?

I've bought a number of games over the years and enjoyed most of them. But, boy would I like to be able to return a few stinkers as completely NOT worth it -- MOO3 comes to mind. That's just not an option, though, as the CD works...it just doesn't deliver what it promises. Would legal action work? Maybe in detail but it won't solve the underlying problem. Heck, I can't even DEFINE the underlying problem. I just know it exists.

Well, I should've probably stopped several paragraphs ago, but it's Friday afternoon and I just needed to rant a bit. Sorry for the length and the lack of any real meat....

Arathorn
 
Trip said:
At some point you have to decide whether the sales from a game at its current status (buggy or not) will make more money than continuing to work on the game, making no money at the time and having a better product in the end. Usually people will simply buy the game with no research, the most common answer is to sell it buggy.

This seems like a 90's mindset here. When people have money, they might buy a game without having checked it out. In the past couple of years things have changed and the average household disposable income has dropped significantly. Maybe this is where problems will arise and things will begin to change more.
 
Sukenis said:
I must say I do not by any of this. This stat might have been true 8 years ago, but now days, internet (high speed even) conections are SO common that I can not see 90% of gamers not d/l a patch. Various games even have a start menu option to search for a patch if you ae connected to the internet (example Never Winter Nights) and others that offer on-line play will d/l it automatically upon connecting to the internet. I have a hard time believing that 90% of those playing computer games do not take the time to d/l a patch.

Maybe I am wrong, but this stat just seems out of date.
Well, I don't have any stats, but I'm pretty sure the figures were recent. Maybe someone else has a link but I'm afraid that I don't.
 
Sukenis said:
This seems like a 90's mindset here. When people have money, they might buy a game without having checked it out. In the past couple of years things have changed and the average household disposable income has dropped significantly. Maybe this is where problems will arise and things will begin to change more.

Except that this apparently isn't happening. The number of games people have been buying hasn't particularly dropped off even though they have less disposable income. It has gone up (if you count in console games). While the PC market is on a slow death spiral (say it ain't so, but it is), the console market grew about 15% for a net of about 5% growth (for the combined PC and console market) last year. The previous two years had over 10% growth with 2001 being the all time peak growth year. 2003 had the highest sales to date.

You can google it yourself,and may find slightly different numbers, but the trend is the same. People are spending more on games than they did in the past. I know I am. In addition the traditional games market (board and card games) is booming at extremely high levels.

Does this mean that at some time in the future you'll be playing Civ VII on a console? Probably.

It also may be an interesting academic study to figure out why people are spending more on entertainment when the economy is sour than when it was booming. I'd be interested to know the answer to that.
 
Time on ones hands due to sluggish economy. Movies, dinner and GAS cost more than a 'bug-riddled' game. Game last longer bugs and all. ;)

Hope this enlightening... :cool:

P.S. One just has to wonder if there had been a relative bug-free (major ones) throughout CIV III, what the sales would have been and now more importantly what they would have been in CIV IV. This sloppy trend creates no mega-winners! Why not 30 million in sales? :)
 
Why not 30 million in sales? That's a good question. No Giant Death Robots? No Action? No stealth sequences? Turn-based gameplay? No hotties in tights? 2D graphics? No sports franchise to tie onto? No movie to tie onto? It's on the PC?

While each of these is a factor (even the tongue-in-cheek ones), ultimately, I think the average person doesn't want a game that forces him to actually think.
 
No running trougt hordes of enemies just shooting anything you see? The same thing not hapening everytime, so that you cant be totally prepared where the threats come from? No amazing graphics that makes you spend all your savings on a new graphics card? And as Warpstorm said, you have to actually use your mind :eek:
 
Gee, I thought about adding those Giant Death Robots and someone else was working on those nympths? As far as blood guts and meyhem, what about splicing in an avi here and there? And how about a personal endorsement from the US Federal War Department? Or the Iraqies Information Ministry? Both now defunct, but that may be better no need to pay any fees. :lol: Oh how a 'replay' hot button for those battle results and events just not quite up to your liking! :D

Marketing, marketing where is marketing when you need them most! :rolleyes:

P.S. If this seems meaningless dribble, you're right! :goodjob:
 
It's ture that majority of Civ3 buyers never bought expansion (since it does cost money).

But saying that most of them didin't took the patch (1.29f) is flawed.

It's true that average player doesn't care about patches much, but that just means that he won't complulsively check official site once a week to see are new patches coming.
He could take it once awile, or more commonly "word or mouth" will spread about new patch which fixes some problem.


And 1.29f version of Civ3 is very stable and bug free.
Although it does have sub-bug which 98% of average players don't care about (including me).

Still, compared to it, C3C is more buggy, since barabarian stupidity and 100% lack of AI armies are just much easier to spot.
 
Maybe there is this way to play this out. :cool: :D :scan:

QUOTE-UN-QUOTE/////// :eek:

"In regards to EDEE, I am still hard at work on the Computer Player. I have moved from the expansion parts and I am now working on him being effective taking cities from other players. Assault troops are now supported in the field by artillery and aircraft. Cities are now being defended by anti aircraft guns, and bombers are also striking at cities. Artillery is proving very powerful on defense, possibly too much so. This will take a little more study. " [italics added]

Gee, somebody is doing this.... :goodjob:
 
There was a very substantiated 'rumor' that 'they' would be 'taking out' as much as they put in new, CIV 4. A kind of tit for tat. With this plan, 'others' will catch up, trust me, my crystal ball is warming up to back me up on this one. :D
 
Antrine said:
"In regards to EDEE, ..."

Gee, somebody is doing this.... :goodjob:
What the "bleep" is EDEE? If it's to be a TBS, where is the bleepin' link?!
 
player1 fanatic said:
Well whole adding + removing for Civ4 is there to prevent game becomeing too complicated in the end, making it enjoyable only by core players.
Sigh, ... it is the core players that want (at least the capability for) the greater complexity!
But the core players are only 10-20% -- or less -- of those that purchase the game, most of whom rarely even play the game!

As I perceive it, the problem with Civ is the genre: TBS is just not that popular with the "current" generation, to which I do NOT belong! I am "different", and approaching 20K days old. :D

As someone who is playing C3C at least 4 hours/day, 5 days/week, I DEMAND "core player" status!! :lol:
"Core players" :king: should get priority status from Firaxis/Atari (although that would probably require a monthly-or-annual fee to make it "worthwhile" to them).
 
Well Civ gerne does need infusion of fresh players to stay alive.

In order to become core player you need to be newbe first and to get hang of the game. If that gets too complicated only old players would keep up.
 
I am glad that they chose to not release a patch that makes things worse. Most of the bugs can be ignored or worked around and still have an enjoyable game.

@Firaxis/Atari: I sure would appreciate a tidy up patch for those easy to fix things. I don't see how completely clearing the "cargo" box from the screen could cause trouble or take too much time (but then I'm not a programmer).
 
The practice of releasing extremely buggy products just to be in time for the holiday season and unequal patch support for US and UK/other versions just shows complete disregard for your customers imo and I think it will take it's toll in the long run. I for one will not buy civ4 on the release day, like I did civ3, but see what happens first.

My respect for companies like Blizzard has grown for the last few years. They refuse to release substandard games and gladly postpone release dates when they feel quality isnt up to what's to be expected. Their patch support is great imo, not only focusing on bugs but also on game balancing issues for a long time. I think reputations like that carry a long way, I never hesitate to buy one of their products and wont in the future as long as they keep this up.

I wish firaxis would follow their example a bit more.
 
I wish Firaxis had the money that Blizzard does so that they can afford to miss deadlines without defaulting on their contracts. Until they have a big hit (Civ3 is the closest they've had and it was far from a big hit (compared to anything Blizzard has done) and it was years ago), they will have to live with publisher/marketing imposed deadlines.
 
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