Jon Shafer
Civilization 5 Designer
Agree with everything WS said.
I'll just start typing that from now on and avoid wasting typing.
I'll just start typing that from now on and avoid wasting typing.

Impulse buys are often based on reputation, what others have said, and what gets the shelf space. The other 10% of buys are by people who have a disproportionate effect on reputation, what is said in future, and future shelf space.warpstorm said:The same way most copies of most games are sold. Impulse buys when people see it on the shelf. 90% of all games are bought with no research whatsoever.
No but they do lose something in reputation. How much is debatable of course. And debating it serves little purpose since Firaxis get to make the final call on whether it is worthwhile. I have no doubt that there is some cost though. Shoddy merchandise always has that effect in the long run. In the past decade I've seen a couple of PC manufacturers drop from having unblemished reputations for quality to becoming brand Xs along with the other brand Xs on the shelf. They chopped quality and it caught up with them, their names aren't what they used to be. (OTOH, their bottom lines may have improved, selling cheaper stuff at lower prices. I don't know and don't care. I also don't buy their stuff and don't recommend it to anyone.)warpstorm said:Let's be serious, since Complete will be the last stop before bargain-bin status, at this point bug fixing is low priority. Most anybody who would be aware of the bugs in 1.22f either already bought C3C or will never buy it. In either case, Firaxis loses little money on Complete sales by not fixing the bugs on it.
You are way to optimistic - people was already shying away from investing in PTW due broken promises about the multiplayer part and even more have held back on getting Conquests due to missing patches. I don't see that this recent 'brilliant' move by Firaxis (or whoever made the decission) is going to do anything but continue this downward trend for their products - including the products they reassigned the patch-workforce to work on.warpstorm said:The damage would not be in sales of this title or probably even the next. But it would catch up eventually.
CyberChrist said:You are way to optimistic - people was already shying away from investing in PTW...
kokoras said:Warpstorm i don't know if Atari-Firaxis is a small company!
My point is that what you said about poor consumer support and hurting their reputation didn't start with this broken promise about a Conquest patch, but already at the release of Civ3 without a multiplayer part. Which is also what I meant by shooting yourself in the foot - people will probably accept one bad move but not several. Once you are able to actually measure the disgruntled customers on the sales curve it is already to late (or at least very costly) to do anything about it as bad-reputation-inertia will set in.warpstorm said:This will come as a shock to you, but PTW met sales expectations. By enough of a margin that Atari sprung for a second expansion.
Who do you imagine will be buying Civ4 then, if you don't think that a major part of the cutsomers for Civ4 are regular visitors here or on Apolyton?Trip said:The major publicity from releasing a new patch would be... you guessed it, right here. And the amount of people here who care is a miniscule amount compared to the potential sales from Civ 4 and Civ 3 Complete.
Setting yourself up as a company that don't live up to the promises made and are known to release flawed products is guaranteed to hurt more than releasing a new product a few months later (not sure why the promised patch should take that long to make anyway).Trip said:Think about it this way, which would damage Firaxis' reputation the most, not releasing another patch for a (from a release standpoint) dead product that has a few problems, or having Civ 4, the flagship product for the company, be riddled with bugs and release late? Which is likely to have the most impact upon sales, profit, and ultimately, future products? Which is more likely to prevent the release of future products, e.g. Civ V?
CyberChrist said:Who do you imagine will be buying Civ4 then, if you don't think that a major part of the cutsomers for Civ4 are regular visitors here or on Apolyton?
Wrong.Setting yourself up as a company that don't live up to the promises made and are known to release flawed products is guaranteed to hurt more than releasing a new product a few months later (not sure why the promised patch should take that long to make anyway).
I know that I personally couldn't care less about Civ4 - let alone Civ 5 - as long the record shows that they don't live up to completing the releases to work as advertised/promised. I think we - the customers - are already showing extreme goodwill by accepting a promise of a final patch which may or may not finally make the program working fully as intended/promised - nearly 1 year after release.
I never heard anything about vanilla Civ 3 having MP.CyberChrist said:My point is that what you said about poor consumer support and hurting their reputation didn't start with this broken promise about a Conquest patch, but already at the release of Civ3 without a multiplayer part. Which is also what I meant by shooting yourself in the foot - people will probably accept one bad move but not several. Once you are able to actually measure the disgruntled customers on the sales curve it is already to late (or at least very costly) to do anything about it as bad-reputation-inertia will set in.