Thanks Longasc, i needed a giggle today 

You lack of knowledge regarding this kind of shows that you are no fan of the Civ series yourself - else you would know about the past debate on Firaxis original promise of Multiplayer in Civ3 from first release. But lets not start that particular debate up again as some of the people fiercely supporting Firaxis (like warpstorm and now also you it seems) in just about ANYTHING they say or decide to do or not to do will no doubt adamantly and in no uncertain tone say otherwise.Trip said:I never heard anything about vanilla Civ 3 having MP.
If you did, I'd love to hear where.![]()
You just pull those numbers right out of the air don't you - no real research or actual foundation on any kind of facts (except perhaps the sales numbers), eh?Trip said:Civ 3 sold over 2 million copies. The total membership of both CFC and Apolyton is about 100,000 - people who have registered. Assume 80,000 are actually real players and actually have posted. Assume 2/3 of that bought Civ 3 (an inflated number, most likely). That's about 50,000 people (still inflated). Out of the total, that's about 2.5%. Now assume that half of those people have Conquests and still are around to see what happens... inflated yet again - I highly doubt 25,000 people still post and care about Civ 3... do you see 25,000 people? It's more like 2,500. But I'll go with 25,000 anyways, just for fun. That's 1.25% of total sales. You really think Firaxis has to care about 1.25% of the people who buy their products and follow up on them?
Exactly what do you base that assumption on? A few things you should consider regarding those that do as you suggest (however many or few they may be).Far more people watch the status of a product that's coming soon than one that has already been released. Delaying releasing a product by a couple months has a very bad impact on a company's reputation. Much more than a single patch would ever have.
warpstorm said:Two separate companies. Atari is a large company that isn't doing gangbusters financially. Last I heard they owned the rights to Civ.
Firaxis is a small company of ~50 employees. Trying to do two AAA projects has to have them stretched very thin.
I don't know why you couldn't play Conquests for the first three months. I could and did. Were there bugs? Yes. Even a major one that wasn't in the beta. But it was still fuun.
Arizona_Steve said:Tell 'em to send me the source code and I'll fix it. Seriously. I have 15 years of programming experience.
But I thought the original Atari folded years ago.Firaxis bought the name a few years back and decided to re-badge it last year on a global scale. As many people remember the name Atari worldwide.
After seeing the trail of borked releases, untested additions in patches and game-breaking bugs, I am absolutely convinced I can do a better job. My day job is programming for a major bank, and to be honest, I would be summarily dismissed if I screwed things up as much.I don't think Firaxis has more than maybe 5 programmers able to do that job as well
wvfoos said:Or, another thing. The software industry (along with other certain industries like the music industry) occupies a unique niche in society, and benefits from that unique niche enormously. Company can put out a shiny new product, full of bugs, lots of people buy it because its got shiny new ads, and its the new "hip" game to have. But, after a couple days of playing, joe consumer finds that the game is so buggy, its not worth the 50 bucks he paid for it. Problem is, joe consumer can't return the product. If I own a hardware store and sell powerdrills, and joe consumer buys one and finds out in 3 days that the model he bought, doesn't have sufficient power to do the job he needs, he can bring the drill back and get a refund. Hell, craftsman has a lifetime guarantee on its tools.
That option isn't always available in the software industry. Just like if you buy a music cd that sucks, you can't really return it and get your money back. You buy a buggy game, that for whatever reason company x doesn't patch, and the consumer has no recourse, other than to not buy their "next" game. Well, that's fine and all, but joe consumer shouldn't have to be the one to bear the brunt of the company's 'reallocation' of resources to their "next" project. That's putting the consumer in the weakest possible position.
CyberChrist said:You just pull those numbers right out of the air don't you - no real research or actual foundation on any kind of facts (except perhaps the sales numbers), eh?
Heh.
Btw then I am no salesman in a computershop or anything like that, the people I recommended buying Civ3 are people I know personally. I am sure I am not the only Civ fan visiting CFC/Apolyton that have recommended Civ3 to friends and family making people that would probably never have bought Civ3 on their own accord actually go out and buy the game.
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That is what makes me feel so bad,because Atari has a free advertise from all of us.I also have recomended C3C to some of my friends.My personal opinion is that Atari sacks,they intend on releasing CIV3 Complete and after that CIV4.But how can they manage to make all those developments in a short period off time,when on the other hand they claim that thay can't release a patch which sould solve once and for all every major or even minor bug.I am realy impresed on what they say and do,and if there is one thing i am sure of is that they care none for the people who payed this product.It is their duty to fix a buged game not a favore for us.
Doc Tsiolkovski said:While most ppl will blame the Artist, it's mostly the industry which should be targeted today, especially since there's hardly any artist in any charts who wrote the song by him/herself, or even is able to play an instrument. So your analogy proves the opposite you meant (at least to me).