Yeah, now how game is setup Emperor and higher handicap players will see AI outrunning them.That's what I thought. Well, I'm not. I don't have another post-38.5 game to compare with, but roughly speaking, I'm still as far ahead of the calendar as in previous games/versions. Which is why I say the scaling doesn't work: because I agree it should be having an effect... it just doesn't.
And if it's keeping to the calendar we're talking about, it should be the tech leader who the calendar keeps pace with, don't you think? The Renaissance was the renaissance of the tech-leading Italian princedoms, not of (for example) sub-Saharan Africa, or Australia, which were still prehistoric.
On other hand WFL and TD max power should be reduced by 50% - 75%
WFL/TD could hit full power if you are 70 techs behind - roughly one era worth of techs too.
Tech handicaps could be reduced to smaller steps.
iAIPerEraModifier could be reduced too.
That is this handicap variation could be flattened a bit too, just like generated map size variation was flattened.
Now player must be backwater nation for game to be fun - in reality even tech leaders can be hit hard by instability and inefficiency.
Also players are usually backwater nation on Emperor+
Everyone is affected by tech costs in era infos.Oh that's right. The latest SVN makes my life even more unpleasant. You think I should be teching even slower, and I think Toffer made it so I can't build espionage as efficiently (after research, espionage is the area I'm most in danger of falling behind on).
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