Well, still don't understand this orchards so might not be balance compared to them, but saw this in wildmana I think, ancient forests having a chance to spawn treants when an enemy walks in your territory, how about getting rid of the guardians of nature civic, and making the tech do this instead..?((Keeping the rest of the religion as is.)) And get stronger with other techs so as to not completely splat invaders in the begginning or just level them up later.. And then make forests give less health to elves(or indeed raise their pops unhealth slightly(0.25 maybe?) to represent their less fertile nature(Assuming they are long lived like other worlds elves.)And one more production on ancient forests to elves only.(Personally I think the prod isn't needed though.) Really really appreciate you taking time with this by the way, needs to be said. I played a few games but as is, I cannot bring myself to play with the current issues/balance except to test things. I do love the smaller citites and slower improvements a lot though. Thanks for a great modmod, and for the continued work on it to make it even greater. Wish I could be of better help than what might be seen as whining isn't meant as such.