Milaga
Prince
- Joined
- Jan 19, 2008
- Messages
- 470
Terraforming civs are bu far the most fun civs to play with imho. Nothing beats covering half of the world in ice, swallowing the lands of your former enemies in a seemingly endless jungle or watching enemy armies struggle to advance through the burning desert which is home to your people.
If there is already life present, terraforming is an incredibly evil thing to do. You are displacing and probably destroying life on a massive scale. The only terraforming that makes sense to me come from the Infernal, Illian and D'Teshi civs. I think it suits them well, and these are pretty much three of the most evil civs out there.
How does the Malakim turn their lands into desert? Does the rain just never fall near a Malakim city? And for that matter, does it rain all the time near Cualli and Mazatl cities?
The Lizards like the jungle, it stands the reason they would want more of it. But the Malakim doesn't necessarily like the jungle any more than the Dioviello like the Tundra. It was just the lot they were given and they have adapted well to it.
RiFE comes with such a good mapscript that gives civs with terrain advantages a nice chunk of land to their liking. All of that is wasted. I once played a small game as the Sidar vs. the Illians, Malakim, D'Teshi and Cualli races. By turn 250 the whole map outside my territory was one of four colors.
It's a little immersion-breaking watching every mountain within my cultural borders blow it's top one-by-one. I think I have 8 sources of obsidian in my current game, coming up on Marathon turn 600.
Agreed. I really think this event should only trigger once per civ per game.
On that note, huge map + marathon speed + 15 civs has yielded zero repeatable CTDs so far. So I'll throw my two cents in now and say, remarkable job with the stability issues, folks.
Agreed.