You don't. Settlers can't be bought.
No SQL changes, or anything to enable it?
You don't. Settlers can't be bought.
Does anybody know how culture cost of acquiring new tiles calculated? Because 120 to 45 points after Tradition policy Sovereignty(25% cost reduction) seem like too big of a drop.
Combined with the other policy(+2 to culture on Monuments) it makes new cities expand so much faster than on other policy trees.
I'm using multiplayer modpack. No other mods.Sounds like a mod conflict.
Cost reduction goes as follows(without Monument)Sounds like a mod conflict.
Cost reduction goes as follows(without Monument)
50>30 100>45 160>60
But doesn't it seem too big? And the advantage only gets bigger over time. Wouldn't it be more "fair" if the curve was similar to God of Expance pantheon reduction (160>125)?The function is exponential, so I think that's accurate to 25%.
But doesn't it seem too big? And the advantage only gets bigger over time. Wouldn't it be more "fair" if the curve was similar to God of Expance pantheon reduction (160>125)?
Does anybody know how culture cost of acquiring new tiles calculated? Because 120 to 45 points after Tradition policy Sovereignty(25% cost reduction) seem like too big of a drop.
Combined with the other policy(+2 to culture on Monuments) it makes new cities expand so much faster than on other policy trees.
The function is exponential, so I think that's accurate to 25%.
As I "tested" it, God of Expance reduction(faster border growth) affect actual points, so we get deduction close to 25% in points. And while the Monument(or Stele for Ethiopia) seem to accurately deduce 25% and 33% of actual points respectively and have the description "culture cost of acquiring new tiles reduced by" thats completely not the case with Tradition policy. It seems that it turns exponential progression 20-50-100-160-220-290-365-440-520 into almost flat +10 or +15 per tile 15-30-45-60-70-85-100-110-125.I am confused and I don't get how the math works out to 25%. How does the effects of multiple identical (reduced cost) bonuses stack and how do they stack with similar bonus like God of Expanse and Divine Right (faster border growth)?
As I "tested" it, God of Expance reduction(faster border growth) affect actual points, so we get deduction close to 25% in points. And while the Monument(or Stele for Ethiopia) seem to accurately deduce 25% and 33% of actual points respectively and have the description "culture cost of acquiring new tiles reduced by" thats completely not the case with Tradition policy. It seems that it turns exponential progression 20-50-100-160-220-290-365-440-520 into almost flat +10 or +15 per tile 15-30-45-60-70-85-100-110-125.
With God of Expanse I didn't notice any "sneakin" points, to me it only reduces cost by 20-30%(I assume because of rounding up or down)Thanks for sharing. I had only tested God of Expanse and I saw that bonus points of about 25% of the required cost are sneaked into the accumulated city culture somewhere around mid-way to acquiring a new tile. So it is actual bonus points being added as a sudden jump in culture.
I think so too, and I cant understand how its calculated since I dont know how to open game files and just find the formula.My understanding is that Tradition policy should work like Angkor Wat, monuments, stele and Ger? How is such a great difference still 25%?
Good catch, I'll adjust.I also looked into Pantheons.sql and found what I think is God Of Expanse(since its called differently in the file "Religious Settlements") and it says: SET PlotCultureCostModifier = '-20'
Even though game description says 25%
I found the files with Tradition policy and Monument. And even though in the game description they say the same thing- "Culture cost of acquiring new tiles reduced by 25%" their modifiers are different.
Monument changes: SET PlotCultureCostModifier = '-25'
While Policy changes: SET PlotCultureExponentModifier = '-25'
So what does it mean? Should't the Policy modifier be changed then?Yeah, there's no table for the former in the latter (they used separate tables and functions).
Eh?So what does it mean? Should't the Policy modifier be changed then?
I'm refering to the fact that in the game both Monument and Policy say the same thing, but do two complitely different actions.
I'm refering to the fact that in the game both Monument and Policy say the same thing, but do two complitely different actions.
And the fact that Tradition policy is "imbalanced" to say the least.