With the Might/Conscription policy and if the town is coastal we generally pop a Tireme. Would it be possible to have a chance to pop a dromon?
It only pops melee units.
G
With the Might/Conscription policy and if the town is coastal we generally pop a Tireme. Would it be possible to have a chance to pop a dromon?
Ok. But when you play a civ which have as special unit a ranged one it's disapointing
It clearly states in the policy that it is melee only. That's just the way it is.
Ok, I don't contest it is written in the stone, no problem.
For now if I play for example England I evidently try to have all my cities coastal, so I'll ever spawn Tiremes, grantly help me to defend from Barbarians or invaders if I'm not on an island
I think that to random parts would be introduced in the conscription :
- If not coastal, maybe 80% chance to spawn melee and 20% distance
- If coastal, 60% chance to spawn naval unit and 40% land, and after that the other random
Reading the title of the thread I did think that here we can give opinion about balance but it seems I did a mistake
You can give your views, absolutely, but balance changes like this deserve their own thread. Your earlier quote sounded more like a lamentation than a balance request, which is why I wanted to make it clear that the policy wasn't malfunctioning.
G
Is it by purpose that I get very good trades with the AI on level 6 difficulty.
They constantly give me luxury resources 1:1 + I can add about 7 gpt from them.
With William from the Netherlands I can understand maybe, but with the others?
Or maybe its a bug?
Well I get an extra resource AND 7 gold per turn.
Playing as Mongolia and now have Gustav as a Vassall and will wreck Isabellas face with Selassie in 10 turns...
This thread is for bigger-picture discussions and issues. If you feel there is a bug, please take it to the bug reports thread.
Thanks!
G
I am not certain if its a bug, that's why I posted it here. In my game I get the impression (bigger picture) that trading with luxury resources is way to easy with the AI. They give me much more than I expect for my resources.
Are you talking about E&D? Because it's not supported by CBP.-there are too few events and they seem really weak (+50% chance of winning 60 science when my output is +80?) most of the time;
In the Economic Overview, Resources & Happiness.-is there a way to see monopolies status ?
Economic Overview, General Information.-how many franchise of each type and in which cities ?
Civilopedia says it works both, however I've never seen a franchise being spread passively outside of ideological tenets.-are franchise built when a foreign Civ has a trade route with you only ? or is it a bu that MY trade routes don't create franchises ?
I thought about it too. In the end, better buildings are "softlocked" by higher production costs, so it's always beneficial to build lower-tier food/production buildings first before going up, while prereqs add an annoying micromanagement.What do you think of buildings' prerequisite ?
I don't like and I don't see the point of having to build a Forge to be alowed to build a Workshop, or worst, an opera for a Museum for examples.
What does prevent you from building them in every city?I also like the +1 yield/4pop system for buildings, but I really would like to see some +x% buildings. For cities specialization. The broadcoast tower and the research lab eg.