Harv
Emperor
- Joined
- Dec 16, 2008
- Messages
- 1,987
Hello - as one of those who simply prefer to conquer the world on a world map, I prefer to play Civ4 on an earth-map scenario.
The Earth18 scenario is very fun, but the problem is that some civilizations are disfunctional. In the end game you know which civilizations tend to be uncompetitive and which ones become superpowers.
In the Americas, the Aztecs have a food and production advantage over America, allowing them to expand faster. Inca is locked in and cannot compete. The Aztecs end up controlling North America, but the AI does not seem to have an isolationist mode. If the AI "knew" that it was all alone on a continent, it could turn North America into a tech powerhouse.
Europe is too crowded. Germany has a chance to settle Scandanavia, but Spain, France, Rome and Greece never get to shine. England is playable, but the AI does not "know" how to play an "Island Nation." Europe from a player's standpoint is to rush the neighbors and cruise to victory.
Africa is...... interesting. Mali never amounts to anything, and Egypt ends up as a vassal of Persia if I remember correctly.
In Asia, Mongolia and Japan are always backwards. China is a power. India is peaceful, so I will have to look online to see how they do as far as end-game threats are concerned.
The problem is worse in the Earth34 scenario. The idea is to make a few small changes and make all the civilizations on the map more competitive with each other.
My general objective is to have a scenario that is playable and fun as any nation - and balanced so that most of the AI civlizations have a chance at becoming a power. It does not have to be an equal chance, but a reasonable chance as opposed to no chance. My next objective is to have guidelines to change up the civilizations and build another scenario without losing much of this balance.
Changes will be made just a few at a time, since this is my first experience at trying to build a scenario - and share it with the online crowd. So far, I have done the following:
EDIT: Changes from Earth18 to Current Earth12 Scenario are now put in spoilers.
Civilization Changes:
I organized Earth12 Teams as follows:
Geographical Changes:
I have also posted a save at Turn 108 showing a game I started as Inca (fly on the wall to see what the AI is doing in the Old World) EDIT: This information is
and I removed comments 2 and 3.
My observations are:
1. Look at Rome and compare it to the Western Roman Empire!
This post may have been more appropriate on the "scenario" forum, but this is still in the playtesting stage (playable but not complete) and inviting comments and playtesters - and I think the "strategy" forum sees more traffic.
EDIT: I am keeping an updated version of the Earth12 Scenario here. The Earth15 Scenario is removed.
The Earth18 scenario is very fun, but the problem is that some civilizations are disfunctional. In the end game you know which civilizations tend to be uncompetitive and which ones become superpowers.
In the Americas, the Aztecs have a food and production advantage over America, allowing them to expand faster. Inca is locked in and cannot compete. The Aztecs end up controlling North America, but the AI does not seem to have an isolationist mode. If the AI "knew" that it was all alone on a continent, it could turn North America into a tech powerhouse.
Europe is too crowded. Germany has a chance to settle Scandanavia, but Spain, France, Rome and Greece never get to shine. England is playable, but the AI does not "know" how to play an "Island Nation." Europe from a player's standpoint is to rush the neighbors and cruise to victory.
Africa is...... interesting. Mali never amounts to anything, and Egypt ends up as a vassal of Persia if I remember correctly.
In Asia, Mongolia and Japan are always backwards. China is a power. India is peaceful, so I will have to look online to see how they do as far as end-game threats are concerned.
The problem is worse in the Earth34 scenario. The idea is to make a few small changes and make all the civilizations on the map more competitive with each other.
My general objective is to have a scenario that is playable and fun as any nation - and balanced so that most of the AI civlizations have a chance at becoming a power. It does not have to be an equal chance, but a reasonable chance as opposed to no chance. My next objective is to have guidelines to change up the civilizations and build another scenario without losing much of this balance.
Changes will be made just a few at a time, since this is my first experience at trying to build a scenario - and share it with the online crowd. So far, I have done the following:
EDIT: Changes from Earth18 to Current Earth12 Scenario are now put in spoilers.
Civilization Changes:
Spoiler :
1. Eliminated France to make more room for Germany.
2. Eliminated Spain to make room for the Roman Empire.
3. Eliminated Russia to make room for the Greeks.
4. Eliminated Arabia to make more room for Persia and Egypt.
5. Eliminated Japan
6. Eliminated Aztecs so that I can better see how things work in the New World. I will balance them later. Incas kept to serve as an outside observer of Old Europe.
I also re-arranged the teams.
2. Eliminated Spain to make room for the Roman Empire.
3. Eliminated Russia to make room for the Greeks.
4. Eliminated Arabia to make more room for Persia and Egypt.
5. Eliminated Japan
6. Eliminated Aztecs so that I can better see how things work in the New World. I will balance them later. Incas kept to serve as an outside observer of Old Europe.
I also re-arranged the teams.
I organized Earth12 Teams as follows:
Spoiler :
Team 0 - Persia - Middle East (Persia, Sumeria, Babylon, or Arabia)
Team 1 - India - Southern Asia (India or Khmer)
Team 2 - China - Eastern Asia (China or Korea)
Team 3 - Mongolia - Warmongering Asia (Mongolia or Japan)
Team 4 - Egypt - Northern Africa (Egypt or Carthage)
Team 5 - Mali - Subsaharan Africa (Mali, Ethiopia, or Zulu)
Team 6 - Greeks - Eastern Europe (Greek, Byzantine, Ottoman, or Russia)
Team 7 - Romans - Southern Europe (Rome, Portugal, or Spain)
Team 8 - Germany - Western Europe (Germany, France, Dutch, Celts, or HRE)
Team 9 - England - Northern Europe (England or Vikings)
Team 10 - Incas - Latin America (Incas, Mayas, or Aztecs)
Team 11 - Americas - North America (America or Native Americans)
Team 1 - India - Southern Asia (India or Khmer)
Team 2 - China - Eastern Asia (China or Korea)
Team 3 - Mongolia - Warmongering Asia (Mongolia or Japan)
Team 4 - Egypt - Northern Africa (Egypt or Carthage)
Team 5 - Mali - Subsaharan Africa (Mali, Ethiopia, or Zulu)
Team 6 - Greeks - Eastern Europe (Greek, Byzantine, Ottoman, or Russia)
Team 7 - Romans - Southern Europe (Rome, Portugal, or Spain)
Team 8 - Germany - Western Europe (Germany, France, Dutch, Celts, or HRE)
Team 9 - England - Northern Europe (England or Vikings)
Team 10 - Incas - Latin America (Incas, Mayas, or Aztecs)
Team 11 - Americas - North America (America or Native Americans)
Geographical Changes:
Spoiler :
Geographical Changes in Europe:
1. I modified Northwestern Africa and Southern Iberia to make a link between the two. I think allowing land migration is more important than allowing access to the Atlantic Ocean from the Mediterranean Sea.
Geographical Changes in South America:
1. Mountain at 25,32 moved to 24,32. Jungle/Grass/Hills at 24,32 moved to 25,32.
2. Mountain at 27,30 now Jungle/Grass/Hills
3. Mountain at 28,24 now Plains/Hills
4. Mountain at 30,22 now Plains/Hills. The Lake at 31,22 is now Plains/Hills. The Grass/Hills at 30,23 is now Mountain. The Mountain at 31,21 is now a lake.
5. The mountains at 31,21; 33,20; and 34,21 now Plains/Hills. The mountain at 32,20 is now a lake.
6. The mountains at 33,17 and 34,18 now Plains/Hills.
7. The mountains at 33,15; 32,14; and 32,13 now Plains Hills.
8. The Inca starting location is moved from 30,23 to 30,22.
There are now seven ways to get through the Andes and it is now possible to travel by land between North and South America.
1. I modified Northwestern Africa and Southern Iberia to make a link between the two. I think allowing land migration is more important than allowing access to the Atlantic Ocean from the Mediterranean Sea.
Geographical Changes in South America:
1. Mountain at 25,32 moved to 24,32. Jungle/Grass/Hills at 24,32 moved to 25,32.
2. Mountain at 27,30 now Jungle/Grass/Hills
3. Mountain at 28,24 now Plains/Hills
4. Mountain at 30,22 now Plains/Hills. The Lake at 31,22 is now Plains/Hills. The Grass/Hills at 30,23 is now Mountain. The Mountain at 31,21 is now a lake.
5. The mountains at 31,21; 33,20; and 34,21 now Plains/Hills. The mountain at 32,20 is now a lake.
6. The mountains at 33,17 and 34,18 now Plains/Hills.
7. The mountains at 33,15; 32,14; and 32,13 now Plains Hills.
8. The Inca starting location is moved from 30,23 to 30,22.
There are now seven ways to get through the Andes and it is now possible to travel by land between North and South America.
I have also posted a save at Turn 108 showing a game I started as Inca (fly on the wall to see what the AI is doing in the Old World) EDIT: This information is

My observations are:
1. Look at Rome and compare it to the Western Roman Empire!
This post may have been more appropriate on the "scenario" forum, but this is still in the playtesting stage (playable but not complete) and inviting comments and playtesters - and I think the "strategy" forum sees more traffic.
EDIT: I am keeping an updated version of the Earth12 Scenario here. The Earth15 Scenario is removed.