BananaNES1
Zhanguo Shidai - The Warring States
DO NOT POST UNTIL I SAY SO!
Zhanguo Shidai - The Warring States
DO NOT POST UNTIL I SAY SO!
Spoiler Background :
Background
It is the reign of Zhou Weiliewang, the 24th year, to be exact. For centuries, the Zhou had reigned over Zhonguo, the Middle Kingdom, but merely in name. While the Zhou emperors happily received piecemeal tribute from their feudal vassals and did the annual prayer to Heaven, the vassals busily warred against each other, assimilating smaller states and fighting larger ones into stalemate or total destruction.
Eventually, even the vassals got sick of fighting and the four major states met for a peace conference, ending a period of constant warfare which lasted for two centuries. The next 150 years brought major developments to the forefront of technology. Crossbows were developed and new forms of cultivation like soybean cultivation created a population boom. New schools of philosophy cropped up like mushrooms after a storm giving rise to the Hundred Schools of Thought. The Chinese people began to be spoilt for choice as literally hundreds of philosophies abounded proclaiming to tell the Truth and various barbarians states have become partly Sinicised like Shu Ba and Yue.
Of course, peace could only last so long as dukes start looking around themselves for more land to conquer and power to gain. The first inklings of war began when the three ruling families of Jin began fighting for power over the state and soon enough, the state was divided into three.
Now, seven Chinese and two semi-barbarian (or semi-Sinicised if youre one of those optimists) states vie for power over the Middle Kingdom with the absolute aim to unite All-Under-Heaven under one banner. Will it be yours?
It is the reign of Zhou Weiliewang, the 24th year, to be exact. For centuries, the Zhou had reigned over Zhonguo, the Middle Kingdom, but merely in name. While the Zhou emperors happily received piecemeal tribute from their feudal vassals and did the annual prayer to Heaven, the vassals busily warred against each other, assimilating smaller states and fighting larger ones into stalemate or total destruction.
Eventually, even the vassals got sick of fighting and the four major states met for a peace conference, ending a period of constant warfare which lasted for two centuries. The next 150 years brought major developments to the forefront of technology. Crossbows were developed and new forms of cultivation like soybean cultivation created a population boom. New schools of philosophy cropped up like mushrooms after a storm giving rise to the Hundred Schools of Thought. The Chinese people began to be spoilt for choice as literally hundreds of philosophies abounded proclaiming to tell the Truth and various barbarians states have become partly Sinicised like Shu Ba and Yue.
Of course, peace could only last so long as dukes start looking around themselves for more land to conquer and power to gain. The first inklings of war began when the three ruling families of Jin began fighting for power over the state and soon enough, the state was divided into three.
Now, seven Chinese and two semi-barbarian (or semi-Sinicised if youre one of those optimists) states vie for power over the Middle Kingdom with the absolute aim to unite All-Under-Heaven under one banner. Will it be yours?
Spoiler Game Info :
Game Info
In this game, the player takes one of the seven Warring States or the semi-barbarian states or even the tiny states of Zhongshan and Lu if they are feeling adventurous, with the absolute objective to conquer all-under-Heaven, be it by diplomatic or military means. As such this game will end when one state conquers all the others.
Turns will optimally be divided into two phases, the normal and combat phase. The normal phase would be like other NESes where you spend your economy, talk diplomacy, etc.etc. However, the combat phase would represent your command and control of battles. The Warring States period was a melting pot of thousands of intelligent military tactics. During each turn, the player can select one battle from a list PMed to them at the beginning of the combat phase. I will then tell the player of the lay of the land and they can work out their tactics. The other battles would be controlled by me (ie: generals of the state) unless the player has given specific orders regarding their tactics. The tactical terrain description will be based on real geography as well as a random generator which will determine how advantageous the terrain will be to a player.
After then, the update will be posted. Since I am relatively free nowadays, I can probably do one update per week as long as players keep the orders coming in. I would begin updating once I receive more than half of the players orders. However, I prefer that normal phase orders be done by Thursdays, combat phase by Sundays and updates out on Mondays.
One turn represents the passing of two years.
As another note, I will play the kingdom of Zhou who is the overlord of China. Nobody cares about him since someone needs to be praying to Heaven for fertility and so that the other states can actually do the real business of fighting for supremacy. You may attack Zhou if you wish, but you have to make sure that your people truly believe that you have the Mandate of Heaven. Otherwise, rebellion can start *evil grin*
Stories, while not necessary, would provide benefits if they impress me sufficiently. And I want innovation! AT Mines to dogs and such!
In this game, the player takes one of the seven Warring States or the semi-barbarian states or even the tiny states of Zhongshan and Lu if they are feeling adventurous, with the absolute objective to conquer all-under-Heaven, be it by diplomatic or military means. As such this game will end when one state conquers all the others.
Turns will optimally be divided into two phases, the normal and combat phase. The normal phase would be like other NESes where you spend your economy, talk diplomacy, etc.etc. However, the combat phase would represent your command and control of battles. The Warring States period was a melting pot of thousands of intelligent military tactics. During each turn, the player can select one battle from a list PMed to them at the beginning of the combat phase. I will then tell the player of the lay of the land and they can work out their tactics. The other battles would be controlled by me (ie: generals of the state) unless the player has given specific orders regarding their tactics. The tactical terrain description will be based on real geography as well as a random generator which will determine how advantageous the terrain will be to a player.
After then, the update will be posted. Since I am relatively free nowadays, I can probably do one update per week as long as players keep the orders coming in. I would begin updating once I receive more than half of the players orders. However, I prefer that normal phase orders be done by Thursdays, combat phase by Sundays and updates out on Mondays.
One turn represents the passing of two years.
As another note, I will play the kingdom of Zhou who is the overlord of China. Nobody cares about him since someone needs to be praying to Heaven for fertility and so that the other states can actually do the real business of fighting for supremacy. You may attack Zhou if you wish, but you have to make sure that your people truly believe that you have the Mandate of Heaven. Otherwise, rebellion can start *evil grin*
Stories, while not necessary, would provide benefits if they impress me sufficiently. And I want innovation! AT Mines to dogs and such!

Spoiler Economy :
Economy
Economy represents the taxes received from your cities and their outlying farms both in the form of farm produce and copper/iron cash which can be used to improve the lot of your citizens, build your military or be lavished on personal concubines. Every turn, you will have revenue to spend, depending on your economy level and the number of cities you have. Each city you own apart from your capital provides two revenue points in addition to the revenue provided by your capital, which is determined by your economic level. The economy levels, along with their respective capital bonuses are: -
Imploded (1), Shattered (2), Depression (3), Recession (4), Stable (5), Growing (6), Strong (7), Prosperous (8), Booming (9), Powerhouse (10)
So, for example, if you have a Growing economy and three additional cities in your territory, you would have 12 points (6+6) of revenue. Random events and good stories can alter the amount of revenue received and economic level in the capital.
To upgrade your economy, you need to invest the economy of the next level plus 1. For example, if you have a Stable economy, you need to invest 6 RP to upgrade to Growing.
Of course, where there is revenue, there are always expenses. Your armies and navies need to eat and earn something in return for their services, dont they? Unit upkeep is determined on the will of God (i.e. me).
The Economy stat will show how much have invested and how much you generate. Below it would be stats showing your effective eco generation (ie: after upkeep has been taken off) and how much you have in your bank. If your effective generation is negative, your troops will fight badly and one random stat will drop one level for each negative point.
Economy represents the taxes received from your cities and their outlying farms both in the form of farm produce and copper/iron cash which can be used to improve the lot of your citizens, build your military or be lavished on personal concubines. Every turn, you will have revenue to spend, depending on your economy level and the number of cities you have. Each city you own apart from your capital provides two revenue points in addition to the revenue provided by your capital, which is determined by your economic level. The economy levels, along with their respective capital bonuses are: -
Imploded (1), Shattered (2), Depression (3), Recession (4), Stable (5), Growing (6), Strong (7), Prosperous (8), Booming (9), Powerhouse (10)
So, for example, if you have a Growing economy and three additional cities in your territory, you would have 12 points (6+6) of revenue. Random events and good stories can alter the amount of revenue received and economic level in the capital.
To upgrade your economy, you need to invest the economy of the next level plus 1. For example, if you have a Stable economy, you need to invest 6 RP to upgrade to Growing.
Of course, where there is revenue, there are always expenses. Your armies and navies need to eat and earn something in return for their services, dont they? Unit upkeep is determined on the will of God (i.e. me).
The Economy stat will show how much have invested and how much you generate. Below it would be stats showing your effective eco generation (ie: after upkeep has been taken off) and how much you have in your bank. If your effective generation is negative, your troops will fight badly and one random stat will drop one level for each negative point.
Spoiler Military :
Military
What would the Warring States be without war? Or the objects to execute that war? Im talking about your military! Your armed forces are divided into two general branches, Army and Navy. To increase either one, write in your orders how many troops of what type you want recruited. The number of troops recruited will depend on your population and how many people volunteer. Of course, you can start a press-gang but the people wont like it. Just as a note, you may think that the numbers involved are huge. However, you have to remember that this is China and all sorts of agricultural innovations (like iron ploughs and irrigation systems) have caused a population boom, creating a total population numbering in the tens of millions. Battles in this period involve any number between 500 combatants to 1 million!
Army
The usual group of people. Footsloggers and the such. In this case, the Army runs (or ruins) your battles on land.
Navy
You may wonder, why do I need a Navy in a landlocked place like China? Well, for one thing, China has lots of rivers and for another, the rivers are huge. Sometimes, a battle may be decided by the prowess of your Navy, especially when you want to fight across the border.
If you wish to create your own units, feel free to. Just tell me what they are and I shall determine whether it is possible and the prices to recruit and train such units.
What would the Warring States be without war? Or the objects to execute that war? Im talking about your military! Your armed forces are divided into two general branches, Army and Navy. To increase either one, write in your orders how many troops of what type you want recruited. The number of troops recruited will depend on your population and how many people volunteer. Of course, you can start a press-gang but the people wont like it. Just as a note, you may think that the numbers involved are huge. However, you have to remember that this is China and all sorts of agricultural innovations (like iron ploughs and irrigation systems) have caused a population boom, creating a total population numbering in the tens of millions. Battles in this period involve any number between 500 combatants to 1 million!
Army
The usual group of people. Footsloggers and the such. In this case, the Army runs (or ruins) your battles on land.
Navy
You may wonder, why do I need a Navy in a landlocked place like China? Well, for one thing, China has lots of rivers and for another, the rivers are huge. Sometimes, a battle may be decided by the prowess of your Navy, especially when you want to fight across the border.
If you wish to create your own units, feel free to. Just tell me what they are and I shall determine whether it is possible and the prices to recruit and train such units.
Spoiler Education :
Education
The Warring States period was a time of unprecedented technological innovation. Your technological level determines your chances of being able to create a new invention, or being able to notice another armys new-fangled unit and develop a version of it. You may spend revenue points to upgrade it or write really good stories. The technological levels and their costs to increase are listed below.
None (1), Dumb (1), Illiterate (2), Barely Literate (3), Literate (5), Educated (7), Intelligent (10), Enlightened (no need to upgrade)
The Warring States period was a time of unprecedented technological innovation. Your technological level determines your chances of being able to create a new invention, or being able to notice another armys new-fangled unit and develop a version of it. You may spend revenue points to upgrade it or write really good stories. The technological levels and their costs to increase are listed below.
None (1), Dumb (1), Illiterate (2), Barely Literate (3), Literate (5), Educated (7), Intelligent (10), Enlightened (no need to upgrade)
Spoiler Confidence :
Confidence
This reflects how much confidence the people have in you as a leader. If they really like you, you may be able to recruit more people into your armed forces and can speed up your projects. If they dont like you, you might find them aiding the enemy in battle or even trying to revolt against you. To upgrade this stat, you would either have to write a good speech to the people, or spend revenue points, which represents tax cuts, bribes, etc. The levels of confidence and the cost to upgrade are: -
Lynching (cannot upgrade with RP), Furious (cannot upgrade with RP), Angry (8), Resentful (6), Tolerating (3), Respecting (4), Admiring (6), Loving (8), Ecstatic (no need to upgrade)
This reflects how much confidence the people have in you as a leader. If they really like you, you may be able to recruit more people into your armed forces and can speed up your projects. If they dont like you, you might find them aiding the enemy in battle or even trying to revolt against you. To upgrade this stat, you would either have to write a good speech to the people, or spend revenue points, which represents tax cuts, bribes, etc. The levels of confidence and the cost to upgrade are: -
Lynching (cannot upgrade with RP), Furious (cannot upgrade with RP), Angry (8), Resentful (6), Tolerating (3), Respecting (4), Admiring (6), Loving (8), Ecstatic (no need to upgrade)
Spoiler Philosophy :
Philosophy
The closest thing in this NES to religion, the Spring and Autumn period and the following 150 years prior to the Warring States period was a catalyst of thinking and promoted the Hundred Schools of Thought. The philosophy you choose would have an impact on the people in various ways, discussed in the Philosophies post below. You can create your own philosophy if you want but changing the peoples beliefs will cause a change in confidence, depending on how you propose the transition as well as the differences in philosophy. If you change from a repressive philosophy to a free one, you may get an increase in confidence but more often than not, youll get a drop since there is such a thing called mental inertia.
Each different official state philosophy has different effects on your governments and will also determine how your generals act in combat situations, so look carefully at the descriptions.
The closest thing in this NES to religion, the Spring and Autumn period and the following 150 years prior to the Warring States period was a catalyst of thinking and promoted the Hundred Schools of Thought. The philosophy you choose would have an impact on the people in various ways, discussed in the Philosophies post below. You can create your own philosophy if you want but changing the peoples beliefs will cause a change in confidence, depending on how you propose the transition as well as the differences in philosophy. If you change from a repressive philosophy to a free one, you may get an increase in confidence but more often than not, youll get a drop since there is such a thing called mental inertia.
Each different official state philosophy has different effects on your governments and will also determine how your generals act in combat situations, so look carefully at the descriptions.
Spoiler Projects :
Projects
Feel free to start projects which improve (or worsen) the lot of your people. Tell me the project, and Ill tell you how long it would take and how much you need to invest. Establishing a city is also considered a project which will require at least 10 revenue points and a number of turns, which depends entirely on how large your own state is, etc.
Feel free to start projects which improve (or worsen) the lot of your people. Tell me the project, and Ill tell you how long it would take and how much you need to invest. Establishing a city is also considered a project which will require at least 10 revenue points and a number of turns, which depends entirely on how large your own state is, etc.
Spoiler Credits :
Credits
I combined some aspects of rules from almost everyone elses NES, but most notably, das, Stormbringer, RealGoober, erez87 and North King. Also, thanks to Insane_Panda for doing up the map twice, if I may add. The combat phase is something I thought up of and it certainly wont work for a world-scale NES (too many things to think about) but I thought Id try it out on this small-scale NES. Id also like to thank my mother, my father, my grandpa, my mechanic, my mechanics sister-in-laws cousins maids granddaughters nieces uncles son-in-law, my recording company, God, the fans
I combined some aspects of rules from almost everyone elses NES, but most notably, das, Stormbringer, RealGoober, erez87 and North King. Also, thanks to Insane_Panda for doing up the map twice, if I may add. The combat phase is something I thought up of and it certainly wont work for a world-scale NES (too many things to think about) but I thought Id try it out on this small-scale NES. Id also like to thank my mother, my father, my grandpa, my mechanic, my mechanics sister-in-laws cousins maids granddaughters nieces uncles son-in-law, my recording company, God, the fans
Spoiler Disclaimer :
Disclaimer
I have done a lot of research into this period. However, for the sake of simplification, I have omitted some details regarding the period and as such, have diverged somewhat from the real occurrences during the Spring and Autumn Period and Warring States period in China. Also, due to a slight lack of some sources, I have taken the liberty to add other details as necessary. So, to all the reality police out there, my sincerest apologies Also, since this is my first NES, I want to see how well I can mod something.
I have done a lot of research into this period. However, for the sake of simplification, I have omitted some details regarding the period and as such, have diverged somewhat from the real occurrences during the Spring and Autumn Period and Warring States period in China. Also, due to a slight lack of some sources, I have taken the liberty to add other details as necessary. So, to all the reality police out there, my sincerest apologies Also, since this is my first NES, I want to see how well I can mod something.