Hakan-i Cihan
Emperor
If I am not mistaken barbs could capture cities in civ 4. So whether they build wonders or captured them, I don't know...I (vaguely) recall a barb city in one of my games even building the Pyramids.
If I am not mistaken barbs could capture cities in civ 4. So whether they build wonders or captured them, I don't know...I (vaguely) recall a barb city in one of my games even building the Pyramids.
Just a bet:
Coastal - builds ships, gets sea uniques, turns into commercial city state.
Hills - gets archery (or anti-cavalry) uniques, turns into militaristic city state.
Woods-Rainforest - does not build horses, power on uniques builds anti-cavalry (or archery) uniques, turns into scientific city state.
Rover (plains, horses) - builds mainly cavalry, gets heavy cavalry uniques, turns into cultural city state.
Desert - gets heavy infantry uniques, turns into religious city state.
Tundra - gets light cavalry uniques, turns into industrious city state.
They said that in the video?Barbarian Encampments now have Outer Defenses.
I might have misread the bar on top of the Encampments as they might actually be indicators toward their progress to becoming City-States.They said that in the video?
I'd switch around Roving plains (being industrious and spawning both cavalry uniques) and Tundra (being cultural and mainly spawning anti cavalry units) but otherwise I think you might be correct.Just a bet:
Coastal - builds ships, gets sea uniques, turns into commercial city state.
Hills - gets archery (or anti-cavalry) uniques, turns into militaristic city state.
Woods-Rainforest - does not build horses, power on uniques builds anti-cavalry (or archery) uniques, turns into scientific city state.
Rover (plains, horses) - builds mainly cavalry, gets heavy cavalry uniques, turns into cultural city state.
Desert - gets heavy infantry uniques, turns into religious city state.
Tundra - gets light cavalry uniques, turns into industrious city state.
Not sure. We saw a hill tribe in the video spawn into Valletta at least.I mean does certain terrain clans will change into specific CS like Hill Clans will become Industrial CS, or certain clans will spawn certain types of UU like Rover Clans cavalry units? else?
Honestly that should be an ability for sumeria’s ally of endiku. That or - gain a ruins bonus each time you interact with a barb camp, barb camps that become city states within 5 tiles of one of your cities will join your civ instead.And what if the last NFP Civ mechanic will be like "can convert barbarian camps into your City"?
Looking at all the changes brought by this mode in detail, they ironically seem to make barbarians less barbaric...
But if that means I'm not constantly sighing in frustration when I see a barb scout emerge from the fog, that's a step in the right direction.
Seeing a barb camp with an early game UU like war carts, hul'che, pitati or eagle warriors will be downright terrifying though.
Oh... oh no... that new bribe feature is going to prove very helpful.
Instead of "run toward the hills" let's run away from them.Seeing a barb camp with an early game UU like war carts, hul'che, pitati or eagle warriors will be downright terrifying though.
Mali buff.Oh... oh no... that new bribe feature is going to prove very helpful.
Mali buff.
Edit: Literally just got beat to it.
It's a double-edged sword. You can always buy these units or turn its military power against the AISeeing a barb camp with an early game UU like war carts, hul'che, pitati or eagle warriors will be downright terrifying though.