What are your thoughts,
@Boris Gudenuf?
As stated in the February Developer's Thread, it's as if they read my mind - or my posts for the past year plus: d**n near everything I wanted in Barbarians, and a Permanent Mode in my playing for the foreseeable future.
As to 'affinities' of the Barbarian Clans, just some historical notes:
Forest groups like the barbaric Germans and Celts were primarily Spearmen, so Anti-Cav, but rainforest and Asian forest groups specialized in ranged weapons - javelins, blowguns, atlatls, etc, so with their Woody Barb Clan they could go either way.
The Pastoral Barbs (horsemen) were always great trading partners - middlemen across Central Asia for over 2000 years - so having one of their Camps turn into a Commercial City State would be very appropriate.
Barbarian Pirates up until the Renaissance did not attack ships that often, but raided coastal communities and were great slave traders from at least the Bronze Age on. Ships built by those Clans should really be able to pillage/raid coastal improvements and civilian units, setting up a potential Slave Ransom market, an institution which flourished all over the Mediterranean and coastal Asia from at least the Classical Era on.
And the ability to keep Pedro out of my games unless I want him as a Target! Joy, Joy.