As has been mentioned, the progress bar on Barbarian Camps is not a health or outer defense indicator, but of turns until City-State Conversion.

Basically telling them either to have manners or to burp at the table. Dumb joke aside, I like how this Game Mode can be enjoyed by pragmatic opportunists wanting to cut down their enemies half a leg, sneering imperialists, diplomatic folk, etc.Judging from descriptions and the calculations of the Treat With Tribe screen, it seems that making Barbs more peaceful will speed up their CS conversion, while making Barbs being Barbs will delay that process.
Tiger Fang Clan: ?
Military TraditionThis mode sounds like a lot of fun, but I want to see that the AI doesn't just go around clearing every barbarian camp before I get too excited. They could really take a lot of the fun out of it.
Also... isn't there an inspiration or eureka that involves clearing a camp?
Interestingly the ransom ui seems to overwrite the hire ui - so it seems then that you won’t be able to buy units from any barb tribe you’ve lost a builder to.
No, you can see they shift the hire unit to the left, so you actually lose the bribe option.
I think the biggest decision is that getting your builder (or presumably settler) back will wipe all progress. So you might have some tough calls - is that builder really worth losing them as a CS option? Otherwise, also whether you simply bribe them to not attack you vs recruit a unit (to probably defend against their incoming attacks) vs bribing them to attack someone else might be a curious decision process. Looks like they're showing it off on quick speed, so I'm guessing at normal speed, it will be 100 gold to avoid a bribe, and probably 150 gold to recruit an eagle warrior. I wonder how those costs scale through the game - I'm assuming it's going to cost more than 102 gold to recruit a barbarian courser. And will also be curious - I could see if it ends up being cheap, recruiting a barbarian quadrireme, and using it to kill one of their former tribe's units for the inspiration, might be a very useful tactic.
And I also wonder what I will have to do if I actually want to encourage a camp to develop to a CS. Will I have to start parking units nearby to prevent another CS or civ from raiding the camp? I can imagine more than once, a barb camp is going to get to like one turn away and then an AI will destroy it and I lose all my nurturing of it.
I hope there is an interaction with missionaries. Getting barbs to adopt your religion should be a big step toward civilizing them. Maybe an apostle promotion that helps with it.
Like how the various barbarians such as the Ostrogoths were converted to Arianism via Arian missionaries.I hope there is an interaction with missionaries. Getting barbs to adopt your religion should be a big step toward civilizing them. Maybe an apostle promotion that helps with it.