1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[NFP] Barbarian Clans Game Mode Discussion

Discussion in 'Civ6 - General Discussions' started by bite, Feb 16, 2021.

  1. Hellenism Salesman

    Hellenism Salesman Warlord

    Joined:
    Dec 28, 2020
    Messages:
    270
    Gender:
    Male
    Location:
    Macedon
    I've yet to try it, but I would love to see a game like this:
    • Large map, max city-states, remove a few civs for extra room
    • Make sure Antananarivo and Nan Madol are in your city-states
    • Pick Pericles
    • Turn on Barbarian Clans
    The goal is to see how high your Culture per turn can go before reaching the end of the game. Considering I regularly get some absurd Culture as Pericles, I'm curious to see how high it can get if you truly focus on maximizing it...
     
  2. Abaxial

    Abaxial King

    Joined:
    Sep 14, 2017
    Messages:
    980
    Gender:
    Male
    Except you have to recreate them every game.
     
  3. Jeppetto

    Jeppetto King

    Joined:
    Dec 23, 2018
    Messages:
    611
    Gender:
    Male
    Damn. I think they oop'd the numbers. After the advice that I actually need at least 1 City-State so that Barbarians turn into City-States, it worked, but the game spawns 1 less City-State. The last Barb Camp had Disabled progression even though it had space to turn itself into City-State and Mitla was still to be founded. It was supposed to be the last one.

    Another thing is when Barbs capture Settler, then get converted. It's funky watching Stockholm Settler escorted by Archer wandering around aimlessly. I guess he got struck by... The Stockholm Syndrome... Ha...
     
    Kjimmet, Zaarin, aieeegrunt and 6 others like this.
  4. Zyxpsilon

    Zyxpsilon Running Spider

    Joined:
    Oct 29, 2009
    Messages:
    3,245
    Gender:
    Male
    Location:
    On Earth
    Honestly.. Firaxis devs should fix the synergy between City-States picker and this mode.

    Every time i create my own small set of CS.. each of the self-generated Barbarian Clan Camps aren't capable of any progressive conversion as they should = broken gameplay feature.

    Sooooo -- the CS picker must allocate for the missing gap (of some minimal potential stacking values) upon setup under every possible "options" we select.
     
    Pietato likes this.
  5. Haig

    Haig Deity

    Joined:
    Aug 3, 2010
    Messages:
    2,619
    Location:
    Finland
    This is my favorite game mode and one along with Industries that I will always keep on.

    On course of a single game they just brought so much stuff to the game.
    I was born next to a tribe that spammed eagle warriors! My first era was mostly a war against the tribe, and when I had money I hired eagle warriors or bribed the clan.

    Hiring clans to attack my biggest rival - really brings out some proxy war to the game, love it. Would be cool to be able to put a spy into a barb tribe's camp too.
     
    Hellenism Salesman likes this.
  6. Pietato

    Pietato Platonic Perfection

    Joined:
    Jan 9, 2014
    Messages:
    2,081
    Location:
    New Zealand
    No way to make sure you start with any city-state if you are doing this.
     
    Hellenism Salesman likes this.
  7. kaspergm

    kaspergm Deity

    Joined:
    Aug 19, 2012
    Messages:
    5,162
    Honestly, to me this sounds like a welcome fix to the problem of camps converting to city states too fast. :mischief:
     
    Hellenism Salesman likes this.
  8. Sykes179

    Sykes179 Chieftain

    Joined:
    May 13, 2018
    Messages:
    94
    Gender:
    Male
    Location:
    UK
    Far too many CS and they're in silly places as well (in the polar regions). Something more akin to the Civ IV mechanic would be better.
     
  9. aieeegrunt

    aieeegrunt Prince

    Joined:
    Jan 8, 2021
    Messages:
    463
    Gender:
    Male
    How about merging barbarian clans and city states, giving you the option to bribe, incite, and buy units from them?
     
    Hellenism Salesman likes this.
  10. bbufa

    bbufa Warlord

    Joined:
    Nov 3, 2016
    Messages:
    228
    Gender:
    Male
    Late game, there is no more barb spawn, which makes game so boring...
     
    Pietato likes this.
  11. Yzman

    Yzman Deity

    Joined:
    Jul 18, 2002
    Messages:
    2,768
    Location:
    Illinois, USA
    The issue I have with this mode is that barbs disappear ironically. Maybe it is just my games but all barbarians are gone by like classical. This makes it hard for me to get the achievement of getting 5 ransoms in one game. Actually, I have yet to be able to do a ransom at all since they have never been successful in taking a unit and by the time I get one much less 5 they are gone.
     
    nauberry and Hellenism Salesman like this.
  12. aieeegrunt

    aieeegrunt Prince

    Joined:
    Jan 8, 2021
    Messages:
    463
    Gender:
    Male
    I mean the unintentional comedy amuses me.

    I have literally given up on ALL the mods as they either don’t work or make the AI even more of a push over
     
    Hellenism Salesman likes this.
  13. Laurana Kanan

    Laurana Kanan Don’t underestimate who I am. Moderator

    Joined:
    Apr 10, 2014
    Messages:
    3,328
    Gender:
    Female
    Location:
    Near the Greatest Snow on Earth
    I've only tinkered with the Barb mode a bit, but @Leugi posted on one of the Civ Discord channels that when also playing with the Heroes mode, Beowulf was able to be recruited by the Barbs. Additionally he could be hired as well. I don't recall anyone mentioning this quirk/bug yet.



     
  14. Zaarin

    Zaarin Chief Medical Officer, DS9

    Joined:
    May 14, 2016
    Messages:
    8,991
    Location:
    Terok Nor
    *hastily scratches off any plans to play Barbarian Clans and Heroes and Legends modes together* :shifty:
     
    Zegangani, XVeris, Kjimmet and 3 others like this.
  15. DWilson

    DWilson Where am I? What turn is it?

    Joined:
    Jun 7, 2012
    Messages:
    1,923
    Gender:
    Male
    Location:
    Milwaukee, WI, USA
    *hastily scratches in plans to play with these two modes together* :shifty:
     
    Josephias, Stilgar08, XVeris and 7 others like this.
  16. Yzman

    Yzman Deity

    Joined:
    Jul 18, 2002
    Messages:
    2,768
    Location:
    Illinois, USA
    I think you are the first person that thinks it makes it harder. They are easier now. they disappear after around 50 turns with no interaction and you can even bribe them not to attack you. I am curious what you are doing that is making you have a different experience than most.
     
  17. Alexander's Hetaroi

    Alexander's Hetaroi Deity

    Joined:
    Oct 17, 2017
    Messages:
    7,091
    Gender:
    Male
    Location:
    Texas
    Guess now we know which clan is based off of the Geats. :mischief:

    Looks like @SirMediocrity got his wish. :lol:
     
  18. Zaarin

    Zaarin Chief Medical Officer, DS9

    Joined:
    May 14, 2016
    Messages:
    8,991
    Location:
    Terok Nor
    And when you hire them, you become the Danes. :mischief:
     
  19. Tuvok694

    Tuvok694 Civ6 addict

    Joined:
    Nov 11, 2002
    Messages:
    340
    Gender:
    Male
    That's probably because I am stupid.
     
  20. AsH2

    AsH2 Prince

    Joined:
    Aug 2, 2002
    Messages:
    466
    Location:
    Sweden
    Geats became Swedes.
    You're thinking of Jutes.
     

Share This Page