Barbarian Colour Change

on the first page of this thread can the third photo that True_Candyman posted be enhanced to a higher quality ?
 
Maybe some Barbarian unit are UU of civ that will be included in DLC? or maybe Civ that probably in BNW if there were few more slot?

The Cherokee : "We are included into CiV game, Yeah"
Ashanti : "But I don't feel like we are included. We got weird hat and a club and called "Brute""
The Goths : "Whatever, Let's raze that city-state. We are programmed to."

...
Vietnamese : "Oh Hello, fellow non-civ. How's live there?"
The Goths : "Bad. We having to kill everyone we see, including you. What do we lack that make we can't conduct diplomacy like a civilized folk?"
Passing-by Tibetan : "How irony. You lack "civilization", Now wait for us, I will send message to all Civ I know to destroy your camp for supply of our exotic idol."
Vietnamese : ",and I will going to tell townsfolk to magically shoot arrows to you from their cozy city"
The Goths : "*sigh* Whatever then."
 
I offer a couple of alternative solutions.

b) A new line of units has been made for barbarians so they have UU (like the brute) for the whole game. e.g. Axemen is the iron age Barbarian melee unit

I would love them to get a unit for each era.
Brutes, axemen, guerillas, insurgents etc.

Actually, in Civilization Revolution the barbarian units have different graphics and etchnics, there's celtic warriors, blowgun savages, vikings etc.

And PLEASE change the graphics of barbarian villages into tents or whateevr in later eras. :)
 
I have heard from sources that there is a second group of people who get offended by the way of their inclusion in civilization. They did let the fireaxis people know that they wanted to be represented ethnically right or they would take measures against fireaxis, probably as spawning camps and pillaging improvements inside fireaxis borders. :rolleyes::rolleyes:
 
The Assyrian swordsmen next to the Tomahawk unit is recovering from an attack while the Tomahawk is not.

Possibilities:
1. There was a second unit destroyed by the Assyrian.
2. The Tomahawk is a high-level unit and has recovered faster.
3. It is a new unit, civ or barb.
4. It is a barb unit which has recovered its health (NO, NO ....).
 
The Assyrian swordsmen next to the Tomahawk unit is recovering from an attack while the Tomahawk is not.

Possibilities:
1. There was a second unit destroyed by the Assyrian.
2. The Tomahawk is a high-level unit and has recovered faster.
3. It is a new unit, civ or barb.
4. It is a barb unit which has recovered its health (NO, NO ....).

5. It's ranged unit.
6. It has other ability which allows damaging enemy unit without being damaged.

Also, point 3 includes point 2 and 4-6, so there's no need in it.
 
i dont know whether this was mentioned before, but what if...

either the UA or UU itself disguishes units as barbarians to all non-allied civs?
that way you could pillage & weaken enemies without having to go to war.
it's similar to what corsairs did on the sea.

this is just a rough idea ofc and would need some refinement gameplaywise.
 
If it is a new UU for Barbs maybe it's a way of rebalancing Germany to account for Shaka's arrival on the scene? Germany's UA as it stands in Gods and Kings is extremely underwhelming compared to The Zulu but if they can now use that ability to steal powerful UU's that nobody else can get that would be a very significant boost to make up for it.
 
But since it probably is a UU for a NA civ and graphically distinct, the disguise won't really fool anyone. And if it was a generic unit, a more neutral highwayman kind of design would probably have been better. (I like the idea of small skirmishes without automatically triggering an all-out war).
My ideas:
a) The unknown civ's UA is that all their units appear as barbarians in peacetime and can fight without causing a DoW. Which makes sense as long as they don't use their recognizable UU as they obviously have done in the screenshot.
b) Under some special circumstances one civ's units can either be captured by barbarians or just turn rebels.
 
Hmmm... This image:

bnw_barbarians2.jpg


Hmmm... it could just be that they'll be using regional graphics for the barbarians for this version, at least for the earliest of them. We've also seen regional archaeologists, so maybe there are more regional graphics in general. Not entirely sure how regional barbarians would work though, maybe it's a bit like the graphics being slightly different from continent to continent, each continent could get a specific style of barbarians for the game.

Will be interesting to find out, that's for sure.
 
could the Shawnee get the new purple and cream color ,if not black and red ?

It would get confusing if they had the same colours as Venice.
 
Hmmm... This image:

bnw_barbarians2.jpg


Hmmm... it could just be that they'll be using regional graphics for the barbarians for this version, at least for the earliest of them. We've also seen regional archaeologists, so maybe there are more regional graphics in general. Not entirely sure how regional barbarians would work though, maybe it's a bit like the graphics being slightly different from continent to continent, each continent could get a specific style of barbarians for the game.

Will be interesting to find out, that's for sure.

Eh, didn't Civilization Revolution have a number of different Barbarians groups? If they divide the Barbarians into a number of them, then each one of them could have different uniques! :p They wouldn't even need different colors, just class them as different players and presto, no?
 
Why would they make culturally variable barbarians? I would expect different art for playable units before that. Have we seen different artstyles for warriors and workers?
 
Why would they make culturally variable barbarians? I would expect different art for playable units before that. Have we seen different artstyles for warriors and workers?

Maybe for the purpose of archeology? (different artefacts)
 
Why would they make culturally variable barbarians? I would expect different art for playable units before that. Have we seen different artstyles for warriors and workers?

We haven't seen much of the ancient era have we. We do know that the archaeologists seem to vary from region to region, their graphics at least. They also added the era changing advisors for Gods & Kings, so it's not that far beyond the kind of thing they've done before. Considering that we also have graphics for the terrain, forests, jungles and such that vary from continent to continent within the game, why not the early barbarian units (or even most generic units). With the release coming in the next what... ~7 weeks they'll want to step up the media presence a bit, and this is the kind of information they could trickle at us to spike interest at the right time.

Could be any number of things though.
 
I love rampant speculation threads. Especially ones that were dis proven from the beginning, the original poster was just to lazy to do any actual research behind his brilliant idea.
 
The only explanation that makes sense to me is that there are regional variations in barbarians, which would be nice (any increased diversity in units is good), but even that doesn't make a lot of sense. I'm doubtful that Firaxis would waste resources on this, and the "regions" in the game are not really strongly delineated.

And it always comes back to being hard to believe that timid Firaxis would characterize native Americans as barbarians.

None of it makes any sense.
 
The only explanation that makes sense to me is that there are regional variations in barbarians, which would be nice (any increased diversity in units is good), but even that doesn't make a lot of sense. I'm doubtful that Firaxis would waste resources on this, and the "regions" in the game are not really strongly delineated.

And it always comes back to being hard to believe that timid Firaxis would characterize native Americans as barbarians.

None of it makes any sense.

Might take that as even more evidence that there is another Native American Civilization if this is a sign of regional barbarians. If they had two different Native American Civilizations, then surely it would be clear that the barbarians are barbarians in the same sense that there are European Barbarians in the game. Who knows though...

As for "regions", the game already has that. Different continents have different graphics for trees, grasslands and such. They would most likely expand that to the barbarians if that's what they wanted to do.
 
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