BAT Feedback Thread

I need the BAT icon to get the installer to work right. I could upload an installer, but without an icon, it's kind of ********, so where is the icon?

All the artwork is on the BEAST SVN. The Icons folder has the BAT icon.

Is it possible to continue a game saved with BAT 2.1.1a with BAT 2.2?

Yes, after you have installed BAT 2.2, rename the folder to "BAT 2.1". As long as you didn't check "Lock Modified Assets" when starting that game, the name of the folder is the only thing tying the game to the mod.
 
Yes, after you have installed BAT 2.2, rename the folder to "BAT 2.1". As long as you didn't check "Lock Modified Assets" when starting that game, the name of the folder is the only thing tying the game to the mod.

Should the BAT Mod 2.2.ini file also be renamed?
 
Should the BAT Mod 2.2.ini file also be renamed?

Yes, I forgot to include that but the INI must always match the folder name. If it doesn't, Civ4 will simply create a default INI with values that will not work for BAT.
 
Emperor Fool here is a BAT installer. I changed the folder name to BAT Mod, instead of BAT Mod 2.2, so that the uninstaller would trigger properly from updating (see install script). Including the script in this post so you can take a look at it. Let me know when you grab it and put it up in sourceforge, or if you decide not to use it, so I know I can take it down.

BAT Mod v2.2 Setup


Crossing it out since BAT has a critical bug in it, you wol't get past initializing the XML. Looked like an art bug (missing art defines entry), so I popped in a debug dll to see. The debug dll shows this as the error:

Assert Failed

File: CvArtFileMgr.cpp
Line: 174
Expression: false
Message: get##name##ArtInfo: ART_DEF_UNIT_LIBERTY_TRANSPORT was not found

So you guys should remove 2.2 until it's fixed.
 
I just started a new game using BAT 2.2 with no problem. I played a Small team battleground map for 50 turns or so. When does it crash for you? What civ are you playing and who else is in the game?
 
Hmm, it crashed when initializing the XML, missing art defines tag. I'll look into it if it works for you, must be something I did wrong on my end.
 
@Phungus:

I haven't been able to replicate the error that you're getting on any of our machines. It should have also shown up with users of the patch (same graphics defines, only the FPK files are different for the most part.)

My guess is USER ERROR!!! :lol::lol::lol::p:p:p


Just kidding. I'll look into it while I'm away and have my partner upload a fix if I can talk her through editing the right file. :)

And thanks for that installer file. :goodjob:
 
I've unzipped all the bat 2.2 files into the MODS folder and it all seems to work fine but I'm still getting the CTD when I select Exit to Main Menu. I'm not sure if this has been covered anywhere else so please excuse me if it has. It's a fantastic mod and I'd love for it to work properly.
 
Some people do get this, but I cannot reproduce it. The temporary workaround is to Exit to Desktop instead. We know it's a PITA and are working on a real solution.
 
Some people do get this, but I cannot reproduce it. The temporary workaround is to Exit to Desktop instead. We know it's a PITA and are working on a real solution.

Yeah, I'm sorry I can't give you any more information from my end to help you guys out, especially if you're not getting it.
 
If you're on Windows Vista or 7, you can try this:

  1. Open Windows Explorer
  2. Go to where you have BAT installed
  3. Move the "BAT Mod 2.2" folder from that location to "My Games / Beyond the Sword / Mods"
 
If you're on Windows Vista or 7, you can try this:

  1. Open Windows Explorer
  2. Go to where you have BAT installed
  3. Move the "BAT Mod 2.2" folder from that location to "My Games / Beyond the Sword / Mods"

Thanks, but that's where I put the BAT Mod 2.2 folder in the first place.

It's kind of weird because I've had 2.2 running four times now and only on two separate occasions has it crashed upon selecting Exit to Main Menu. The other two times it was fine.
 
You know, as a side note, you guys ought to be paid for the work you do on BUG, BAT and BULL. It's the best mod I've used for BtS by a long shot.
 
You know, as a side note, you guys ought to be paid for the work you do on BUG, BAT and BULL. It's the best mod I've used for BtS by a long shot.

Totally agree to that point. Instead you get a :king: crown from me for the hard work :lol:

But back to Topic:

I experience random crashes to Desktop in the late Game (Airplaines, Mass of Ships usw.) on huge Maps with a lot of civs.
(Beyond the Sword doesn't react, dont know the english translation for that cause i am using german windows 7 but english game version)
Never had a problem with that neither using BUG alone or vanilla with Blue Marble installed.

But as i said:

- its random
- cannot be reproduced
- is gone when loading saved game so i save every round from now on

I play on:

Windows 7
i7 920 @ 3,2Ghz
12GB Ram
Gtx275x2 (DriverVersion: 169.21)

Temperatures and everything else are fine. Background programms still run while Civ crashes. :rolleyes:

I love to play on biggest maps available with lots of civs cause thats the real world isn't it ;)
 
@hungry1987 - That sounds like a video card RAM issue. The extra graphics in BAT eat up a lot of RAM, especially when you play with a lot of civs on huge maps. Each civ's unit graphics are different--not just global area but individual civilizations. You can help by playing against two leaders of the same civ or getting a beefier video card.

Note that you can set up the game to do an autosave at the start of every turn for you automatically by setting the turn interval in the CivilizationIV.ini file.
 
@hungry1987 - That sounds like a video card RAM issue. The extra graphics in BAT eat up a lot of RAM, especially when you play with a lot of civs on huge maps. Each civ's unit graphics are different--not just global area but individual civilizations. You can help by playing against two leaders of the same civ or getting a beefier video card.

Civ never uses much more than 1.3GB of Ram for me. 2GB of GraphicRam are available.
The issue only occures when alot of units are on the same field. I often experience this on Archipel usw. maps, where i got about 20 transportation units full of units and some warships and carrieres as an escort. On maps with just landmass that doesn't happen as frequently. Turning of everything in the options of "plot list" lets it happen less frequently. Especially the sorting of units seems to be a problem.

Note that you can set up the game to do an autosave at the start of every turn for you automatically by setting the turn interval in the CivilizationIV.ini file.

:) Thx for that advice. I already found it... never knew how i could play without it!
 
Civ never uses much more than 1.3GB of Ram for me. 2GB of GraphicRam are available.

Not system RAM used by all applications but the memory on your video card. This is typically limited to 512-1,024 MB. All of the models, textures, and brushes need to be pumped from system RAM to video RAM in order to render each frame. If the video memory won't hold all this at once, the game must cycle everything in and out for every frame.

It's possible that the game simply crashes when it runs out of space instead of trying to do that. A more powerful video card with more memory would help unless you have a 1,024 MB card already.
 
It's possible that the game simply crashes when it runs out of space instead of trying to do that. A more powerful video card with more memory would help unless you have a 1,024 MB card already.

I have 2x Nvidia GTX275. Each of them has 1GB Ram and i play with SLI. So there should be 2GB Ram available or am i wrong?
 
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