I'll be honest I'm not optimistic about the new direction Civ is going with the 1 unit per tile rule, but I am hoping to be pleasantly surprised. I'd rather be wrong and enjoy the game than be correct and stuck waiting for Civ VI.
I know Civ isn't meant to be a simulation, but part of the greatness of the game is the possibility that an historic event can occur in a game, especially events of great strategic importance. So here's what bugs me, how can an event like the Battle of Kursk or a highly plausible alternate history event (which the Civilizations series is really about) like the Fulda Gap, be represented in Civ V if there's only 1 unit allowed in a tile? At Kursk, there were OVER 9,000!?! tanks and combat aircraft involved. These were actual SoD's in action, in real life. Civ II, III and IV all made this possible. Will Civ V really deny us this?
Or can mass combat involving great concentrations of forces be reconciled with the 1 unit per hex rule? Does any one have any thoughts that might comfort me?
I know Civ isn't meant to be a simulation, but part of the greatness of the game is the possibility that an historic event can occur in a game, especially events of great strategic importance. So here's what bugs me, how can an event like the Battle of Kursk or a highly plausible alternate history event (which the Civilizations series is really about) like the Fulda Gap, be represented in Civ V if there's only 1 unit allowed in a tile? At Kursk, there were OVER 9,000!?! tanks and combat aircraft involved. These were actual SoD's in action, in real life. Civ II, III and IV all made this possible. Will Civ V really deny us this?
Or can mass combat involving great concentrations of forces be reconciled with the 1 unit per hex rule? Does any one have any thoughts that might comfort me?