Pre-flight:
Double-check the MM and send some scientists back on the fields for extra food. We have a bit shield-overrun atm, but that's ok, shields are not important for us. Some other core towns have food-overrun, so we need to replace more irrigations with mines.
If we can get the remaining techs in 4, we have 21 more turns until reaching the MA. Uruk has 20 turns left on the Palace, and with Hoover that's going to go down a bit still. That's a problem. Can we still build something else there? I could switch to a bank wasting 206 shields, but I think that's better than starving it down or not having an 800s wonder later to shave some shields off in case of premature overrun.
But with currently 32spt, it will not be able to complete the Internet from scratch in 20 turns! ToE would be possible (can mine two more fields for 38spt, and after Hoover it'll have way over 40spt), but then the capital can't build the Internet!
That's a big problem, what can we do? The prebuild was started definitely too early and will overrun before we finish the IA, but if I abort it now and start from scratch, it will be too late. The only good idea I have at the moment is to take two mountains away from Uruk and slowing the build down that way. Ok, I give one mountain to Samarra and the other one can be given next turn to Elippi for a few turns. (But I need to be careful not to slow it down too much... In ten turns things will be easier to calculate, as then we'll have Hoover.)
T191, 760AD:
Mongols and Germans sign a mutual protection pact. I don't expect us to lead any wars on the other continent, but better keep that in the back of our heads...
Atomic Theory -> Combustion
New Zariqum defects to the Mongols, one turn before our harbor there is finished!!!!!!!!! Darn.
But fortunately we can by now trade with the Mongols and Mayas: they have connected to the German road network, so we can now trade via our harbor in New Uruk. (Though, isn't it completely ridiculous, that none of the three nations on the other continent has built a harbor up to now?)
Sell some resources to everyone except France for more cash and gpt.
Send some workers to the core to complete the last rails there and change irrigations to mines.
Join workers to Zariqum, Izibia and Sippar. At 100% we are now making 1012 beakers at -102gpt. Almost 600g on the bank account. 1066,5bpt are required for Combustion, with a few more scientists we are all set for 4 turns!
Juli falls without losses.
T192, 770AD:
Workers and not much else.
T193, 780AD:
Chuito captured, one MI lost.
8 Inf, 8 Cav, a handful of MIs -- I decide it's time now to start the French war. Sell Electricity for some gold and a worker.
Move the Inf next to Rheims, then cancel the RoP and the lux deal and then declare war. (They go from "gracious" to "cautious"...

)
Rheims captured, losing two vet Inf against a reg Pike!! Lose one MI picking up stray MIs.
Marseilles is defended by a reg Rifle, Rouen and Besancon by reg Spears. I decide to go for these first, before they upgrade...
3 Cavs take Besancon, 2 Rouen.
Lyons and Orleans have reg Pikes, so with the remaining 3 Cavs I decide to risk another attack against Orleans (size 6, grassland).
Increase shield production in Uruk again.
T194, 790AD:
Lyons now has a conscript Rifle, they drafted!
2 Artillery, 3 Inf and a Cav now take Marseilles, losing two Infs to a spear and a 1/3 Rifle... Grr.
T195, 800AD:
Combustion -> Electronics
Two Cavs and an Inf take Lyons.
Three Cavs take Tours, one loss.
Three Cavs take Chartres.
At 100% and with 14 scientists, we make ~1110bpt. We need 1200bpt, so 30 more scientists, that should be possible.
T196, 810AD:
One MI takes Grenoble.
Slow down Uruk again.
T197, 820AD:
Our two artilleries damage two Rifles in Paris, 5 Cavs, an Inf and an MI then take it, 1 Cav lost.
Three Cavs take Avignon.
T198, 830AD:
More worker management...
T199, 840AD:
Electronics -> Mass Production
The Mayas have researched Democracy... I buy it and sell it around.
Reduce science to 70%. We will have to increase it to 80% for 4-turn research lateron, but I want to collect some cash first.
Scientists on towns that have not yet reached size 6 are sent back to the fields.
T200, 850AD:
Hoover Dam is finished. We have 11 more turn in the Industrial Age. Palace in Uruk and ToE in Babylon now show 9 turns. Take some mountains offline and change civil engineers to scientists to make it an exact 11 turns. for both cases.
Science back to 80% plus some more scientists bring Mass Production down to 3 turns.
The Volcano next to New Akkad is now active. Keep your fingers crossed...