Ok finisched my turnset.
This is what happened:
India was gone in AD 380, one turn after incas and Indians made peace. Well they did their job and destroyed that one far away town.
Incas built Knights templat in turn AD380
Germans got the wall in AD390
I bought Ivory from germany for fur and wines in AD390
We got steam in AD 400 (just this turn). There are two coals in our empire, but both not yet connected.
Military
Most troops are ready on the Incan front, and we could attack this turn (most troops have MP left).
Army Group North (A) contains our Trebs for softening up those pipes and is fully ready for attack.
Army Group Center(B) Contains 3 MIs ready for movement and 1 which has just arrived.
Army Group South (C) is our old attack force for india. If you do not attack this turn move the stack with the Bowman onto the stack with nthe elite MIs. All together this contains 7 MI and a bowman.
Before we attack india we need to cancel our ROP and we have 5 urns running on a deal where they pay us 2 gpt. Dont know if we take a rep hit for breaking that one, but we could definitely live without the gold.
Tech Situation
As you can see we only manage 5-turn research on electricity. and since our GA should end soon, it will probably be more like 6 or 7.
OTOH we can manage 4 turns on Industialization and probably also on the corporation, giving us 8 more tunrs to grow/Conquer more scientists. Stop, just checked, and we can switch to 100 % Science by now which would mean 4 turns on electricity if our GA lasts long enough.
I have send all AIs after Sanitation but not yet given them Steam power.
Coal Mining
There are two coals in our empire, but oone is just outside our borders and one is on a unconnected mountain.
I send a lot of workers to the eastern mountain, before I came up with the idea of just building a colony on the western hill. So the next one should have plenty of fun railroading our empire.
Lux hunting
There is a galleon with a settler on the way to the free ivory on the mongol lands, it should sail westwards and reach the land in 15 turns or so. I forgot to send troops with it, so maybe taking a MI from AG south on the way would not be to wrong.