BB-01 open succession game--fast space race

I played the first turn and conquered Delhi(?) and Koharabad and I am pretty Sure that I will take the last one in the main area by turn 3.

I would then shift forces to attack against Inca and mop up the last two indian on the go. When we take the last one, we would even conquer a second source of incense and would not depend on that High flip risk twon in france.
 
I think you want to clarify the idea of city rank here. AFAIK, the game finishes its builds for cities in the order in which you founded them. At least as I remember, anytime I've named my cities 1, 2, 3, ... builds have completed in the order 1, 2, 3, ...

So, to execute "the ToE-Internet slingshot" you want to

1. Have both a build on The Theory of Evolution in city X, and a 1000 shield palace prebuild in city Y which got founded after city X, to complete the same turn you finish researching the last required industrial age technology. Commerce happens before shields, so you'll learn the tech first.

2. Use "what's the big picture" to trade for all the scientific tribes technologies that you can get.

3. Let the Theory of Evolution complete in city X.

4. Take techs required to get Miniaturization.

5. Use "what's the big picture" to swap city Y to The Internet.

6. On the next turn swap another prebuild on SETI to SETI, or use an SGL on SETI if available.

The easiest way to ensure that your palace prebuild happens after Theory of Evolution completes comes as to build Theory of Evolution in the capital... assuming that you haven't disbanded your original capital.
 
I played my first 6 turns and we reached the IA and finished Newton.

Spoiler :

Preflight:
Since I cant see exactly how many Shields Babylon has right now, I optimize for maximum, without compromising uruk and ninives abilty to fnish in the assigned time.
Will finetune in 2 turns, after I have researched ToG

Turn1:
Conquer Delhi
Conquer Kolhapur

Turn 2:
Incas have destroyed Bengales, meaning a) 20 turns less until our alliance against india is over, and B) if they ever had a chance for a GA it has started.

Turn 3:
Jaipur Falls

Turn 5:
An Indian War elephant arrives
I found New Uruk on Wines in germany and rush a harbour

Turn6:
The incan take care of the War elephant before he can attack our stack
We research Mettalurgy, trade for Banking and draw Medicine as our free tech. So does Germany.


With Newton and all of the indian lands we still need 90% Science to manage 4 turn research for Steam Power. Akkad is finishing a Uni this turn, but apart from that it will be tough to gain new research power easily, especially when the GA ends.

The Mongols would be willing to sell 2 luxes, but are to stupid to build a harbour. Maybe we should build one for them and gift it to them?

I uploaded the save for Alnzelot because I am feeling unsure what to built in all these cities and would like some more detailed feedback. I have been churning out MIs in the core, which means we have now more than we can ever use to finish of the incas, but I doont know what else to build. Factory prebuilds sound to soon already when we want to go for RP first.

Also given all the new info on the beginning of the Modern age, do we still save the SGL for that (would be ToE now) or do we use him for Hoover?. Do we save ToE for the start of Modern age?
 

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We research Mettalurgy, trade for Banking and draw Medicine as our free tech. So does Germany.
?? :confused: Where did Magnetism come from? A few more details about the tech deals would be nice for the people following the game...

In any case: Navigation is available as well. We should trade it from the most backward civ and then try to get some gold (and a complete world map in the process) by selling maps around.

The Mongols would be willing to sell 2 luxes, but are to stupid to build a harbour. Maybe we should build one for them and gift it to them?
Sure: there's still a free spot on the south-western Mongolian shore. We can send a settler there mid-term. (Don't even need to gift the town to them, as long as it is connected to their road network...)

I uploaded the save for Alnzelot because I am feeling unsure what to built in all these cities and would like some more detailed feedback. I have been churning out MIs in the core, which means we have now more than we can ever use to finish of the incas, but I doont know what else to build. Factory prebuilds sound to soon already when we want to go for RP first.
It's Lord Emsworth's turn now.
However, it is true: we don't have anything useful to build in the core except units at the moment. :( Nevertheless I'm not yet convinced we should attack the Incas. Did you pay attention, who finished which tech? During your 6 turns the AI finished Banking, Magnetism and Navigation, so there must be some decent researchers among them, and I have the feeling, the Incas are one of them. Let's make an assessment of the remaining civs and then attack the weakest one.

In general we should now research the techs up to Electronics and hope that during that time an AI comes up with Industrialization or perhaps Sanitation. On the other hand: that requires giving away Steam and Medicine. Can we really afford this, if we want to keep ToE for the Modern Age??

Also given all the new info on the beginning of the Modern age, do we still save the SGL for that (would be ToE now) or do we use him for Hoover?. Do we save ToE for the start of Modern age?

After Bartleby's information I would say: we try the "Internet slingshot" by having two perfect pre-builds for ToE and Internet, and then in the following turn we use the SGL for SETI.
 
?? :confused: Where did Magnetism come from? A few more details about the tech deals would be nice for the people following the game...
Magnetism was already ours when I started.


It's Lord Emsworth's turn now.
No!!!!
I was uploading a midturn save, to ask a few questions before playing on. I will continue playing now.
However, it is true: we don't have anything useful to build in the core except units at the moment. :( Nevertheless I'm not yet convinced we should attack the Incas. Did you pay attention, who finished which tech? During your 6 turns the AI finished Banking, Magnetism and Navigation, so there must be some decent researchers among them, and I have the feeling, the Incas are one of them. Let's make an assessment of the remaining civs and then attack the weakest one.
Dont know about Magnetism, but banking was provided by Portugal, will try to find out about navigation.

In general we should now research the techs up to Electronics and hope that during that time an AI comes up with Industrialization or perhaps Sanitation. On the other hand: that requires giving away Steam and Medicine. Can we really afford this, if we want to keep ToE for the Modern Age??
Well I have been playing a dozen diplo games in the last few weeks, and never managed for an emperor AI to come up with something useful. Although in this scenario i use ToE for AT and electronics, so thats 8 more turn for the AI. But there are so many juicy unnecessary techs, that the AIs always gets sidetracked. But i have no fear of the AI researching SciMet before we reach the MA as that would require them to get 2 times the correct tech.
 
Oops, how embarrassing: I remember, I researched Magnetism myself (before Gravity), because I wanted to be able to ship home the over-seas wine resources.... :blush:

Ok, so Portugal gets a chance. How powerful is France?

In any case, we need more territory for science farms, and yes, it is quite likely that the AI will now concentrate on Nationalism, Communism, Fascism... So I guess the best we can do now is to drain the cash out of the more powerful AIs and swallow the weaker ones...

For the rest of your turnset just concentrate on increasing the population everywhere. Population in the core gives direct revenue increase, while population in the boondocks will be used as scientists. That's the only way to maintain 4-turn research after our GA.
 
The relevant autosaves have been deleted already, So I cant tell you if France or Inca reseached Navigation. Since I need to increase Populatrion in india, I assume, no more worker building in the conquered cities? Or do I just irrigate everything, and let growth slowly outpace worker production?
 
First lot's of workers for the irrigation and rails. Afterwards the towns grow back much faster. (And after all the work is done, the workers can be joined back to cities, where necessary, reclaiming the "lost" food with interest.)
 
I agree with Lanzelot. Build workers everywhere possible until all cities are connected by rails. Once that happens, we can switch builds away from workers as we work on railing every last tile.
 
Ok finisched my turnset.

This is what happened:
India was gone in AD 380, one turn after incas and Indians made peace. Well they did their job and destroyed that one far away town.

Incas built Knights templat in turn AD380
Germans got the wall in AD390
I bought Ivory from germany for fur and wines in AD390

We got steam in AD 400 (just this turn). There are two coals in our empire, but both not yet connected.

Military
Most troops are ready on the Incan front, and we could attack this turn (most troops have MP left).
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Army Group North (A) contains our Trebs for softening up those pipes and is fully ready for attack.

Army Group Center(B) Contains 3 MIs ready for movement and 1 which has just arrived.

Army Group South (C) is our old attack force for india. If you do not attack this turn move the stack with the Bowman onto the stack with nthe elite MIs. All together this contains 7 MI and a bowman.

Before we attack india we need to cancel our ROP and we have 5 urns running on a deal where they pay us 2 gpt. Dont know if we take a rep hit for breaking that one, but we could definitely live without the gold.

Tech Situation
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As you can see we only manage 5-turn research on electricity. and since our GA should end soon, it will probably be more like 6 or 7.
OTOH we can manage 4 turns on Industialization and probably also on the corporation, giving us 8 more tunrs to grow/Conquer more scientists. Stop, just checked, and we can switch to 100 % Science by now which would mean 4 turns on electricity if our GA lasts long enough.

I have send all AIs after Sanitation but not yet given them Steam power.

Coal Mining
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There are two coals in our empire, but oone is just outside our borders and one is on a unconnected mountain.

I send a lot of workers to the eastern mountain, before I came up with the idea of just building a colony on the western hill. So the next one should have plenty of fun railroading our empire.

Lux hunting
There is a galleon with a settler on the way to the free ivory on the mongol lands, it should sail westwards and reach the land in 15 turns or so. I forgot to send troops with it, so maybe taking a MI from AG south on the way would not be to wrong.
 

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I can prepare an action plan probably tonight, but not sure whether I will find time for plaing the turns over Easter weekend... (Wife allowed to take the laptop on the trip, so perhaps I get a chance, you never know... ;))
 
Ok, the GA has already ended (only the display bug still shows incorrect spt and gpt values...), so we'll probably need like 6 turns for Electricity. This means we need science farms now asap. At first I was hesitant, whether a war against the Incas would really be a good idea, as they are #2 in population. But you are probably right: from now on it is very unlikely that the AI will contribute anything useful to our research, so we might as well.

So the plan is:
  • Rearrange MM for the end of GA.
  • Produce workers and slaves wherever possible. (I will use some gold for that, we have enough.)
  • Production is not important right now, so I will use most of the workers for a) railing those core cities that still need some food for sustaining pop12, e.g. Uruk and b) irrigate and rail the good science farm sites.
  • Switch Izibia from University to Aqueduct. (I'll shortrush it.)
  • Start the war against Incas next turn. We need more science farms and also need to reduce our unit upkeep.
  • Go for the ivory you indicated. Hadn't spotted that up to now, good job! :goodjob:
 
Turnlog:
Spoiler :

Pre-flight:
Switch Izibia from University to Aqueduct and rush it for 184g. (Why is Iyibia using the sugar field, if it can't grow anyway??)
Calcutta, Carchemish, Telloh from Treb/Pike to Settler, Hindana from Marketplace to Aqueduct, New Bangalore from Explorer to Courthouse.

Rushed slave in Jaipur, Delhi (slowing growth in Delhi to get another slave before it grows). Rushing a worker in Karachi, Larsa.
Nimrud is switched from worker to settler, as otherwise the forest chop next to it would go pretty much waste.

Many totally corrupt towns were working forests or hills with no gain. Switched them to irrigated grass...
Give the Babylon wheat to Akkad, so that Akkad can grow this turn. A few other reassignments like this.
Set science to 100%.


T156, 410AD:
Delhi: worker -> worker
Ellipi: MI -> MI
Nippur: Courthouse -> University
Karachi: worker -> worker
Izibia: Aqueduct -> Marketplace
Larsa: worker -> worker
Jaipur: worker -> worker
New Babylon: worker -> Leonardo (to avoid forest chop)
New Ellipi: worker -> worker

Sell Gravity to the Incas for 121g. Cancel RoP, then declare war.
Vitcos falls without losses.

Hire 5 scientists in order to reduce remaining time to 4 turns.


T157, 420AD:
Madras: worker -> worker
Akkad: Courthouse -> Sistine (prebuild for something)
Uruk: MI -> MI
Eridu: Pike -> Palace
Samarra: MI -> Magellan (prebuild)
Eulbar: Courthouse -> Galleon
Khorsabad: worker -> worker

Ollantaytambo captured, 1 MI lost.

Rush slaves in Delhi and Vitcos.
Sell silks to France for 80g and 1gpt.


T158, 430AD:
Delhi: worker -> worker
Babylon: MI -> MI
Niniveh: MI -> MI
Vitcos: worker -> worker
Carchemish: settler -> worker
Zamua: settler -> settler

Vilcabamba and Cuzco capured at no losses.
Killed a stack of 5 MI/LB at Cuzco and lost 2 MI.

One slave invested for a coal colony, so we can start our railway project now...
Rush worker in Karana.


T159, 440AD:
Sippar: Library -> Marketplace
Karana: worker -> settler

The French start Maggelan.

Rush slave in Vilcabamba.
Switch Babylon to Leonardo (prebuild).

Reduce science to 90% and hire a handful of scientists.


T160, 450AD:
Electricity -> Replaceable Parts

Ellipi: MI -> MI
Uruk: MI -> MI
Calcutta: settler -> settler
Vilcabamba: slave -> worker
New Akkad: worker -> worker
Niniveh: worker -> worker

Rush slave in Cuzco.

Vilcas captured without losses.

Sell silks to Germany and Portugal for 80g and 5gpt.


T161, 460AD:
Cuzco: slave -> slave
New Eridu: worker -> worker

New Samarra and New Eulbar founded.


T162, 470AD:
Berlin completes the Sistine Chapel.

New Nippur founded.


T163, 480AD:
Uruk: MI -> Bank
The Mongols complete Leonardo. Darn, more and more my prebuilds are breaking away.
Lose 2 units to Incan counter-attack.

Nasca captured at no losses.
Tiwanaku captured, one MI lost.
Lost one MI killing a Knight Templar.


T164, 490AD:
Ellipi: MI -> Bank
Hyderabad: worker -> settler
Lisbon completes Magellan, there goes my last prebuild.

Machu Pichu captured at no losses.


T165, 500AD:
Replaceable Parts -> Industrialization
Eulbar: Galleon -> Bank
Shuruppak: Courthouse -> Bank

Arequipa captured, no losses.

Portugal has now Printing Press.
Raise science back to 100%. After two techs at 5 turns, we are now finally able to do the next couple techs at 4 turns.
We'll need to raise some funds, though. Therefore I decide to sell Steam to Portugal for Printing Press and 11g,
and then sell PP around for a total of 161g and 26 gpt.


T166, 510AD:
Niniveh: Bank -> Colosseum (that's one of the towns where the prebuild didn't last long enough until the availability of factories...)
Nippur: University -> Bank
Karachi: worker -> worker
Larsa: worker -> worker
Jaipur: worker -> worker
New Babylon: worker -> worker
New Elippi: worker -> worker

Rush slave in Arequipa.

Lost two MIs in a row attacking Andahuaylas. Last defending spear went from 3/3 to 3/5.

Ica captured, no losses.

Sell Portugal coal for 12g and 5gpt.


T167, 520AD:
Babylon: Bank -> Colosseum
Madras: worker -> worker
Mari: Library -> Marketplace
Khorsabad: worker -> worker
Arequipa: slave -> slave
Telloh: settler -> settler

Join two workers to Nippur to bring it to size 12.
Reduce science to 90%.

Darn, the ivory at Tsetserleg is now inside Mongol territory, two turns before our settler would have reached that spot!
Fortunately there is still another spot close-by, so we can at least found a harbor and buy their spices.

Rush slave in Tiwanaku.

T168, 530AD:
Delhi: worker -> settler
Tiwanaku: slave -> slave
Vitcos: worker -> worker
Carchemish: worker -> worker

Huamanga captured, one MI lost.
New Shuruppak founded.
Andahuaylas captured, two MI lost.

Reduce science to 80%.


T169, 540AD:
Industrialization -> Corporation
Switch all Banks and Colossei to Factory.

Corihuayrachina captured, no losses.
The Incas are now willing to give all their towns (except for one which has horses) in a peace deal. I take it. It will be a while (5-6 turns) before we have the necessary ship down their to take the remaining island towns, so we can as well wait 20 turns. Our culture is quite dominating, so no flips to be feared.

Rush slaves in Tiwanaku, Huamanga.


T170, 550AD:
Tiwanaku: slave -> slave
Huamanga: slave -> slave
Vilcas: worker -> worker
Lahore: settler -> settler
Hindana: Aqueduct -> Marketplace
New Akkad: worker -> worker
New Niniveh: worker -> worker

Rush slave in Andahuaylas.

Disbanded a handful of obsolete units to lower upkeep and speed up some settlers/workers.
Sold our world map around for quite a bit of cash and gpt.


Handover notes:
  • Andahuaylas is going to riot next turn. This is on purpose to avoid starvation.
  • I've started connecting our extra gems and dyes resources. Sell them for as much gpt as possible, once they are connected.
  • We can currently research the next 2-3 techs in 4 turns at 80%, making +70gpt. Most probably you can even reduce research to 70% for the last 1-2 turns.
  • Use that money for rushing slaves and settlers where appropriate, and of course for rushing our harbor in Mongolia, once we need to buy their spices.
  • After Corporation, we should probably research up to Electronics, while Eridu works on a Hoover prebuild. Also, when the next factories go online, it's time to make some exact calculations, how many turns we'll still need for the remainder of the industrial age and when we need to start our ToE and Internet prebuilds! (Finish 3 more Banks and then 5 Stock Exchanges, then we can use the Wallstreet as another prebuild, until the Sufferage is free again. We don't have anything useful to build at the moment anyway.)
  • Please note that the last core towns are going to hit size 12 in the next 2-4 turns. Don't forget to change excess irrigations to mines after that...
  • In 18 turns you can ship over a few units from Huamanga to that southern island and finish off the Incas.
 
Roster check:

Kulko - on deck
Lord Emsworth - skip
Lanzelot - just played
brazilbear - mia
Elephantium - up
 
Pre-turn: Things look good.

Turn 1 - collect Workers to hook up the rail net as much as possible. Put a few on jungle-clearing duty.

Turn 2 - Realize we're awfully exposed to French sneak-attack and reposition units on key rail segments to prevent it.

Turn 3 - Corps > Scientific Method
Found 3 cities.
Rail net skelton is almost complete.

Turn 4 - Renovate tiles near Babylon. We chop the tree there and put in mines and rails. We also mine a couple of tiles for Ninevah.

Turn 5 - Sell Steam Power to Germany along with Gems in exchange for his Ivory, wM, and 15g.

Turn 6 - Quiet turn. I'd like to start a war on Portugal to take their land, but we have deals going for another 10 turns.

Turn 7 - Scientific Method > Steel (it's the only one we can research in 4 turns at 100%)
Sell Steam Power to the Mongols (along with luxes) for Spices and a bit of gold.

Turn 8 - More worker moves...

Turn 9 - Yet more worker moves...we're starting to have decent science farm coverage...

Turn 10 - Handoff time. I've done some MM for beakers, but we do need to get more science farms up and running!
 
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