bed_08 - OCC Deity

Japan and Maya have Nationalism, otherwise we are at tech parity.
sounds promising really.

We might have just had our rep shot for us
:smoke: I hope that's not the end of this game...though horses are from Japan, I wonder whether they want to trade with us ever again...
 
This one played quick, as Im at a loss for what to do.

T2- Japs have steam.

T3- Get Chiv & Monarchy from Mongols. Got horses on the cheap from japan for 3 gpt and 86 gold. Everyones still pissed off however.

T4-Babs declare on Japs. Renegotiate an extra gpt for the Bab spice for incense deal.

T10-Well Japan needs our iron and Maya need our salt, but having the damaged rep really hurts. No deals made. Japan still has a steam monopoly. The offers on the table are 2 luxes for iron via Japan/22 gpt for salt via Maya.

Built cavs the whole time. I think we could declare on Babylon when our deal runs out, but I dont see how that would net us much. Maybe if they get steam soon to extort it? They seem to be the weakest of the Big 3. Hitting the Maya would free up the incense, and they cant retort with cavs. Last I checked they still had muskets in outlying cities. Self research is not an option, steam is at 38 turns at -1. Stealing would be more profitable I suppose. Just some thoughts...
 
I think aiming for the weakest is the wrong thing to do in this situation. If we can get the Mayans and Babylons against Japan, that would probably be the course most likely to get us victory in the end, though in the short term it will be the most difficult to manage.
 
Oops, forgot roster.

bed_head7 <- on deck
Beorn-eL-Feared <- out until the 26th
sanabas
Kaiser_Berger
killercane
ThERat <- up
 
save

Pre-Turn
agree with bedhead that we shouldn't go after the weakest, but actually the strongets, that is Japan
since research is not viable, reduce it to 10% and we make 79gpt
due to the broken rep, gpt for techs is virtually impossible, Japan wants our iron badly, well
we don't need 2 iron, some more Maya has one extra, before they trade, we trade with japan for 2 luxes
can actually reduce lux to 0% for the time being (95gpt)

IT lose wines

1.1160AD
lux back to 10%

IT Ottoman and Russia sign trade embargo

2.1170AD
nothing going on, we could of course, get to Maya and pull Japan in to get rid of that one town to gain back incense
declare and raze town, gaining us 2 slaves and the incense back
lux to 0% and we make 109gpt

IT Maya counters with 2 Cav attack but both retreat to our swiss merc

3. 1180AD
take those 2 cav's out and 1 caravel

4. 1190AD
nth much, advance towards Bonampak

IT they counter but lose 3 units against elite MDI

5. 1200AD
net 2 more slaves taking out a settler, since we get some troops trying to invade, retreat from Bonampak

6. 1210AD
our cannons can nicely dent units and Cav's take them out
get another settler pair, now Maya willing to talk with huge discount on techs,
this is our chance which i can't let it miss. do an imediate steal on Japan and we get steam :dance: :dance:
let's see what we can get from Maya now
they refuse to swap nationalism with us, so we get peace and 8gpt + 10g (what a nice fast war)
Japan has the only coal I can spot, not 1 but 3 sources, it seems of no value to them

bed81210.jpg
:lol:
our slave armada starts to rail

unfortunately, we can't trade with Babs as well


7. 1220AD
Maya got steam from somewhere

8. 1230AD
RR, trying to maximse our income while building 4 turn Cav's

IT the Mayans are going to settle that spot again and we will lose that incense sooner or later

9.1240AD
zzzz

10.1250AD
currently we make 115gpt
RR is split into 3 groups, 12 slaves - 6 slaves - 2 slaves
Japan is up electricity and Industrialization, we should try and steal those once we have enough money
we might want to ally the world against them once we have RR and enough Cav's for a strike
we could make already 27spt for a 3 turn Cav, but I left it for max income
we currently have 6 Cav's
btw there is coal next to hakodate very nearby

bed81250.jpg
 
Awesome job Rat :goodjob: This is looking more and more promising. If we can get to Replaceable parts, we might stand a decent chance against these civs in a head on conflict. I still think Conquest would be a thing of wonder, but I think as long as we don't get dogpiled or have a runaway civ, we have a decent shot at being in position to win at the end.
 
Japan is the one that is running away. I wish we can fight them, but we need them first to give us horses and coal, once we got enough of that, it's time to strike and get Maya in as well.

The war with Maya wasn't so much of hurting them, but more of trying to gain a cheap tech, which in the end we couldn't. Let's hope Babs get medicine and not steam next.
 
1260 AD (2) - Our horse deal runs out. Get the horses back, plus Gems, Silks, and Wines for our last source of incense. Gee, I sure hope they aren't disappointed when we lose our incense again.

1300 AD (10) - Last IT, the Japanese declared on the Mayans. No land switched hands, but we need to do something. I immediately stole from Japan and succeeded, taking Electricity. Electricity, 390g, and 8gpt to the Mayans got us Industrialization. Also discover that Japan is researching Medicine, unfortunately, and already has Replaceable Parts.

The Babylonians have been exiled to a faraway island, just as the Mongols were. I guess this is what happens when one AI starts with 3 grass cows, a plains wheat, and flood plains right next to their capital (Tokyo has all of these thing within its workable tiles) and the rest of the AI had a game forest at best, which probably was only as good as a bonus grassland for most of the game.

We really need Replaceable Parts to be able to conduct a proper war. Cannons just won't do it here, since the Japanese have infantry.

So, do we hope we can somehow "acquire" Replaceable Parts sometime in the near future, and also hope the Mayans can hold on for a few turns, or do we just give the Japanese the best with what we've got. To be honest, I don't really have any idea.

bed08_1300AD.jpg
 
Awesome turns boys, this is looking up
 
we better check the domination limit. if Japan is close we need to attack and raze now, if not we might want to wait for RP, then attack. we somehow must manage to get rid of Japan. How we achieve that is a good question.
 
Sorry, I should have mentioned. Japan is around 50% land, as I recall. Some cultural expansions and some conquest of Mayan lands and it is game over.
 
I guess that makes me up, so here's a got it, though I think we could use a little brainstorming about how to fight Japan.

One thing I have done with some success in the past is to send a stack of defensive troops on a mountain near their cities and just sit. This will drag attention, troops, casualties, and an opportunity to launch a more thorough cavalry assault as well as a hand for the Mayans to resist.

The mountain at Matsuyama looks ideal in that it stands in the way the japanese would take to get through to the mayans. Since our rep is already broken, couldn't we just run over there and knock onto the war door? Should we find 3-4 of those spots and cover more land with our mercs?

Oh and I'm curious, how do you figure out (for sure) that the Japs are researching medicine?
 
The problem is that we will not be able to build any more Cav's once we attack Japan. The teactic sounds good and I fear if we wait for too long, Japan will simply win on domination. We might try and fight alongside Maya to cripple the Japanese. taking out cities will be difficult since they have infantry and we have only cannons and Cav's
 
When a tech is stolen, the available techs are shown in blue, and tech being researched by that civ is bold, or something like that.
 
Thanks, never used much of the spies to steal techs, no wonder I ignored that
 
Sorry guys I won't have time to play it until sunday most likely, so you might want to skip me again.
 
What use were the 2 mercs on an island to the east? Denying expansion? I disbanded (and mongols eventually took it over).

I started by completing factory and Coal plant, computing that we could get a magic 80 spt for 1-turn cavs. We do ^.^

So here it goes:

T5: Japan renews the coal deal for WM+171g

IT 7->8: Maya renews peace.

T8: 1st 1-turn cavalry is being made. That feels good.
However, we will need to do this 6 times and then recharge on food, as it takes us on a -3 food shortage. I'll start irrigating tiles so we can swap from one to the other for the recharge turns.

T9, T10: produce 1 more cav a turn, complete the preparation of food recharge tiles.

Here's the layout, in green circles are the food recharge tiles, blue crossed the ones you can spare, besides the top 2 hill/mountain tiles and the SSW one:
OCCfood.jpg

The way I see it is once you get to 2 food in the box, swap the low food tiles to high food tiles edit: and sea tiles, which will give +9Fpt and 40 shields a turn. It will take 2 turns to get back up the road. Edited because sea tiles do wonders.
Just make sure you spend 2 turns recharging every time you get too low on food. Then you can spend another 6 turns on 1-turn cavs. That's 7 cavs in 8 turns for as long as we want.

I'll fix the colors tomorrow, haven't found the problem yet from here at home.

and the save
 
Next turn we'll be able to steal again. Japan has RP, Corporation and Medecine, Mayas are not that far.

One city, the one we can see with our fortified troops, has fallen from the Mayans to the Japs.
 
I just tried to play, and the save I downloaded was corrupted. I'm about to unplug things to move house, and won't get to download it again and play, so please put me on autoskip. It should only be a few days until I'm set up again. Sorry.
 
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