bed_08 - OCC Deity

hey by the way, wanted say that the war was great because it gave us republic cheap and great trading, just some minor MM issues
 
Roster:
bed_head7 :bump:<- up
Beorn-eL-Feared
sanabas
Kaiser_Berger
killercane
ThERat
 
wait wait, i was wrong I meant it in order of names since I played last....

bed_head7 <- up
Beorn-eL-Feared
sanabas
Kaiser_Berger
killercane
ThERat
 
Hmm. Is there anyone else I can blame for this?

I suppose that this is the reason for a roster. Sorry all.
 
270 BC (4) - Mayans demand incense. Uh, no. They declare. Yeah, bring it on.

190 BC (8) - Now Persia comes asking for incense. NO! They back off.

90 BC (13) - Buy Engineering from the Mongols for 840g, incense, and 10gpt. If the Japanese attack us, we are done for anyway, so the trade route isn't really a big concern. We are at war with the Mayans but can still trade with Babylon through Japan I am guessing, so sell Babylon Engineering and our Iron to get Fuedalism.

Japan is large. Very large. The may become a concern for us soon.

If we mine two plains, we can do 30spt with 5fpt starvation. We could do this for 10 turns until the granary is empty, and then do another good number like 20spt or 24spt until the food box is full again.

We can pursue the Mayan war if we like, and hope to eventually get a discount, though they have nothing at the moment. We have some 'pults so we can take out Bonampak which should make trading favorable.

By the way, refusing the Persian demand was by no means a dangerous decision. They are about done for. Perhaps turning down the Maya wasn't terribly smart, but it gave War Happiness and they are concerned with Babylon at the moment so we are dealing with only a trickle of units. We can take out the units outside our borders if we want, or just the MI, but that is the next player's decision.

bed08_50BC.jpg
 
Sounds like it's my turn, so here's a got it
 
I guess there is not much for us to win by warring the mayans, so I'll try and cool it off with them and then throw everyone at war with Tokugawa. I hope.

50 BC Persia has but one city left, so I "gift" them engineering for the 6 gold they have left. Max amount of shields we can output is not enough for colosseum in 4 so I give us what spare food we need so it'll be instant growth in due time. Attack all Mayan troops by our border, no promotions :ar15:

IBT Xman has been genocided.

30 BC Peace with Smoke-Jaguar gives us 12+2gpt. Not going to let him waste troops on us that could attack a Samurai. Send workers to barricade our square by the ONLY Japanese Iron. We'll want that square bombed in due time.

30 AD Troops are now healed and reassigned to the japanese front. All spearmen and pults are backed in Amsterdam for upgrade potential. The Mayans are too dumb still to road up to us, and they want a pile of cash for a ROP, so we still depend on the Japs for trades, and we have 5 more turns of ongoing trades with the other civs than turns of forced peace with the japs.

50 AD Amsterdam Colosseum->Trebuchet. MM some tiles at sea for more gold, we can spare some shields. Japs have learned Invention and traded it to the mongols.

70 AD Japs start on copernicus :eek::ack:

IBT Mongols declare on the Japs.

90 BC Amsterdam Trebuchet->Trebuchet

IBT Mongols get Knight's templar

130 BC msterdam Trebuchet->Trebuchet

4 more turns to our peace with the Japs. We still have no iron to upgrade to Swiss Mercs and get golden age. While in golden age it'll be possible to run a 40 spt MDI pump, or a 2 turn Knight pump, so getting GA asap is an option we need not overlook, as those units could deal a good bunch of damage to our buddies in Japan and prevent them from world domination, if our Mongol friends do not breach them with Keshik and templars. That's my 2 cents.
 
Alrighty. I guess sanabas gets to lead us into war. We definitely need to slow down the Japanese.

bed_head7
Beorn-eL-Feared
sanabas <- up
Kaiser_Berger <- on deck
killercane
ThERat
 
150AD: There'll be no war from me anytime soon as we only have 5 swordsmen, and we're giving away our only iron and can't build more. I'll stick to 2-turn trebs until we have our iron back, then back to mercs & MDIs.

170: Upgrade 4 catapults

250: Babylon & Maya sign peace

260: Every civ now has all 4 of the visible techs.

280: We have iron again, Trade Incense to Babylon for spices & 40 gold
Upgrade 5 swords & 4 spears

300: Japan & Mongols sign peace.
 
Maybe war isn't the answer, but we need to find some way to get us back in the picture in terms of techs. We need to be able to get Copernicus somehow.

bed_head7
Beorn-eL-Feared
sanabas
Kaiser_Berger <- up
killercane <- on deck
ThERat
 
I'd say we're zero chance for Copernicus. Invention was being researched at minimum when I got the game, and had been for 12 turns as far as I could tell. We are well behind everyone on techs, war looks like the only way for us to catch up.
 
Preturn- I will concentrate on building up our military so next player can try and warmonger.

T4 340

Mongols have completed Leo's.

T6 360

We learn Invention, start on Theology.

T13 430

Japan has declared on the Mongols. Our time to strike is near.

T15 450

Mongols are already collapsing, our window will soon close.


Summary

Our military is pathetic, but what else would you expect from an OCC. With most of the Japanese units in the West, we need to strike in the next couple turns and hopefully pull off a few razes and get peace. This one is a real long shot at this point. Japan is poised to win by domination very easily.
 
All I can say is good luck, killercane.

bed_head7
Beorn-eL-Feared
sanabas
Kaiser_Berger
killercane <- up
ThERat <- on deck
 
Got it, havent looked at it yet. I like going to war though, seems Im getting the war turns in this game.
 
460- Looks alright. Wait for the worker crew to fortress, I want to uncover more Jap territory with a slave.

470-Treb to MDI, MMing for 20 shields. I dont want to be attacking across a river so buy an ROP with Maya for 90 gold. Moving to 2 South of Yokohama w/ main stack. Just east of iron with 2 Mercs and treb.

480-490- Dodge Mayan units to get in position.

500- Declare and move in w/ 11 MDIs, 9 trebs, 5 mercs. Had to kill Jap slave scout cause he couldnt get out of Jap territory (mayan blockade). He unveiled desert west of Yoko which is likely where their saltpeter is.

510- The game is afoot. Our artillery misses 3 times, hits, miss, hits, misses, and hits! This unveils 2 muskets down to 2 hps and some sort of mounted warrior, with 6-3-3 stats, and a penchant for handing out destruction to Dutchmen. We are in deep... Well you know. Kill 2 cavs and the muskets, raise Yoko, get a ton of slaves. Buy alliance against Japs with Maya for 28gpt, we arent fighting cavs alone and the Mongols dont count. Cover all units with Mercs.

IT- 1 cav kills merc and another kills the MDI he was guarding. Oh my, 6 Jap cavs plunge into Mayaville.

520- Pull back to the home front, think about selling iron that we gained from raising Yoko, but think better of it since Im sure the enemy is about to plop another city down on Yokos remains. Pillage the iron, hope Maya pillages their salt. Arbelas borders have expanded south, meaning cavs can strike Amsterdam from there. If they come raining down in the interturn we are dead. Sell 9 slaves to Maya for Theology +60 gold; (We had 26 BTW).

530- No cavs show, we live another day. Move troops inside Am, and 2 mercs to pillage arbela.

IT- 1 merc killed (0-2 on the Golden Age attempts).

540 & 550- Nothing other than pillaging their spice.

560- Army of 9 MDIs is healed and awaiting orders. "Army" is a relative turn here because we pretty much suck. No Golden Age yet, I fear we've waited too long. Mongols are on their last leg we might be able to get something out of them. We have one elite MDI, protect his ass, we definitely need an army. Our culture is pretty puny, 20K is out of the question. Its not too late to put a settler on a boat and retire to the tropical islands in the east to live out the rest of our days....
 
got it, what is our goal here actually? We need to think of a strategy to win. Or are we trying to get to Cav's and tanks to play human modern strength? I think we survived quite long, no need to resettle in exile on the tropical paradise island.
 
I was probably being excessive in complaining about our situation. The main problem I see is that even if we beat down Japan the Mayans will just fill in the empty space (they plopped a city down @ former Yokohama 3 turns after I raised it). We need horses and cavs asap to keep em in check.
 
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