bed_08 - OCC Deity

If we free up space for the Mayans to settle that is actually good for us. We just need to make sure Japan is slowed down and that there are no runaway civs. When we have the civs balanced then we can think of how in the hell we can win.
 
Kaiser_Berger said:
If we free up space for the Mayans to settle that is actually good for us. We just need to make sure Japan is slowed down and that there are no runaway civs. When we have the civs balanced then we can think of how in the hell we can win.

That's been my thought for the last few turnsets. I suppose I should have articulated it, but thanks Kaiser_Berger for doing that for me.
 
I think the "how in hell can we win" was clear for everyone from turn one :rotfl:
 
save

Pre-Turn
we are at turn 171, will try to even it out
we only make 11gpt and have 123g, time to burn some units
sent our SOD to Arbela. lost quite a few units, but got GA while taking out Arbela for a number of slaves

got gunpowder from Mongols for 30gpt and some workers
we are very lucky, we actually have saltpeter :dance:

for the next few turns, Quirigia came under strong attack and since there is no immediate need for salt (we still can only build swiss mercs, no muskets)
traded it to Maya for education and 80g

at turn 11 (182) Quirigua fell to Japanese

turn 13 renewed the lux deal with babs but we gain 4gpt

at turn 15, 1 turn before the MPP expired set up attack on Quirigua and managed to raze it

lost 3 units in the IT and cancelled the MPP
signed peace in 720AD and got Music Theory for 5gpt for peace
traded MT, a few workers and 20gpt for chemistry with Babs

if we want to, we could connect 2nd iron and trade with babs for close to a tech, but be careful about GA ending

sorry that I played odd turns, but 10 was too short and I wanted to play the war out
ended up playing 16 turns

bed8720.jpg
 
Great turns my man. I shouldnt have pillaged that iron, but our slave crew can get it hooked up pretty quick.
 
Good thing we got something out of the war, neat job
 
Indeed, excellent progress, but I have learned to expect nothing less from you.
feels a little awkward reading this. I think just some luck sometimes, but these tight games, it is important to play your luxes and resources as best as we can.

I'd suggest to connect iron, then trade it. Even if we lose the 2nd iron, it will be back online when we need it. Currently I would try and build some cash and get us maybe banking or the path to Cav's. The Japanese seem to be overwhelming strong. hope the shipment of salt helps Maya to counter them. The Mongols have been driven to exile already (now residing on those tropical paradise Islands). Once the GA ends, that 30gpt deal will end soon after that.
 
:wavey: Skip me up to Tues 26th, then I'll be back and report for duties :salute:
 
720 AD (0) - Babylon gives us Banking for Iron, one of their workers, and 10g.

750 AD (3) - Give Japan Iron and Incense for Astronomy.

760 AD (4) - Japanese finish Bach's. Good thing I switched to bank already.

Somewhere in here, Japan and Maya make peace.

850 AD (13) - Saltpeter and 275g to Maya gets Physics.

890 AD (17) - Some turns ago, the Mongols made some absurd demand, and after I refused, they declared. After razing one of their three cities (only because it had iron, and I want us to maintain our stranglehold on the iron supply for as long as we can), they are willing to give us Metallurgy for peace! We have some extra cash, so steal ToG from the Mayans (immediate steal - so we got lucky). ToG, 48gpt, and 171g gets Military Tradition from Babylon. I know, it isn't required, but we are gonna need cavs if we want to survive much longer.

bed08_900AD_mongols.jpg


One of the incense deals is up in six turns. The Mayan city founded a turn ago. Hopefully they aren't rushing a temple or anything. After that deal ends, we'll have to limit ourselves to trading one of the incenses.

[note that after taking the screenshot, I switched to Newton's - or chances at getting it are slim, but it is worth a shot]

bed08_900AD_mayans.jpg
 
well done...talking about stealing luck...it was always bedhead calling me crazy....

can we get horses to build some Cav's? we need to keep Japan smaller, so get horses, build up a good force and attack them. is that feasible?
 
Well, Japan has the only sources of horsies, as I recall. We can get them with cash now or wait until a trade with them expires and then renogotiate the deal to get horses. Sooner is probably better.

About the steal - yeah, it was risky, and not something I usually do. The opportunity for a twofer was too much to pass up, and the Mayans were a little beat up after war with Japan. We could have held out alright against them, I think. Just look at all of those fortresses!
 
bed_head7
Beorn-eL-Feared <- out until the 26th
sanabas <- up
Kaiser_Berger <- on deck
killercane
ThERat
 
Sorry, RL is getting in the way this weekend, I won't get to this for at least 36, probably closer to 48 hours. Please skip me for this turn, all will be good next time it comes around.
 
bed_head7
Beorn-eL-Feared <- out until the 26th
sanabas
Kaiser_Berger <- up
killercane <- on deck
ThERat
 
Preturn- We look alright, but looks like no war for a while unitl we can get our Saltpeter back.

T5 950

I'm able to redeal with Japan for our iron. I could get horses and salt easy, but decide it would be better to grab Magnetism. Iron, 206g and 33gpt gets it. Japan and Maya have Nationalism, otherwise we are at tech parity.

T6 960

I remeber to sell off our only incense to Japan and get horses, saltpeter, gems, and 130g out of it.

T13 1030

Maya beats us to Newtons by 5 turns. We get one very expensive cavalry.

T15 1050

Uh oh. Mayan culture expanded and took one of our incense. We might have just had our rep shot for us....actually confirm that, Japan is quite angered with us on that one.



Summary

Our rep is messed up very nicely now. We have no more supply of horses, so no more cavalry after this next one. We'll have to find a way to get them back, although renogtiating peace will force us to pay through the roof due to our small size and power.
 
bed_head7 said:
One of the incense deals is up in six turns. The Mayan city founded a turn ago. Hopefully they aren't rushing a temple or anything. After that deal ends, we'll have to limit ourselves to trading one of the incenses.

I should have bolded this in my turnlog. Oh well. It looks like conquest is our only way out. This is going to be ugly.
 
Well, we've all had our mistakes here. We'll be lucky to win, as this variant doesn't allow for mistakes.
 
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