gmaharriet
Ancient Crone
Aabraxan and I had a lot of fun working on this via instant messenger (with saves open) and passing saves back and forth to each other.
I owe both him and Bede a debt of gratitude for the opportunity to learn more about how to actively use CA2, besides just using it to extract world seeds and other settings from saves. My prior use of it was equivalent to using an automobile as simply a chair to sit on in my driveway.
It would be great if something similar could be set up as a mini-challenge of the month (or at random intervals). There's all sorts of MMing which could be learned...efficient use of worker turns, tax/science farms, trading techniques, ship chaining, and tuning the economy. Most of us struggle to pick these up from experimentation, training games and reading the wisdom of others. The discussions afterward could be so valuable, as this one was for me.
The beauty of this was its focus on a single aspect of the game, without having to worry about how it affected future turns in the game. The tuning we did wouldn't necessarily be best for the game as a whole, but the knowledge gained will be a useful tool in every game played from now on.

I owe both him and Bede a debt of gratitude for the opportunity to learn more about how to actively use CA2, besides just using it to extract world seeds and other settings from saves. My prior use of it was equivalent to using an automobile as simply a chair to sit on in my driveway.

It would be great if something similar could be set up as a mini-challenge of the month (or at random intervals). There's all sorts of MMing which could be learned...efficient use of worker turns, tax/science farms, trading techniques, ship chaining, and tuning the economy. Most of us struggle to pick these up from experimentation, training games and reading the wisdom of others. The discussions afterward could be so valuable, as this one was for me.
The beauty of this was its focus on a single aspect of the game, without having to worry about how it affected future turns in the game. The tuning we did wouldn't necessarily be best for the game as a whole, but the knowledge gained will be a useful tool in every game played from now on.