Behind the Lines

Giving myself +1 STR and the Flurry feat :D
 
Map updated.
Spoiler :
s5CUeiW.jpg


Mission Complete: Camp Victoire
Current Tiebreaker: Celt
Rewards: +500XP. +1 Reward.
Spoiler :
+1 Stat Point for All PCs
+3HP
for All PCs and Current Companions
+1 Time Delay
for Current Missions Disappearing
Colette
may immediately take Tactical Manual(Once per Companion)
A New Mission Lead(If I have a new mission I am prepared to add to the roster but has not technically unlocked yet) - "Lighting a Fire"


XP Gained:
1000XP+500XP(Mission completion)=1500XP
Timotei and Richard gain an additional +1000 in Catchup XP.

All PCs(except Reinhilde) should have 7150XP.Richard and Timotei have reached Level Four(+5HP AND either +1 Feat, +1 Stat Point, +5 Additional HP). They have each gained another Upgrade.

Corran has completed his Mission-3. He has Leveled Up as well(+1 Stat Point, +1 Feat/Bonus, +7HP, +1SP). He has left the party to escort his family to safety. He will return at a later date.

Companion slot open.

Corran has four Upgrades available for use the next time you are at a workbench and he is in the party.

Summary:


The infiltration of Camp Victoire was tense, as the team accidentally walked in on the White Tiger meeting with Lady Evangeline. What was carefully-planned became a scramble to get Corran's family and get out, and it devolved into a fight against Evangeline outside Camp Victoire. She nearly took out both Arty and Jesse in hand-to-hand combat, but was ultimately overcome and left bloody and battered in the forest. Corran couldn't thank the team enough for their help, and he took his family and departed for safer places.

During the escape, Arty acquired from Evangeline's room a black book written in code, and also overheard a conversation between Yvette Cardolan and Colonel Montserrat where the Colonel admitted to leaving the Scorpions to run free for the moment as a safety valve, and seemed pleased at your infiltration of Camp Victoire. Whether you have been playing into her hands or not seems a weak debate, but whether her plan will or will not backfire is an open question.

GM Recommendations, Comments, and Housekeeping:

With Camp Victoire done, I recommend pushing Back to War. The Great Escape is another very good mission with good rewards you should do soon(and arguably before BtW), but at that time you'll have to worry about In Darkness Dwells disappearing, and completing Back to War will open up quite a few new non-Loyalty missions.

Lec, the Flurry Feat requires Melee Expert, which you said you took but you do not have Brawler, which is a prerequisite for ME. I assumed you meant Brawler. Apologies it took me this long to contact you: I was going to say something at the start of the mission last night.

Character Bios Updated: Evangeline Epine.
 
Last edited:
My Votes:

Reward: +1 Stat Point for All PCs. We've discussed this plenty of times before, I don't think I need to elaborate further.
Mission: The Great Escape. We're in the area of the camp already, and further disrupting its operations is only a positive, especially if it impacts on Miss Epine. Doing something else before Back to War might also give us an opportunity to learn more about the intelligence we picked up before we have anybody to report too.

DT
 
Took Lucky SOB

+1 stat; I'm rather hard pressed to think of a situation where we wouldn't pick this if we only get 1 reward

Let's give Corran Vital-Point Targeting this time.

Once again, I'm voting for In Darkness Dwells.
 
Patchy's Pick:

Reward: +1 Stat Point for All PCs -
Self Evident
Mission: Back to War - Advancing the story, what more needs to be said than that? We've been putting it off for so long that at this point it just seems needed to go for it.
 
Last edited:
Level Up Bonuses: +5 HP and Disarm feat

Voting:

Reward: +1 Stat Point for Party.
Permanent bonuses are always approved.
Mission: Back to War. What patchy said.
 
Map updated.
Spoiler :
When has this ever been up as soon as I posted the post?


Mission Complete: Back to War
Current Tiebreaker: Celt
Rewards: +2 Rewards
Spoiler :
+1 Feat for 1 PC
+3HP
for All PCs and Current Companions
+1 Time Delay
for Current Missions Disappearing
Colette
may immediately take Tactical Manual(Once per Companion)
A New Mission Lead(If I have a new mission I am prepared to add to the roster but has not technically unlocked yet) - "Stephanie LeClerc"


XP Gained:
1350XP.

All PCs(except Reinhilde) should have 8500XP.Richard, Arty, Jesse and Timotei have reached Level Five(+5HP AND either +1 Stat Point or +5 Additional HP, AND either +1 Feat or +1SP Capacity). They have each gained another Upgrade.

New Missions Available!


"Lighting a Fire" - In light of your recent successes, you've heard word about more resistance cells springing up across the occupied territory. Especially combined with General Campbell's instruction, you think that is a sign it's time to start rallying men together under a more unified chain of command, in the name of a more effective insurgency movement. Chain: Insurgency(1).

"The King's Buccaneers" - Information from Evangeline's book has revealed that Lourene is moving a lot of supplies by sea toward Silvia as part of preparation for a major new offensive. As luck would have it, Captain Vale informed you before departing Null that a Kingdom privateer was slipping down the Ruby River on a raiding mission...perhaps it's time to look into a parrot?

"Iron Horses Riding" - Evangeline's notes reveal that Lourene appears to be laying a rail line from their heartland toward Camp Victoire, and from there on to Silvia. The amount of supplies they could move on a dedicated military railroad could prove decisive if they plan a new assault, so perhaps it's time to take up train robbery.

Summary:


The return to Null and the chain of command went more or less smoothly, and the Scorpions made their report to not only a Colonel Vickers, commander of the local garrison, but General Edward Campbell himself, the commanding officer of the entire Kingdom force around the Ruby River. Campbell explicitly tasked the Scorpions with expanding and enlarging their resistance operations' size and scope via the recruitment of new forces under a central command, and provided the team with new resources to that end. He also notified you that Null must never be allowed to fall, and if he believes there is a danger of that, he will call on your assistance to help hold the town.

Recommended Missions: The Great Escape or Lighting a Fire, in that order. However, I see no particular downside to performing any of the others.

In Darkness Dwells will disappear in 3 more rounds.
The King's Buccaneers will disappear in 6 more rounds, or upon completion of Fort Citrine or The Southern Offensive, whichever comes second.
Iron Horses Riding will disappear in 6 more rounds, or upon completion of Fort Citrine or The Southern Offensive, whichever comes first.

Character Bios Updated: General Edward Campbell, Captain James Vale, Colonel Sawyer Vickers
 
Level Up: +5HP, +1STR, +1 SP Capacity

Patchy's Pick:
Reward 1: Tactical Manual (Colette)
Knowledge is power, and +3 HP isn't much.
Reward 2: +1 Feat (Tim) As established privately, its his turn to get buffed. Plus making our DPS chew through enemies is good.
Mission: The Great Escape Unlocking the next companion is too good to pass up.
Upgrades: Saber (Dueling Blade, Tempered Steel) Sarge agreed to give it and Tim agreed to upgrade it.
 
Last edited:
I'm also voting for +1 Feat for yours truly and the tactical manual from Colette

I will be taking +1 AIM and the Crack Shot feat; if I get the second feat and Celt does not take ghost, then I will take Sharpshooter; if I get the second feat and Celt does take ghost, then I will take Ghost as well.

Great Escape seems to be the preferred mission of the team, so let's do that

Take our Heavy Musket and upgrade it with a Sight and Extended Barrel
Take 2 Incendiary Grenades & 1 Pulse Grenade
Fashion 4 Explosive Charges into 3 Frag Grenades and 1 Smoke Grenade; give 1 Frag to Jesse and 1 Frag & 1 Smoke to Richard; Keep 1 Frag for myself
Accept any and all request by teammates for me to upgrade their gear
 
Last edited:
Level Up Choice: Stat Point: 1 AIM, Feat: Boot Camp Training (WIS)

My Votes:
Rewards: +3HP for All PCs and Current Companions, +1 Feat for 1 PC (Kinich). Permanent boosts, not much more to be said here if you ask me.
Next Mission: The Great Escape. Because we need to unlock our next companion.

Upgrades:
Timotei has kindly agreed to complete my pistol-dakka spam by upgrading the second pistol with Double Barrel and a Steam Auto Loader.

Jesse may indeed take the saber I wasn't using, meanwhile, Arty will claim the last explosive charge, just in case.

DT
 
Level Up Bonuses: +5 HP, +1 WIS, and Ghost

Voting:

Reward 1: Tactical Manual for Colette.
Better officers makes for less dead.
Reward 2: 1 Feat for Tim (Kinich). Buff the players that actually seem to have a character design.
Mission: The Great Escape. Because we have a duty to stop this injustice. And also new companions, I suppose.

Upgrades:
Add Tempered Steel
to the Sabre and Rifling to the Extended Barrel Musket, with Tim's approval.
 
Back
Top Bottom