I just finished yet another game of civ, and I noticed some ironic things: there are not strat related but the next part is,, but i think they are funny.
when the arabs are militantly jewish, spreading judaism around the world.
when the egyptians build the parthanon and the greeks build the pyramids.
when america is a theocracy and the arabs are free religion
If you noticed anything funny post it in this thread. I like hearing about the oddities of Civ
Here are some of the best combos I have noticed:
Representation and caste system: tons of specialists, each with +3 science
The oracle and Pyramids: this lets you get caste system from COL and representation, so you can have the above combo by 1500 BC.
The parthanon and pacifism: both give great people bonus' so you get tons of um in all your cities.
The sistine chapel + Representation: super specialists, each gives +2 culture, and +3 science plus thier normal bonus'.
The statue of liberty + Mercantalism: 2 free specialists in each city.
The colossus + The great lighthouse: coastal cities become gold farms
This goes with the one above, but it is obvious: in that city with colossus + great lighthouse, harbor and lighthouse
This ofcourse can be put all together and multiply the benefits:
early game build pyramids and oracle <easy to do on prince, harder at higher levels>. Civics:caste system, representation, mercantilism, pacifism.
Wonders: the 2 already mentioned, parthanon, sisteenth chapel, statue of liberty, Ankor Wat if you are going to use priests <I never do, so i skip this one>, Great library if you can get it, national epic, oxford univ.
This gives you 2 free specialists in every city, 150% GP rate in every city, 250% in the city with national epic, and + tons of science in one city <great library city> and no limit on scientists/merchants/priests from caste system, except food production. Each specialist gives you +2 culture, +3 science, +7.5GP points per turn <higher in city with national epic>, and thier normal bonus. The best part is lots of this can be done early. Some of the wonders are kinda late game.
You will notice that your science/commerce cities kick ass without having to cottage spam. Just farm spam.
With market/grocer/bank a merchant is producing serious cash + GPP + science and culture, more than a town or cottage and much earlier.
Science cities is where this really kicks ass. library/univ/academy/monastaries/lab/observitory <i usually build 4 academies or so, then just add the great scientists to cities. I get alot b/c i turn most of my specialists into scientists, sometimes merchants, but hardly ever priests> + the 3 extra science from representation gives you serious science from not many specialists, and they dont all have to be scientists, merchants are great, and the trade missions give serious cash in a pinch, especially early game. I like this b/c after early wars my economy takes a hit, and this lets me cut my tax rate, hire scientists and merchants, and still outpace the AI<prince/monarch> or keep up <above monarch> or beat other human players who rely on cottage spam or less specialist heavy strats. Also, since you dont have many cottages if someone pillages a developed town or something you dont have to wait the rediceliously long time for them to rebuild. Just plop a farm back and go.
If you miss a wonder or two its not that big of a deal, As long as you get the pyramids for representation you can still do most of this early.
Its much easier if you have great engineers, so build the pyramids in a production city with forge <pyramids before forge>, and as many of the following as possibble: the hagia sophia <just for the engineer GPP> hanging gardens, pentagon, 3 gorges dam, iron works, west point, factory. The problem is most of those <except hanging gardens, hagia sophia, and forge> are late game, and by that point you don't really need the great engineers. But if you have the pyramids/forge you should be decent on GPP for great engineers, but the hanging gardens helps alot, and if oyu get one before you need it to hurry prod for a different wonder, you can add it to the city to help build more faster.
Don't add to many specialists to your prod city, it sucks when the 5% change of generating a great scientist actually happens, and you want a great engineer. They are the hardest to generate.
If you have any other combo's I have missed please post um. I find that taking advantage of stuff like that, and heavily specializing my cities <science, prod or $$>, makes the game much better.
Sorry for the long post, I just think it may help some people. And if someone posts more combo's it will help me
when the arabs are militantly jewish, spreading judaism around the world.
when the egyptians build the parthanon and the greeks build the pyramids.
when america is a theocracy and the arabs are free religion
If you noticed anything funny post it in this thread. I like hearing about the oddities of Civ
Here are some of the best combos I have noticed:
Representation and caste system: tons of specialists, each with +3 science
The oracle and Pyramids: this lets you get caste system from COL and representation, so you can have the above combo by 1500 BC.
The parthanon and pacifism: both give great people bonus' so you get tons of um in all your cities.
The sistine chapel + Representation: super specialists, each gives +2 culture, and +3 science plus thier normal bonus'.
The statue of liberty + Mercantalism: 2 free specialists in each city.
The colossus + The great lighthouse: coastal cities become gold farms
This goes with the one above, but it is obvious: in that city with colossus + great lighthouse, harbor and lighthouse
This ofcourse can be put all together and multiply the benefits:
early game build pyramids and oracle <easy to do on prince, harder at higher levels>. Civics:caste system, representation, mercantilism, pacifism.
Wonders: the 2 already mentioned, parthanon, sisteenth chapel, statue of liberty, Ankor Wat if you are going to use priests <I never do, so i skip this one>, Great library if you can get it, national epic, oxford univ.
This gives you 2 free specialists in every city, 150% GP rate in every city, 250% in the city with national epic, and + tons of science in one city <great library city> and no limit on scientists/merchants/priests from caste system, except food production. Each specialist gives you +2 culture, +3 science, +7.5GP points per turn <higher in city with national epic>, and thier normal bonus. The best part is lots of this can be done early. Some of the wonders are kinda late game.
You will notice that your science/commerce cities kick ass without having to cottage spam. Just farm spam.
With market/grocer/bank a merchant is producing serious cash + GPP + science and culture, more than a town or cottage and much earlier.
Science cities is where this really kicks ass. library/univ/academy/monastaries/lab/observitory <i usually build 4 academies or so, then just add the great scientists to cities. I get alot b/c i turn most of my specialists into scientists, sometimes merchants, but hardly ever priests> + the 3 extra science from representation gives you serious science from not many specialists, and they dont all have to be scientists, merchants are great, and the trade missions give serious cash in a pinch, especially early game. I like this b/c after early wars my economy takes a hit, and this lets me cut my tax rate, hire scientists and merchants, and still outpace the AI<prince/monarch> or keep up <above monarch> or beat other human players who rely on cottage spam or less specialist heavy strats. Also, since you dont have many cottages if someone pillages a developed town or something you dont have to wait the rediceliously long time for them to rebuild. Just plop a farm back and go.
If you miss a wonder or two its not that big of a deal, As long as you get the pyramids for representation you can still do most of this early.
Its much easier if you have great engineers, so build the pyramids in a production city with forge <pyramids before forge>, and as many of the following as possibble: the hagia sophia <just for the engineer GPP> hanging gardens, pentagon, 3 gorges dam, iron works, west point, factory. The problem is most of those <except hanging gardens, hagia sophia, and forge> are late game, and by that point you don't really need the great engineers. But if you have the pyramids/forge you should be decent on GPP for great engineers, but the hanging gardens helps alot, and if oyu get one before you need it to hurry prod for a different wonder, you can add it to the city to help build more faster.
Don't add to many specialists to your prod city, it sucks when the 5% change of generating a great scientist actually happens, and you want a great engineer. They are the hardest to generate.
If you have any other combo's I have missed please post um. I find that taking advantage of stuff like that, and heavily specializing my cities <science, prod or $$>, makes the game much better.
Sorry for the long post, I just think it may help some people. And if someone posts more combo's it will help me
