yanner39
Emperor
Out of all the civics categories, the economic civics are the ones I have the most difficulties deciding which to use. The others IMO, are fairly straight-forward and I know when to switch. For example, I stay in slavery and make the switch temporarily to caste then emancipation, which works well because I am a cottage spammer (I admit it). In fact, many of my civics are chosen to to benefit my cottages/villages/towns. I will use war civics to build up an army when needed. Nothing ground-breaking - I'm sure a lot of players do this.
I do struggle between deciding on which economic civic to use. I basically ignore Mercantilism. I just don't get it's benefit. Free Market is nice for the added trade routes and lower corp costs and this is what I used alot before discovering State Property. State Property is great because of workshops and the added production.
As for Environmentalism, the +6
seems like overkill and I rarely build windmills and Forest Preserves.
What should I then be considering when deciding between FM or SP? I realize corporations are a consideration, but I can't say I needed corps to win (maybe I don't know how to exploit them properly). I use to think that SP was great when I was warring but I found that it can be just a great for a Space Race. Also, I could see using State P for a culture Victory (have those workshops build culture).
So what make one better than the other? I thought number of cities, but FM would be good for the add'l trade routes but SP would eliminate my maintenance.
I do struggle between deciding on which economic civic to use. I basically ignore Mercantilism. I just don't get it's benefit. Free Market is nice for the added trade routes and lower corp costs and this is what I used alot before discovering State Property. State Property is great because of workshops and the added production.
As for Environmentalism, the +6

What should I then be considering when deciding between FM or SP? I realize corporations are a consideration, but I can't say I needed corps to win (maybe I don't know how to exploit them properly). I use to think that SP was great when I was warring but I found that it can be just a great for a Space Race. Also, I could see using State P for a culture Victory (have those workshops build culture).
So what make one better than the other? I thought number of cities, but FM would be good for the add'l trade routes but SP would eliminate my maintenance.