best game advice u ever got?

Thank you for clearing that up r_rolo1 it most certainly wouldn't be enough for a warrior to overcome a full strength Axeman

:lol: I just tested it in WB and it seems to be enough to allow a warrior to take a full health maceman more than 80% of the time as long as the mace is on flat land :lol::lol:.
You only get one 'free win' on prince though and it'll almost always get used up by animals.
 
:lol: I just tested it in WB and it seems to be enough to allow a warrior to take a full health maceman more than 80% of the time as long as the mace is on flat land :lol::lol:.
You only get one 'free win' on prince though and it'll almost always get used up by animals.

LoL! Madness. Now if we could only avoid any barbarian battles until they have axemen, then this whole tangent might actually mean something! ;)
 
:lol: I just tested it in WB and it seems to be enough to allow a warrior to take a full health maceman more than 80% of the time as long as the mace is on flat land :lol::lol:.
You only get one 'free win' on prince though and it'll almost always get used up by animals.

Wow I had no idea about this aspect of the game. Free wins? Sounds like I might need to look into the Great Wall a bit more. Hold the barbs off until they get axes then chase them down.
 
It is not exactly like I said.... PieceOfMind explains that in here and in subsequent posts ( and in here, for more vernacular speech , with a suggestion for gaming this feature as well ). The player really gets "free wins" , but the free wins are not assured ;) Below the limit of free wins for the level, the real ( as oposed to displayed.... ) odds are strongly lopsided to your side, but it is not a automatic win ( as it suggests by the name of the variable in XML ) ....

Firaxis has really a talent to give misleading wording to the game features.... ;)

Thank you rolo for clearing it up. As you noted, the free wins are in fact better described as "pretty-much-free-wins". Attacking a barb rifleman with your injured warrior will not give good odds because the 10%:90% odds per combat round is not enough (generally) to swing the odds in the warrior's favour. The truly odd thing about these free win battles though, is that the damage done per hit is not changed - only the odds per hit. This means your warrior will hit the barb riflemen 20 times or so while the rifleman would only need to hit the barb about 4 times. I guess if you left combat animations on it would look really funny. You'd see your unit hit the enemy over and over and over.:lol:

I might add, if you would like to see the true odds, even for battles where you have barb free wins left, you can try my modcomp Advanced Combat Odds.

One of the latest features of the mod is correctly showing you how many barb free wins you have left (to save you from noting them on paper) and the correct odds for battle against barbs. I don't use it much myself because I never play below Monarch, but I have tested it in WB and gone along and killed barb riflemen with warriors.
 
my advise is to really plan on research and cities. I always leave marks on the map.

go for writing and build a city with loads of food (specialize it for science to get a great scientist)
go for oracle(of course after the primitive reasearch such as agriculture if you have corn) search for code of laws meantime building the oracle and get civil service as a free tech!

This combo - Academy - beaurocracy - Oxford (later in the game) will provide half of the beakers if not more

I also should say that you amplify all this if you have a financial Capitol and of course Wall Street as the second national wonder!:mischief:

Oups! don't forget alphabet to trade your techs!

Another advise is: if you are aggresive don't go for the above!! just go for bronze-iron-horseback riding and KILL KILL KILL (but don't forget about courthouses if you're not organized:D)
 
The capital's cottages become towns and reach their max output rather quickly IMO. After PP, your capital's cottages are basically maxed out and you won't be seeing much more coming out of the capital. For a non-FIN civ, that's only 6:commerce: per river tile, 5:commerce: per non-river tile. The capital should have all towns by PP, so there isn't much growth potential anymore. It seems rather inefficient to put Oxford in such a city. Besides, I usually transfer my Palace to my highers :hammers: city to take advantage of the +50%:hammers: from bureaucracy which I feel is a much better use of the civic.

I'd rather put Oxford in my superscientist/GP Farm city where I'll have 12+ scientist specialists, 7+ settled GS, and the rest of the multiplier buildings (only to grow for more specialists and settled GS later especially with Biology).

I'd rather put Wall Street in a captured Shrine city. It doesn't even matter if the city has that many cottages. The double-Shrine income plus other modifiers sounds good to me. Especially because that city will get corporations later on.
 
The capital's cottages become towns and reach their max output rather quickly IMO. After PP, your capital's cottages are basically maxed out and you won't be seeing much more coming out of the capital. For a non-FIN civ, that's only 6:commerce: per river tile, 5:commerce: per non-river tile. The capital should have all towns by PP, so there isn't much growth potential anymore. It seems rather inefficient to put Oxford in such a city. Besides, I usually transfer my Palace to my highers :hammers: city to take advantage of the +50%:hammers: from bureaucracy which I feel is a much better use of the civic.
Don't forget the +50% :commerce: from bureaucracy. I find that often makes it very valuable to have a good hybrid capital, especially in multiplayer games. A good amount of commerce which gets multiplied by 1.5, then a decent hammer output so all the necessary buildings can be built. :)

I don't get your comment about Oxford University at all. With the 50% extra :commerce: in the capital, that usually makes it by far the best spot for Oxford.
 
I don't get your comment about Oxford University at all. With the 50% extra in the capital, that usually makes it by far the best spot for Oxford.

I'd rather have +2:commerce: per town empire wide with Free Speech and utilize superscientist city for Oxford as posted above. I didn't forget the +50%:commerce:. However, if I'm in bureaucracy, I'd rather transfer capital to a high :hammers: city with HE for the 50% bonus to :hammers:. The [old] capital should have already built available multiplier buildings by CS. And the [old] capital generally has enough hammers to build further multiplier buildings fairly quickly.

It's a matter of taste, however, I find that my empire is generally too large with too many cottage spammed cities to forgo Free Speech's +2:commerce: per town. If, for some reason, I didn't expand as much in one game, I might build Oxford in a bureaucracy capital, but it is rare. I prefer getting 27:science: per settled GS and 19.5:science: per scientist specialist in my GS Farm.
 
why didn't I think of that?? a super-science city:eek:

I must do this on my next challange.. and btw CS is not that far away if you really chase it:goodjob:
 
why didn't I think of that?? a super-science city:eek:

I must do this on my next challange.. and btw CS is not that far away if you really chase it:goodjob:

If you can find a city spot with 3 food resources and freshwater source, then a superscientist city is ideal. Before switching to Caste System, make sure to whip whatever science infrastructure you need in that city and courthouses/forges in other cities. I usually have a mass-whipping round just before switching to Caste System.

After that, Caste System allows you to maximize scientists in that city and start popping GS left and right. 1st for academy (in super science city), 2nd for (maybe) bulbing Philosophy, settle the rest in the super science city.
 
best and life altering advice i got since civ 2-3 and still applicable in bts is never play too much of the same leader/civ and the same tactics over and over. it's best to keep things fresh and different. you will lose most games, win some, kick ass from time to time or get butt whooped often--the point is to learn new things to improve overall proficiency in civ and perhaps in real life as well. that's it. a wise friend who introduced me to the game gave me that advice early on in my civ-ing. :D
 
Never talk to Gandhi without a gun to his head. He's worse than Monty.

NEVER have your cities at the happy cap when going to war unless you have a pretty large advantage, or your cities may get a bit of trouble.
 
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