"Beta" Massive WW2 scenario

It may just be me and my screen res (1152x864) but i can''t tell whch download is which...:) Both display the following:

WW2,Sep,1939,beta-2...>

I can work it out but thought you might like to know.
 
No thats how it looked to me too but all you have to do is click properties and you could see what one is witch. I only have 1.27 up now. Going to take a break for a week. Have fun.
 
OK, I started a new game this week and here's a few comments:

U-Boats - I don't build any of these, I think the price is too high for their abilitys, the Subs are still part of the AI problem of knowing everything resulting in there rapid distruction by Ai battleships. Reducing their costs would at least allow the player to build some before the game ends.

Saltpeter - I don't know if this was intensional or not but the only sourse I could find was on an Itailian island, and without it I can't build coastal fortresses (they do have a use in certain locations). The only way to get it would be to attach my ally!

The leaderheads and there names are messed up, I presume this is due to using Tets mod but some of the names are very strange.

While most unit costs are high this seems to work ok, although I did stuggle to get any fighters. With the cities so close together, most cities only work 1 or 2 tiles resulting in very low shields and while a battleship may indeed take approx 100 turns to build, i'm not sure fighters should.

The above are only ideas for now, don't make changes just on my word but hopefully others will have comments as well.

Oh, turn times now everyone is at war range from 30 to 50 mins on my 2Ghz, 256Mb Pc. A lot of this time was caused when the russians joined in, and in the unit build stage. I don't know of much you can do about this but maybe removing obsolete units from the build lists when a better one is available might help. Although, this would then allow upgrading units...
 
EPL
Thanks for the input
I take it you played as Germany. How many opponents?

The U-boats are cheaper (12)than the normal subs(14) to build by 2, and have a hit point bonus of 1, and can blitz attack. Other than that both subs are the same and are attacking units. Where were you trying to build the u-boats, in one of Germanys original harbor cities or one you captured?

Saltpeter something I missed thanks, and am still working on the resources after replacing them.

Leader heads are not done yet.

I am still working on the cities thing, with production, and growth. In those areas that are packed with cities its kinda tricky. Some cities get greedy and want all the tiles.

Wow that is a long time for the turns, how many civs are still playing? Did I leave the debug mode on or something? Oh wait you probably don't have duel sockets with 3.0 ghz in each with 2 gb of ram and a Radeon 9800 pro lol. Me either I wish but the time shouldn't take that long between turns, I have a p4 1.5 and 512mb ram and about 15 minutes max for the turns when things got going. If you are running XP 256 ram is not that much ram, so if you have room on your hard drive try to up your paging file size, this file acts as extra ram.
Did you turn AI Patrol off in the ini?

I have seen some more Pearl Harbor in game screens from Conquest, and they look great. I am going to continue to work on my scenario, so it can use the new conquest features when it comes out. I am not sure how this is going to work out, with the import options in the new editor, so I may just have to use this one as a blue print, and start from scratch with the new editor.
 
I started with all 31 civs so I expected a slow game but by this point I had conquered about 10 or so (France, etc, all small). The speed was ok until Japan sneak attacked me and as they were the dominent civ at the time and I was suffering with American BBs destroying everything I got Russia involved in an alliance. The first turn took easily 45mins while Russia and Japan re-arranged forces (all viewing preferences, inc view enemy moves off), but the main delay now follows my build stage. The whole game seems to freeze for 30mins, this on top of the rest of the delays soon adds up.

I tried building UBoats in most harbours, but only 1 or 2 managed build times of less than 20 turns. I now control all of Europe (inc Britain) upto the Russian border and am progressing through Turkey, the Arabs and Iran (all 3 declared war on me on the same turn!) I have Tigers at least so progress is smooth. If only I could get rid of the American battleships :)

Oh, the Americans also parked 2 carriers full of bombers just out of range of my bombers last night and proceded to remove all improments in range. Despite (sketchy) fighter cover destroying a couple of bombers every turn they seem to be replacing them as soon as I destroy them. Of course the V2 i built is just of of range by 2 tiles as well. Doh!

Must go (kids to collect) but I'll try to report more later.
 
Sounds like an interesting game the way you are playing it, and that you are far into it. Yeah when playing with every civ in the game it gets harder to control everything.

I trade resources and make friends with my allies from the beginning, sometimes I trade my only resource of something if I know I will get more from the next civ I invade or by connecting it to my civ. That way I keep my friends happy and share.

Well if you have the Tiger then you have Iron Ore, did you get it in Norway or Greece?

I will make Britain's home defense stronger, so it is less of a target for invasion.

I had some fun with the U.S. bombing me too by sea and air, but I would of cared less as long as no troops or tanks hit the shores, I had no way to counter it, because I was tied up with invading the Soviets and getting stretched thin, so I started drafting from my cities just in case something did hit the shores.

Use some bombard units to deal with the battleships, even if you don't sink them they will need repairs and go home.

Should I just turn accelerated production back on?
Are you planning on attacking the Soviets? Do they scare you?lol
What civs are left?
What skill level are you playing on?
The game will play differently on each level. I took out the bonuses starting units for the AI for the difficulty levels but that's all. Higher the level the more the AI trade with each other and the cheaper things are for them too, some other things are also effected.
 
This scenario have improved very much since the first
version.

A few comments: Palestine should be British.
Syria should be French.

...and then Vichy-France existing September 1939...
I understand the reasons for it, but would it not be
better to try a "what if" variant when France falls?

I mean if you assume Vichy-France would have not
been created after the fall of France, you can remove it.

Keep up the good work.


Rocoteh
 
although at first I had a problem but then I got the PTW V1.21 patch and it worked fine
 
Originally posted by Meateater
Sounds like an interesting game the way you are playing it, and that you are far into it. Yeah when playing with every civ in the game it gets harder to control everything.

I trade resources and make friends with my allies from the beginning, sometimes I trade my only resource of something if I know I will get more from the next civ I invade or by connecting it to my civ. That way I keep my friends happy and share.

Oh its fun all right, I just solve one problem and along comes another. Its just about all I can do now to halt the enemy attacks. My poor old heart needs a rest :)

Well if you have the Tiger then you have Iron Ore, did you get it in Norway or Greece?

Greece, I haven't yet involved Norway as I'd planned on getting Russia involved in wars here and then once the russian troops were otherwise occupied...but of course things haven't worked out quite as I thought

Use some bombard units to deal with the battleships, even if you don't sink them they will need repairs and go home.

Unfortunatly they stay out of range hidden in the fog, moving in and out to bombard the coastal squares. Now that my supply of fighters is increasing though I can use them to explore and then the bombers to hit their ships. The carriers are just out of my range though. I assume B52s have a greater range than standard bombers.

Should I just turn accelerated production back on?
Are you planning on attacking the Soviets? Do they scare you?lol
What civs are left?
What skill level are you playing on?
The game will play differently on each level. I took out the bonuses starting units for the AI for the difficulty levels but that's all. Higher the level the more the AI trade with each other and the cheaper things are for them too, some other things are also effected.

Actually I think the production is just about right. I think I'll try reducing the cost of the U-Boats a bit more for my next game to encourage greater use of them but I hadn't released they had the blitz ability on. By the time I've sunk a ship they are usually too badly damaged to attack again. I'm only tring this on Monarch level at the moment to give me soe idea of how the game play goes. I normally play games at regent but scenarios like this, phoenixs and tets I try to do at higher levels. I think most of the ai bonus's at higher levels are from the extra units so it seems to work well so far.

I really need to clear up and get some workers produced, finish off what the russians have left of Japan and the last of the English in India (Italy has kept them at bay almost from the start so once Japan is finished I think they should require minimal effort to end, of course I could be wrong :) ), then its build up for Russia time, I really hate having such a huge border with them now. Especially considering how fast their tanks dealt with Japan.

Well as its only about midnight here I guess I've still got time for 'just one more turn'.
 
Rocoteh
Thanks for your info again, I changed back Palestine to the British and Syria to Vichy French, and may make Iraq part of Persia(Iran) so I can add in the Union of South Africa as a civ. I am leaving Vichy French in, I know that they didn't form until the fall of France, but I wanted them to be able to be in the scenario. Like all civs in the game nothing is locked so you could leave them out when picking your opponents.

From the list of capital ships you posted before. I was looking for what ships were what and found all but the Soviets, and French navies. Just need to know which ships were battlecruisers if any for the Soviets, and French ships you listed.

EPL
You are definitely putting in your own interesting twist to the war, compared to how it really unfolded. Nothing wrong with that its the WHAT IF factor ( you can see it through out these forums with posts from people, what if they did this or what if this happened )and you can play it out in many different scenarios that civ fans have made, its all part of the scenario experience.

Thanks for taking the time to play and post on your comments, and ideas. I will take them into consideration for the next version of the scenario.

For the final release of the scenario I will have a nice read me, with a little strategy guide from my experiences.
 
All the 3 Soviet Capital ships were Battleships.

With regard to France: Dunkerque and Strasbourg
were Battlecruisers.

Making Iraq part of Persia seems to bea good idea,
since both Iraq and Persia collapsed very fast when
they were invaded.

If you combine Denmark and Norway to 1 CIV, you
could then add Brazil and Argentina.

Given a "what-if" situation that Argentina had joined the
Axis then WW2 had also been fought in Latin-America.

Rocoteh
 
Originally posted by Rocoteh
All the 3 Soviet Capital ships were Battleships.

With regard to France: Dunkerque and Strasbourg
were Battlecruisers.

Making Iraq part of Persia seems to bea good idea,
since both Iraq and Persia collapsed very fast when
they were invaded.

If you combine Denmark and Norway to 1 CIV, you
could then add Brazil and Argentina.

Given a "what-if" situation that Argentina had joined the
Axis then WW2 had also been fought in Latin-America.

Rocoteh
this is best idea!
 
Rocoteh
Thanks for the quick help with the ships, I got them all now.

Making Iraq and Persia one civ should work fine.

Adding Brazil and Argentina. Then I would also like to add Cuba, Guatemala, Mexico, Honduras, Costa Rica, The Dominican Republic, Nicaragua, Haiti, El Salvador, Ecuador, Venezuela, Chile ,Paraguay, Bolivia, and I am sure I missed a few.

Any ideas on how to do this? Maybe just add the capital cities for the small countries, but the bigger ones get a few cities. Then group them using 2 civs, one called the South America Alliance, the other Central America Alliance? It is not going to be correct to the year each country entered the war, but I can't think of any other way.

I have got all the civ leaders names added now. They should be correct, but I still may need to change a few. Just been working on the little stuff recently. I will post an update from 2.0 in a few days.
 
I suggest you make Australia and New Zealand
1 CIV.

I suggest you make the Baltic states part of the Soviet
Union. I know they were independent at the outbreak
of WW2.

...but the "Molotov-Ribbentrop" pact signed August 23
1939 "gave" Estonia and Latvia to Soviet. A new agreement
signed September 28 1939 "gave" Lithuania to Soviet.

Then Stalin forced "security" pacts on the Baltic states
giving Soviet military bases in them.

These "pacts" were signed with Estonia:
September 28 1939

Latvia October 5 1939.

Lithuania October 10 1939.

After these "pacts" had been signed the Balcic states
de facto were no longer independent states.

In the summer of 1940 then came the formal annexion.
After that: mass-killings of civilians and the deportation
of large part of the populations to Siberia


If you add these changes of CIV:s to the changes I have
suggested earlier you can now have:
Brazil+ Paraguay and Uruguay
Argentina+Chile
A "Northen Coalition" with the remaining states in Latin America.
You can also add Mexico as a CIV.


Rocoteh
 
Brazil had 2 Battleships: (at the outbreak of war)
Sao Paulo (1907)
Minas Gerais (1907)

Argentina also had 2 Battleships:
Rivadavia (1910)
Moreno (1910)

Chile had 1 Battleship:

Almirante Latorre (1911)


Rocoteh
 
Sounds good.
Yeah I knew Estonia made an agrement with the Soviets, but not the others Baltic states. Like you said Stalin treated the people of these countries bad and they welcomed the Nazi occupation, until the Nazi did the same thing.
Thanks for the information with counrties and ships time to get to work.
 
Hey, I tried downloading the scenario but whenever I open the zip file it is always empty. It also takes barely a second to download which makes me wonder if it is empty or not. What am I doing wrong?
 
The Cossack
I don't know maybe my server was down, it worked fine for me just a second ago. Do you have the latest patch 1.27 for PTW?

I am still working on the next update, so maybe in a day or so I will post it for download.
 
Meateater,

Is this scenario still "alive"?

I hope it is, since as I have stated earlier I think
it has great potential.


Rocoteh
 
Rocoteh
Yeah I am still working on it, 2.1 was uploaded for download a while ago but without a post here. I tried to get in all the leaders names and think I have them correct. Did some city adding and adjusting. Doing some little things here and there.

I am more or less waiting for conquest to come out to buy it, so I can use the new features but don't know how easy it is going to be to import this scenario in to the new editor.
 
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