"Beta" Massive WW2 scenario

Thanks for your intrest jericho-uk
I take it you wanted a saved game, I don't have any up for download at the moment, just too much to post a save with every update. Load times very depending on your PC, slower one's will have a hard time loading all the civs. You can use Rocoteh's post a few days ago to get an idea of the load time.

But if you want I will post a saved game with the civ of your choice(G.B.?), just let me know.
 
Originally posted by Rocoteh
On my new computer (512 MB RAM Pentium 4 2.6 GHz)
load time for 2.1 was 26 minutes 10 seconds.

I then upgraded RAM to 1 536 MB RAM and thought
I should use this scenario as a test (to check difference
in load time) but before that the computer become stonedead,
so I have to wait with the test.

Rocoteh

My new computer is back.(with 1 536 RAM)

Load time for 2.1 is now down to 10 minutes 5 seconds.

Rocoteh
 
October is here and so Conquest nears.

I have uploaded version 3.0 for download.

Also with a saved game of G.B. and mostly the countries that were in the early part of the war.

For this version I picked up then replaced all the food resources on the map, it looks cleaner and the populations should be more correct (had too much growth before), but I'm having a hard time finding city population records of the time. Only found a site with a rough count for populations of the 25 largest cities. So mostly its guess work on my part after that.

With Germany's 9 cities that it starts with, I thought there was no way she would be able to compete in researching new techs with the super powers like G.B. , U.S. , Japan and the S.U.. Now Germany and her 9 cities can out research any of them from the start. I have not got to test a long game yet but Germany should stay in the tech race through the game.

Have also done a lot of little things since version 2.5. , But the two mentioned above were the most note worthy changes.
I know I'm fore getting something so I will post it next time.

Just saw your post Rocoteh and that is fast as lightning. I need to upgrade my 1.5ghz soon.
 
I have just downloaded version 3.0 and it really
looks good.

I am impressed that you created this true high-quality
scenario, working both as Scenario-Creator and
Scenario-Developer.

Keep up the good work.

Rocoteh
 
Meateater,

I regard your scenario as one of the 3 best done.

There is one thing that is unclear to me though:
Nearly all CIV:s start the scenario in anarchy.

After playing 6 turns of version 3.0 United Kingdom
is still in anarchy.

What is the reasoning behind this?

Keep up the good work.


Rocoteh
 
Yeah something I did not change back in the player properties in version 3.0 after testing. I had it set so only two civs can be playable during the tests, and when I changed it back to 31 playable civs everything turned to default settings. Its fixed now.

I uploaded version 3.2 the other day for download.

The cities have been maxed out at 512. I added in the rest of central Africa (Belgian Congo) and also added Saudi Arabia.
Put in a few famous leaders names for each of the super powers, still need to find a few more. Don't have any for Japan yet.
Made all kinds of small changes to the scenario too.

Thanks for all your help Rocoteh. You have given me motivation when it was needed. This is such a big scenario it got frustrating at times. So thanks for helping me through it. If you don't mind I would like to add your name to the thank you credits in the final release?

More updates to come.
 
Meateater,

It would be an honour to be named in the credits
for this great scenario.

This scenario is in fact the only serious turn-based
worldwide WW2 game/scenario I know.
(With 1939 start.)

I have just downloaded version 3.2, and I am
planning to come in with playtest-reports soon.

I hope these reports can be of some value.

Keep up the good work.

Rocoteh
 
Early playtest-report. Playing Germany.

Germany initial forces:

9 Worker
4 Explorer

18 Panzer
58 German Infantry
9 Artillery

25 FW190
4 Bomber
1 Paratroop plane

3 Battleships
3 Battle Cruisers
10 Destroyers
15 German U-Boats
4 Transports

I occupied Poland on turn 1 and Holland/Belgium/Luxembourg
on turn 2 and 3. I invaded France on turn 4 and there combat
continues on turn 5.
Declaration of war against Britain on turn 3 resulted in
sea-battles where 1 British Battleship and 4 Submarines
were sunk at the cost of 4 U-Boats.

Diplomacy: On turn 3 I managed to get these nations to
declare war on Britain: Japan, Italy, Hungary, Romania,
Bulgaria and Argentina.
On turn 4 the British response came: Trade-embargo
from Soviet. I responded on turn 5 with giving Soviet a
very fat bribe to make them declare war against Britain.

Maybe the bribe was to fat, but I wanted to avoid an
early confrontation with Soviet.

Production strategy: Aggresive early play cost me nearly
50% of the initial Panzer-units, so out of Germanys 9
starting cities 5 are producing Panzers now.
1 produce U-Boats, 1 produce Bombers and 1 FW190.
Berlin produce Armies. Occupied cities produce infantry.

Bugs: 1 so far. Soviet is a democracy.
Waiting-time between turns: Zero on my computer.

Suggested change for coming versions:
I think it would be a good idea to make India a part
of the British Empire and instead replace it with
Communist-China. Mao controlled a part of China 1939.

An advise to all: Download 3.2!
This is one of the best scenarios ever done!!!


Rocoteh
 
Thanks for the game play input Rocoteh, sounds like an interesting game you got going there. Have any other civ declared war on anyone else yet on their own? I had been having a problem with that.

About the Soviets did you have them in the first slot when you were picking your opponent? That's were the commy tech is for that government.

Yeah I know China was split with different rulers and they united against the war with Japan. I will see what can be done to add it.

This scenario has come a long long way since I first started it and every now and then I myself just look at it and say wow. But this scenario is still a work in progress with still a long way to go.

There will be a PTW release for this scenario( maybe 2 versions ) but Conquest is going to add so much more overall content, I know it will really make this scenario better.

Thanks -Meateater
 
Meateater,

I probably missed to place Soviet on the first slot.

With regard to declarations of war: One so far.
France against Britain. That was on the turn after
I had made peace with France.

On the future of the scenario: Yes I agree there is still
much to do, but already at this point I regard it as one
of the 3 best done.

That the scenario have a enormous potential for
further development does only make it more interesting
in my opinion.

One suggested change for coming versions:
The Panther is available in 1940 (in reality it appeared
3 years later)"What if " is OK with me, but maybe the
Panther unit should be available no earlier than
January 1942. I assume the Panzer unit represent
an average of PanzerIII/IV versions. Then the Panther
should have much better stats than now.

Playtest-report. Playtest at turn 12.
Continental France was captured at turn 8.
I made peace with them, and also got Brazzaville.
On turn 9 France declared war on Britain.
Finland have also joined the war against Britain.

To my great surprise Soviet makes intensive attacks
against the Royal Navy with its fleet.

I have invaded Yugoslavia and Greece. I think the
fighting will be over in 2 turns.

4 Panzer units were also send to North Africa, where
they captured El Alamein. Tobruk had been burned.
I hope there will be a "never burn" option in Conquests.

I am rebuilding Panzer and Infantry forces that have
been reduced due to constant combat.

Edit: Suggested add unit for the next version:
Stuka (Smoking Mirror). (Germany only).
Suggested stats: 160 shields, 0 Attack, 1 Defence,
4 Range, Bombard 12, ROF 4, Lethal Land and Lethal Sea.

After all the Stuka, together with the Panzer is
the symbol of the Blitzkrieg.

Rocoteh
 
Meateater,

I have just downloaded version 3.4.

Its great that you added Communist-China.
Stuka and German 88 units will also make game-play
more interesting.
I really hope that people will download this high-quality
scenario, which no doubt, 6 months from now will
be one of the leading.

Edit: In fact I think the changes made in version 3.4
are so interesting that I will restart my playtest with
that version.

Keep up the good work

Rocoteh
 
this one fo the best game yet .Btw Meateater great job!
 
Yeah 3.4 is up with the changes mentioned in some earlier posts.( with a German saved game )
The Stuka ( I used the stats Rocoteh suggested and they work great )and German 88's added. China got split between Mao and Chiang, I think the city ownership is good but let me know.

I change the units some too, the panther got stronger, and pushed back in the tech tree.
These are a few things I want to focus on in the next few versions, units ( I have a small list of units that I want to add ) and the tech tree. I plan on using the same Land, Sea, and Air style as before, but with all of the industrial age tree.

I have a game going of V3.4, and am having a good time with the changes, just about to invade Greece and Yugoslavia, after taking Poland, Denmark, Norway, The Low Nations, and France. I am realy looking forward to attacking the Soviets to see how they do. I posted this saved game too.
 
Al Zan thanks for the comments on the scenario. As for making a WW1 scenario I would have to say no just because there is so much more work to do on this one still. But I can say that the possibility of a ww1 scenario in the future in not out of the question.

I continued to play the game I was playing from v3.4 starting were I left off, I invaded Greece and Yugoslavia then attacked the Soviets a few turns later. Do to the fact that I had Panthers and Tiger tanks from the start, the Soviets got crushed. So I think with the new tech tree and some unit stat adjusting in the next few updates will fix this. I have been taking notes while playing to adjust a few other things too.
 
Meateater,

Soviet strenght June 1941 was:

60 Tank divisions
36 Mot. Rifle divisions
194 Rifle divisions
13 Cavalry divisions
5 Airborne "corps"

Regarding strenght September 1939 its harder
to find good sources.

Rifle divisions increased from 69 January 1939 to
194 June 1941.
Tank forces: November 1938 15 000 tanks
June 1941 23 000-28 000 tanks.

According to low estimate 1941 the tank-forces
consisted of
KV1 and KV2 594
T34 1 225
T-35 20
T-28 2 020

Light Tanks:

BT and T-26 17 025
Others 2 230



Best Regards


Rocoteh
 
Meateater,

I just checked your Order of Battle for the
Soviet Forces in 3.4.

I suggest you do drastic a change with regard
to Soviet tank units: We must assume that Soviet
had at least 18 000 tanks September 1939.
That is 6 to 1 against German tank forces 1939.
One can argue that the vast majority of the
Soviet tank forces 1939 were light tanks, but the
German tanks of 1939 were not to impressing either
with regard to armour and firepower.

Now I do not mean that Soviet initial tank-force
should be 6x18 (Germany start with 18 panzer units).

One should consider that Germany knocked out 17 400
Soviet tanks 1941.

Suggested solution: Add 36-40 Light Tank units to
Soviet starting forces. Suggested stats Shields 150
Attack 12 Defence 4. The high shield cost will stop AI
from produce these units.

I am looking forward to hear what you think about this.

Best Regards

Rocoteh
 
Hello,
Great job.
BTW Pierre Laval can't be Vichy France's leader while Philippe Pétain is Free France's leader. Laval was prime minister in vichy and Petain was (his) president of Vichy. So Petain whould be the leader of Vichy France and Charles de Gaulle (if you consider free french beeing the post-debacle power allied to GB and US) or Albert François Lebrun (president from 1932 to 13 Jul 1940 for a pre-debacle France allied with GB). Marseille could not be Vichy's in 39. I understand it's hard to find a good solution about France at that time. Civ3 doesn't manage the split of a civilzation, which was a great feature of civ2 (for things such as the independance of the US by spliting a part of the Brit Empire, or vichy Fr and Free Fr). Also, if my memory is ok, France did have as much tanks than Germany. Though, they were heavier, slow, supported by a very bad logistic and used with the inf div while the german's were stacked into powerfull tank divisions. Can't get a clue on how to translate this in civ specificities.
Tx for the Scenario.
Nicolas
 
Back
Top Bottom