Okay, this is a bit of a laundry list, and I suspect many of the things on it are already on Xyth's to-do list, but I thought I should push to get it out *before* the next beta.
First, the Civilopedia. The Corporation Concepts page hasn't been updated, and the Syndicates page is still blank. Also, the Tips entry about Corporations and civics still refers to Industrialism and Free Market increasing Corporation production and commerce, respectively. (All this probably falls under the category of 'final polish' at the end of the beta process, but I figured it was worth mentioning anyway, just in case.)
Next, the Info Screen (F11). On the Top Cities/Wonders page, the date column for when wonders were built is too narrow (it expects a two letter suffix, so the change from BC to BCE is throwing it off). Also, the letter suffixes themselves are wrong, using an X instead of a B for the first letter (the subsequent letters not being visible due to the previously mentioned column width issue). And on the Statistics page, the only units and buildings displayed are the Settler and Palace, respectively.
On the revamped Espionage Advisor, you can see research (possibly others as well, unconfirmed) slightly before you reach the listed EP threshold.
Corporations do not currently appear to incur any unhappiness while *not* running the Social Welfare civic.
On rebelling cities turning Barbarian, the barbs do not inherit any of the city's culture as I believe they used to. (My memory may be mistaken, or this may be a deliberate change, but I don't recall seeing it in the patch notes if so.)
Religious Shrines are *not* counted on the City Screen World Wonder counter (though they *are* counted as such on the Domestic Advisor and properly prevent construction of Wonders over the current cap).
On a related note, after playing under the currently World Wonder cap rate of 1-2-3-4-5-6, I would strongly urge the adoption of the rate 0-1-2-4-6-8 as discussed on the 3rd page of the previous Beta thread. Among other things, this would prevent AIs that start with the relevant tech from crippling themselves by starting Stonehenge on turn 1.
Now, on to actual error messages:
Memory Error
File "HR_Religion", line 627, in increaseFaithThreshold
File "HR_Religion", line 435, in setFaith
File "HR_Religion", line 417, in doFaith
File "CvEventManager", line 637, in onEndPlayerTurn
File "BugEventManager", line 340, in _handleDefaultEvent
I got this two separate times. I think it was when someone founded a second religion, but not consistently.
"Could not find string AS2D_BUILD_MARKET of TagId 3"
Only got this one once, so I'm not sure what caused it. It was a few turns after I got Currency, but it never repeated. Also, it was just a line on the event log without a Python Exception popup.