beta 3:
http://www.mediafire.com/download/ntwpi3s5krqlkyd/R.E.D._WWII_Edition_(v_45)_beta_3.civ5mod
change log updated in OP
http://www.mediafire.com/download/ntwpi3s5krqlkyd/R.E.D._WWII_Edition_(v_45)_beta_3.civ5mod
change log updated in OP
AI (DLL):
- Every nation use same value (5) for all flavors (testing purpose)
- Tweak score target for cities
- Do not allow Withdraw and Hedgehog posture (testing purpose)
- Do not allow defensive Bastion and Improvement Defense (testing purpose)
- Do not count Air units for Dominance zones (testing purpose)
Global:
- Add Urzahil's units icons
- Add Urzahil's German translation
- Add civilizations maps from JFD WWII Leader mod
- Add WWII 3D Leaders to authorized mods list
- Add ZiS-3 soviet Field Gun
- Remove all traits description as they are not all activated
Europe 1939-1945:
- Tweak initial buildings list in cities
- Remove Strasbourg for France, update Maginot Line position
- Remove some small soviet cities
- Move Munich, add Essen and Leipzig, remove Passau and Magdeburg for Germany
- Change some population values
- Add troops route out of U.K. in case of near complete conquest by Germany AI
- Add Operation Fallgelb for Germany (human and AI), available only if the Maginot Line is on the map.
- Always place the Modlin Fortress in Poland
Balance :
- Update AI operational and tactical defines values
- Lower Mobile AA combat modifier vs Armor (from 100 to 25)
- Add and edit Army Formations from Artificial Unintelligence mod
- Tweak U.K. and Italy Order of Battle
- Tweak "MotherLand Call" military operation flavors and cost
- Change maintenance cost for roads (free) and rails (2 gpt)
- Tweak ratio between number of cities and total population for units supplied
- Barracks (+1 unit) and Military Bases (+5 units) can raise the total number of units supplied
- Positive (+1 unit per 100 gpt) and negative (-1 unit per -20 gpt) gold income change total number of units supplied
Bug fix:
- BM13-16 project reference is the BM-13, not the T-34...
- Add forgotten mobile artillery projects to Germany
- Fix Field Gun size
- Allow Greece to trigger allied victory
- Give French territory to correct player when the AI conquer Paris
- On Military operation, launch Paratroopers from a city and check that it's a friendly city (ie not captured)
- Remove Joffre project
Crash fix:
- Prevent a crash that could occur on some computers when changing the number of resistance turns after capturing a city
- Prevent a crash that could occur on some computers when a defending unit is destroyed after capturing the last city of a civilization
- Fix rocket artillery graphical initialization that was causing random crashes when firing at large figures units (like infantry)