beta 3:
http://www.mediafire.com/download/ntwpi3s5krqlkyd/R.E.D._WWII_Edition_(v_45)_beta_3.civ5mod
change log updated in OP
http://www.mediafire.com/download/ntwpi3s5krqlkyd/R.E.D._WWII_Edition_(v_45)_beta_3.civ5mod
change log updated in OP
AI (DLL):
- Every nation use same value (5) for all flavors (testing purpose)
- Tweak score target for cities
- Do not allow Withdraw and Hedgehog posture (testing purpose)
- Do not allow defensive Bastion and Improvement Defense (testing purpose)
- Do not count Air units for Dominance zones (testing purpose)
Global:
- Add Urzahil's units icons
- Add Urzahil's German translation
- Add civilizations maps from JFD WWII Leader mod
- Add WWII 3D Leaders to authorized mods list
- Add ZiS-3 soviet Field Gun
- Remove all traits description as they are not all activated
Europe 1939-1945:
- Tweak initial buildings list in cities
- Remove Strasbourg for France, update Maginot Line position
- Remove some small soviet cities
- Move Munich, add Essen and Leipzig, remove Passau and Magdeburg for Germany
- Change some population values
- Add troops route out of U.K. in case of near complete conquest by Germany AI
- Add Operation Fallgelb for Germany (human and AI), available only if the Maginot Line is on the map.
- Always place the Modlin Fortress in Poland
Balance :
- Update AI operational and tactical defines values
- Lower Mobile AA combat modifier vs Armor (from 100 to 25)
- Add and edit Army Formations from Artificial Unintelligence mod
- Tweak U.K. and Italy Order of Battle
- Tweak "MotherLand Call" military operation flavors and cost
- Change maintenance cost for roads (free) and rails (2 gpt)
- Tweak ratio between number of cities and total population for units supplied
- Barracks (+1 unit) and Military Bases (+5 units) can raise the total number of units supplied
- Positive (+1 unit per 100 gpt) and negative (-1 unit per -20 gpt) gold income change total number of units supplied
Bug fix:
- BM13-16 project reference is the BM-13, not the T-34...
- Add forgotten mobile artillery projects to Germany
- Fix Field Gun size
- Allow Greece to trigger allied victory
- Give French territory to correct player when the AI conquer Paris
- On Military operation, launch Paratroopers from a city and check that it's a friendly city (ie not captured)
- Remove Joffre project
Crash fix:
- Prevent a crash that could occur on some computers when changing the number of resistance turns after capturing a city
- Prevent a crash that could occur on some computers when a defending unit is destroyed after capturing the last city of a civilization
- Fix rocket artillery graphical initialization that was causing random crashes when firing at large figures units (like infantry)

havent tried it enought with all side. Military school come to mind with a +2 or +3 supply. Cnat have many since its 10 per turn or maybe raise the base. Your are the boss!

