Beta Testers Needed!

I'm still here, had to cool off my frustration after my last post. Still banging my head against the keyboard since the PSDK won't install (tho as I said before, not entirely sure I need it still), the vc 2003 toolkit only shows a command prompt, and vs 2005 express also won't install.

Edit: I'm ********, you can commence pointing and laughing now. I forget after installing the vc 2003 toolkit to point the makefile there instead of to vc 2008, which is clearly not backwards-compatible. I'm compiling now and I see no errors.

Edit2: After I started using my brain instead of drooling while smashing the keyboard with my forehead, it compiles just fine, and runs too. I'm compiling revdcm as I post this.
 
What map size and how much water? I'm thinking it may be related to water quantity on map, as all my standard/large maps without oceans (many great lakes instead) had no problems whatsoever.
Small
Because standard is too much for me:p
And my laptop spec is Turion X2 2.2 ghz, 2 gb ram, GeForce 9100M G(512mb).
I know, it's not the best spec, but i'm sure, it's enough for a small map(because i never got MAF)

I thought Rev and Barbciv is the culprit.But i was wrong.I played without them, and i still got CTD(in a map with about 70% is land).
Dang, i was very close to modern era:rolleyes:
 
Anything else you want me to do Afforess, or just wait til you release your beta and then I'll get a pm?
 
Anything else you want me to do Afforess, or just wait til you release your beta and then I'll get a pm?

You got it compiling? Great. Nope, just wait for the release, and I'll pm you (and DH, if he wants to and get's it running).
 
Compiling, running, and booting civ with the debug dll automagically has vs 2008 start and attach to the process :)
 
Small
Because standard is too much for me:p
And my laptop spec is Turion X2 2.2 ghz, 2 gb ram, GeForce 9100M G(512mb).
I know, it's not the best spec, but i'm sure, it's enough for a small map(because i never got MAF)

I thought Rev and Barbciv is the culprit.But i was wrong.I played without them, and i still got CTD(in a map with about 70% is land).
Dang, i was very close to modern era:rolleyes:

Some 3 weeks ago on my laptop I got a conquest win on a small map with 80% land in the modern era.
I actually think you are low on memory. Mine is 64-bit Windows 7 with 4 gb ram, Core 2 Duo SL9400 and Intel 4500MHD onboard.

Edit: and yes, with Revs enabled
 
Compiling, running, and booting civ with the debug dll automagically has vs 2008 start and attach to the process :)

No... I know that popup says "Debug DLL attached" but it hasn't really... Blame Whoever coded BULL for doing that. It's a false positive. However, it's pretty easy to attach to the process, I'll explain it in detail in the PM.
 
You got it compiling? Great. Nope, just wait for the release, and I'll pm you (and DH, if he wants to and get's it running).

I am almost up and running.

BTW I can't remember the thread but I am pretty sure that the resource limit problem does not have anything to do with gamefonts since you can't reuse a font resource you already have either once you reach the limit.
 
BTW iI can't remember the thread but I am pretty sure that the resource limit problem does not have anything to do with gamefonts since you cant reuse a font resource you already have either once you reach the limit.
 
BTW iI can't remember the thread but I am pretty sure that the resource limit problem does not have anything to do with gamefonts since you cant reuse a font resource you already have either once you reach the limit.

Yeah, it has something to do with the .exe or SDK, I know...
 
Sorry, that comment was appropo of the promotions problem I am having where the "troop transport" promotions have disappeared from my game after I started putting in the AAranda's religions mods.
 
I followed the SDK compile instructions to the letter. Twice clearing everything out and doing it again until I realised the letter was wrong. I am getting a whole bunch of link errors
Code:
1>CvCity.obj : error LNK2019: unresolved external symbol "public: void __thiscall CvEventReporter::cityLost(class CvCity *)" (?cityLost@CvEventReporter@@QAEXPAVCvCity@@@Z) referenced in function "public: void __thiscall CvCity::kill(bool)" (?kill@CvCity@@QAEX_N@Z)
1>CvSelectionGroup.obj : error LNK2001: unresolved external symbol "public: static class CvEventReporter & __cdecl CvEventReporter::getInstance(void)" (?getInstance@CvEventReporter@@SAAAV1@XZ)

All to do with CvEventReporter and CvMessageControl. any idea what I may have missed?
 
I know if you forgot to add the 3 dll's into the vc++ 2003 toolkit itll have some 1000 odd errors and not compile, I think they were lnk errors.

Really, I don't know tho. Compiling errors never seem to indicate what's actually causing the error. I thought the instructions were somewhat confusing, but my problems were all id-ten-t errors.
 
I followed the SDK compile instructions to the letter. Twice clearing everything out and doing it again until I realised the letter was wrong. I am getting a whole bunch of link errors
Code:
1>CvCity.obj : error LNK2019: unresolved external symbol "public: void __thiscall CvEventReporter::cityLost(class CvCity *)" (?cityLost@CvEventReporter@@QAEXPAVCvCity@@@Z) referenced in function "public: void __thiscall CvCity::kill(bool)" (?kill@CvCity@@QAEX_N@Z)
1>CvSelectionGroup.obj : error LNK2001: unresolved external symbol "public: static class CvEventReporter & __cdecl CvEventReporter::getInstance(void)" (?getInstance@CvEventReporter@@SAAAV1@XZ)
All to do with CvEventReporter and CvMessageControl. any idea what I may have missed?

I know if you forgot to add the 3 dll's into the vc++ 2003 toolkit itll have some 1000 odd errors and not compile, I think they were lnk errors.

Really, I don't know tho. Compiling errors never seem to indicate what's actually causing the error. I thought the instructions were somewhat confusing, but my problems were all id-ten-t errors.

They make sense, once you fix the errors, and reflect back on them. ;)

DH, those errors are what happens when you are compiling a header file, ( .h), but forget the real code (.cpp). Check that you have both those files...
 
Unfortunately all four CvEventReporter/CvMessagControll .h/.cpp are in the project.

Try downloading the RevDCM sources. They have the VS project file in them, and if you have everything set up right, it should compile if you load their VS project. If it doesn't compile, it means you didn't install all the prereqs.
 
I just caught a very humourus bug that's in all the versions of my modmods, 1.351 and up...

If the plot is a peak, and the nation has researched Algebra, a settler can ALWAYS found on peaks, even when it is less than two tiles from a city, or even right on top of a city. In a game I was playing, the AI had founded a city right on top of a city.

Again, I can't believe no one caught that. You people are the worst beta testers ever... ;)
pics or it didn't happen

oh, you might want to talk to Opera or Ahwaric about game fonts, they have some good stuff
 
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