Afforess
The White Wizard
Good News, all around.
I successfully merged all of Dom Pedro's Diplomacy Changes for a new modmod "Advanced Diplomacy."
It will feature tons of new content:
And of course, this will all be a game option, so players who dislike these changes will be able to play without them.
I plan on releasing this beta by the weekend, if all goes well.
I successfully merged all of Dom Pedro's Diplomacy Changes for a new modmod "Advanced Diplomacy."
It will feature tons of new content:
- Embassies must be traded, and you must have one in another nation before you can trade gold/techs or open borders.
- You can trade for "Contact" to other Civilizations, Oldschool CivIII Style.
(For those who never played CivIII, you can trade for communications and to meet other nations that you haven't met with) - You can trade for Corporation Headquarters. A random city in your empire will become the new headquarter
- You can trade for workers
- You can trade military units. I haven't decided if to make all units tradable, or just machines and mechanical devices...
- The AI will ask for declarations of War from other AI. Previously, the AI would only ask humans. (This will result in more World War Situations)
- The AI will offer trades for Wars instead of just flat out demands.
- The AI will offer trades for embargo's instead of flat out demands
- The AI will "gift" units to Civilizations who are at war with their enemies.
- The AI is all around better at Diplomacy, and should make the game more interesting.
And of course, this will all be a game option, so players who dislike these changes will be able to play without them.
I plan on releasing this beta by the weekend, if all goes well.