Beta Testers Needed!

Mutual military struggle +5

We've been at war with the 1 city persians for centuries, I still have no idea where the persians are :lol:

Okay, that's why. If you are sharing a war, the AI will not refuse an open borders. I didn't add that to Right of Passage, because it doesn't matter. However, to please your sensibilities, I added it back. ;)
 
Ok, I am getting the same error as Joseph and Nour, but instead of 0x67dab508 the last part of mine is 0x45084b70, is that the same bug just the difference in game, or would that be a seperate bug you need info on? Wording on the rest is identical.
 
Ok, I am getting the same error as Joseph and Nour, but instead of 0x67dab508 the last part of mine is 0x45084b70, is that the same bug just the difference in game, or would that be a seperate bug you need info on? Wording on the rest is identical.

I've already fixed it, so you can ignore it. ;)
 
Afforess, is the bug that lets you build cites on mountians even if they are less then 2 tiles away been fixed in 1.51Beta2?
 
I know, but right of passage is a lesser agreement than open borders, so it seemed odd that he would sign open borders and not right of passage. That and Tokugawa was cautious, tho Afforess explained the cause of that.
 
Another random CTD.

Not sure how close this Save is to the turn of the CTD. Logs and Save attached.

JosEPh
 
Quick question about advanced diplomacy:

So the 'pedia says that Right-of-Passage enables foreign trade, but limits what units may pass through your territory. I've signed Right-of-Passage with several civs, but when I mouse over the trade icon, it says "no trade, must establish open borders"

Is this a bug, or am I not quite getting the advanced diplomacy logic?

Ideally, I'd like to be able to have trade routes, but limit their ability to enter my territory. So what agreement enables that?
 
Quick question about advanced diplomacy:

So the 'pedia says that Right-of-Passage enables foreign trade, but limits what units may pass through your territory. I've signed Right-of-Passage with several civs, but when I mouse over the trade icon, it says "no trade, must establish open borders"

Is this a bug, or am I not quite getting the advanced diplomacy logic?

Ideally, I'd like to be able to have trade routes, but limit their ability to enter my territory. So what agreement enables that?

The Main Post said:
Known Bugs:

...
  • Right of Passage does not allow foreign trade routes
    FIXED FOR NEXT RELEASE
...

Please read the OP.
 
Yeah, embassies should give the capitals -25% spy detection, also.

Assigning embassadors to the embassies must cost gold (maintenance),

for example if they agree on establish capital, a spy promoted embassador spawns in enemy city, gives spy points/turn the embassy is "alive"- and can do spy stuff (like a spy with certain extras) [that would disable the stupid boring movement of spies to the enemies locations half around the globe (I hate that micromanaging].

For a sum of gold you also should be able to assign a commercial focussed embassador to give trade bonus to that nation 25% maybe and +1 extra trade route with each of their cities) - useable for civs across the world

Another embassador could make tech diffusion to the civ he is sent to easier and thus give sci bonusses (you would send that one to a friendly and advanced but not threatening civ).

Last but not least you could send a general embassador ("military advisor" like Uncle Sam... to 'Nam and Columbia...) maybe giving the civ and yours a little military production bonus, -good for vassals at the front who need backup...

This way you can illustrate the foreign policy towards an opponent. Over long terms this could be "read" by the AI and build up "trust" or at least a strategy how to handle you, what to expect from you, how to react properly and still not lose souvereignity... (I can see dead people alive AI)
 
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