I know why the AI is doing that to you and it's because your playing the sameway every single game.
Let me guess, you start off totally focusing on taking over whatever landmass you start on. You then ramp tech up all the way once you conquered the starting landmass and build a bunch of wonders. Am I right so far? You prob. don't have many AI friends throughout the game, maybe 1 or 2 that follow the same religion, but they are prob. just "Pleased" with you.
The AI at some point decides your getting way to advanced and knows that it can't keep up, so it decides it needs to invade and at least destroy some cities and try to get as many other AI's to declare on you. Orginal BTS AI would do the same thing, but instead of 150 units it would send 20 and get maybe one far off AI to declare on you that meant nothing. That's the difference in Better AI.
Not quite the above scenario, but similar results. And for me, you've encapsulated the problem in a nutshell.
Players fall into two categories basically, those that just "play to win", and those that like a teensy bit of RP, and basically play "for the fun of it". I couldn't fall into the second category any clearer. For me, it hasn't been about "winning" for a very, very long time. I've beaten the game many times on every meaningful level, on varied maps. I absolutely don't directly play to win any more. Of course, just by carrying on the game that may be the end result, but that isn't the object of playing.
Personally I've just played game changing Mods for a long time, as they offer different choices from the original. In short they make the game fun.
The AI at some point decides your getting way to advanced and knows that it can't keep up, so it decides it needs to invade and at least destroy some cities and try to get as many other AI's to declare on you. Orginal BTS AI would do the same thing, but instead of 150 units it would send 20 and get maybe one far off AI to declare on you that meant nothing. That's the difference in Better AI.
This is to me, where Blake and others started down a road many others disagreed with. The ai in this case, isn't even playing "to win" it's basically just playing in a spoiler role. I still have problems, understanding why anyone would
want the ai to do this. By mindlessly attacking the strongest player (and ok they might temporarily get a city or two, at the cost of their entire army), and thus almost guaranteing their own ultimate destruction, they are basically giving up there and then.
Fair enough, if people want an ai that is just programmed as a spoiler, but that's not for a lot of folks. As you inadvertently said above, while "Better" ai doesn't radically alter this behaviour, it allows such behaviour to be executed in a much more efficient manner. When combined with the abysmal lack of any proper diplomacy in Civ IV (which is purely the Original Programmers fault), this initiates the situation, where such spoiler behaviour becomes almost unstoppable. When various ais have been attacking me (on roughly an every game basis) in this manner, often I'm not just vastly superior in Military Tech, but often even superior in power rating.
When BTS came out, I had many arguements with Blake about "suicidal" ais. While "Better" ai has made great strides in some directions, it has just exasperated the problems in others.