InkAxis
King
- Joined
- Feb 24, 2020
- Messages
- 782
Better Lakes for Vox Populi
Install Here
This Mod does not modify/use AssignStartingPlots, it is safe to use with mods that do
Lakes are an interesting terrain feature, but I feel like in VP (and the base game) they are underutilized. They always have the same yield and are just changed by a couple of buildings so that they don't fall behind. This mod adds new resources and buildings to make lakes more interesting.Install Here
This Mod does not modify/use AssignStartingPlots, it is safe to use with mods that do
Firstly, with this mod, there are two "types" of lake (gameplay wise this is done with a bonus resource):
Salt Lakes
Spoiler :
Regular Lakes
Spoiler :
Firstly, as lakes now have a lot of buildings/resources improving them, their yield is now 2 food 1 production (down 1 food).
Normal Lakes will now have Lake fish sometimes spawn in them. (yes I realize Salt Lakes in real life often have fish, but it is not possible to have two resources at once, in addition to it being too complicated.)
Here are the resources in detail:
Lake Fish
Revealed at Fishing.
Provides +1 Food. (3 food 1 production without improvements)
This resource is strong early, but it only spawns on a few tiles of the lake.
Salt Lakes
Revealed at Agriculture.
Provides -1 Food (1 food 1 production without improvements)
This resource is bad early, but has strong buffs later and populates the entire lake.
Here are the buildings:
Spoiler :
Unlocked at Masonry
Spoiler :
Unlocked at Physics
*Note: Lake fish can only be improved with this building, and only 1 resource will be improved per building.
Spoiler :
Unlocked at Chemistry
Overall Gameplay Impact:
Salt Lakes will be much weaker for the ancient era, only producing 1f 1p, compared to Lakes producing 2f 1p and Lakes with Fish producing 3f 1p. However, with the Salt Gatherer, they get boosted to 2f 2p, about equal in strength to Lake Fish. Lake fish later get boosted at physics by the fishery, with all Lake Fish being stronger and one of the fish resources being further improved by a fishing boat. At this point Lake Fish are stronger, but keep in mind that they are only one tile, whereas Salt Lakes are the entire lake. The last building buffs all lakes, but provides an additional buff to Salt Lakes, making them pull slightly ahead in the end.
All buildings/beliefs that previously buffed lakes have not been changed. (eg. Aqueduct, Windmill, Goddess of Purity)
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