Better Report Screen (UI)

Better Report Screen (UI) 7.0

@Infixo
Just detected a very small "flaw". Most likely caused by their newest Atlas/calls for it.. or if the required hook stack isn't validated as it should.

NoGDR-Icon_InBuildSphere.png


Empty! :)
 
@Infixo Not sure which non-modded "Window" you meant but as a test, i've just de-activated BRS thinking i would revisit the Firaxis own Yields screen --with-- a column for on-going Built Items .. none to be found!

Then, took a snapshot that possibly defines what's wrong anyway; City-Banner has such an Icon.. yet, the current Production BuildSphere has a strange symbol that doesn't really look like a GDR at all.. more of a small building aside from a tower. Flaw(s) into Vanilla code?

CityBannerGDR-Icon_FalseInBuildSphere_withoutBRS.png


PS; Just realized that image is for the "Broadcast Center".. so let's assume the native code is already screwed up.
 
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Oh, so it seems that the production icon in Yields tab was added by Greg Miller then, together with Units tab. Because I didn't do that :) He must have copied the code from the production panel and now it seems to malfunction a bit.
I'll try to fix during the weekend.
 
Strange minor issue nonetheless. Funny how we can discover these tiny flaws through indirect components somewhat lazily encoded by Firaxis devs.

PS; Off-topic.. Might need some help with the Tooltips method(s) like how to build their structures from LUA "dispatch". @Aristos has plenty of good hints into his EDRibbon mod, but the only conclusion i could reach is that XML can't really deploy a custom string without proper calls/logic by LUA -- specially for my limited GridButton format pending in Sco_R_ow development.
When you find time.. please pay a small visit to the (Ideas) thread where i had written up a few basic questions last week to prepare for the mockup tasks ahead.

Right now, i'm stuck a bit since that device should ideally hi-jack stuff like the Multi-Queue slider-panel principles, Overall-Tab data source of Leader Stats & GreatPeople "previously recruited list", etc. Although, those functions would require light edits to shift focus on our corresponding details feedloop(s) for swift trajectory interception. Heck, even your own Wonders stack list per cities (in a tooltip) while hovering onto city status first column might fit one of my preferable "features" -- with permission of course.

Refer to this sample test phase image...

_ZSR_Framework(Test1).png

** Take this mini request as gameplay fun or/and formal cooperation attempt(s)! :)
 
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Infixo updated Better Report Screen (UI) with a new update entry:

Version 5.1 CO2 footprint

Version 5.1
- Added: CO2 footprint for a city (CitiesGS tab).
- Changed: Power Generated tooltip and calculations to account for shared load (CitiesGS tab).
- Added: Option to turn on/off modifiers in BetterReportScreen_Database.sql. Please note that by default they are OFF.
- Updated: Polish and Italian localization.
- Fixed: Canal and Dam icons in Units tab.
- Fixed: Wrong enum in Unit Upgrade function.

Read the rest of this update entry...
 
@Infixo .. Such totals are handy when scanning through various scoring "calculations" & to rely on facts while estimating where we stand in the progress race inevitably shown by AI (specifically with the Empire details composed of Cities+Districts+Populations multipliers). Thus -- even the (real) population totals (currently developped through your cities list column anyway.. although we must still addup each lines to find that value) have an impact on how we often try to perceive the whole rather than parts both globally and within our own stack of cities.

In that sense, only. :)
 
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Well, we'll see. I might add a tooltip that gives a total of: districts, people and tiles owned.
The priority in BRS for me now is to better handle Rock Bands (e.g. show their promotions and some other info that the game provides) and add somewhere an indicator that a city can build a district.
Late game, when I have 15-20 cities and I want to place my Nth campus or whatever, I needed to go through all cities to check which actually allows for more districts.
 
Tooltip(s) would be plenty enough, AFAIC.
The other aspects you mention seem more important priorities to help us all deal (optimally) with relative facts under certain conditions when scanning through our wide empires.

PS; (Sco_R_ow) I somewhat fixed the mis-aligned values (you previously noted) with the top-row of symbols simply through two spaces instead of three in this LUA call...
-----
-- Add new lines between categories but not at the end
if i <= #playerData.Categories then
-- detailsText = detailsText .. "[NEWLINE]";
detailsText = detailsText .. "__";
end

-----

Aside from a complete re-work of the relative XML dispatch flow with seven complex combo stacks pushed as (C,T) instead of a single very rapid ASCII insert in LUA, that is!
 
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While you still are considering to add some tooltips to the Cities/Panel (Quote -- districts, people and tiles owned).
I feel the best HUD place for such components could be when we hover the respective headers since we're aiming for a swift overview of their respective "totals", right?

The only other particular element i haven't mention is the "Buildings" which should be added to the Cities column/tooltip.

Let it be said that i would mainly require such direct counts for rapid gathering of the essential facts when following up the Empire Scoring value(s).
I just found out & verified reliably that these are (In GS ruleset) composed of...
1) Cities .. with 5 points each
2) Districts .. 2
3) Buildings .. 1
4) Wonders .. 1
5) Population .. 1

All of which can be somewhat seen in the "Left-side City Summary panel"... but without composite results of each local amounts. Your reports are then the better solution to reveal anything globally, AFAIC.
 
Yet another minor "fancy" HUD/UI fix please!?
See customized snapshot below...

FontTextColors_AnythingButWonders.png


While keeping Wonders as their default text in black.. it would make sense to me that those tooltips get nicely diversified when such crowded stack(s) try to give us any direct infos -- rapidly!

(PS; I still think the "Government-Plaza" should be transfered into the districts area on the far right (swap it with ONE empty Aerodrome dot?).. but, as i recall -- there was a somewhat tough technical hurdle against such a perfectionist move, right?)
 
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