Betting and Speculation - The "Entirely Separate Hypercube" Civ!

Australia is confirmed with Menzies as the leader.

I just said it on this forum so it must be true.
 
Stand back everyone. I got this figured out:

Civ: Shawnee
Leader: Tecumseh
UA: Coalition; when the Shawnee go to war, all barbarian camps revealed on the map spawn 3-5 units corresponding with the Shawnee's technological level which includes resource units and the Shawnee UUs. These barbarians attack the enemy of the Shawnee.

That's very, very good and likely concept I think. And in the videos we've seen unusually many barbarian ships attacking cities and trade routes.
 
So the Polish are just really big advocates for the Shoshone tribe apparently? :]

Or I'm just consoling myself because I'm really scared of that possible outcome.
 
Or I'm just consoling myself because I'm really scared of that possible outcome.
It'll be alright! :)
itll-be-alright-man.jpg
 
I submit that if they did that, they'd call it a new feature and not a new civ. As in, "We've added nine new civs and a brand new feature where you can develop your own custom civ." They wouldn't call that, in itself, a new civ.

Can't disagree, no Civ really stands for a feature like this. That and the amount of thought needed to implement properly means its got a very slim chance of actually being done.
 
Wiki:
In California the Timbisha Shoshone (also known as the Death Valley or Panamint Shoshone) have lived for centuries in the Death Valley, Saline Valley, Panamint Valley and surrounding mountains

I want my mountain cities :)
 
Wiki:


I want my mountain cities :)

What might be better would be mountain settlements... ie a UI that can be placed on a mountain Outside of your territory.. and gives you some type of bonus (sight of the area, gold, faith, culture, pumps out units).

UI: Valley Settlement.
can be placed on Mountain or Resource, in Friendly or Neutral territory
Consumes worker
Provides vision to area
Provides access to resource
Allows movement on Mountain
+1 :( if outside your territory
Settlements produce 1 Worker every 30 turns
+2 Gold if on Luxury
1 Scout every 15 Turns if on Bonus or Strategic Resource
+1 Faith if on Mountain
Worked Mountain Settlements (inside borders): +2 food, +1 hammers

UA includes, Workers can go on mountains
 
maybe both a mountain settlement (for outside) and a lesser mountain improvement? (for inside)
 
maybe both a mountain settlement (for outside) and a lesser mountain improvement? (for inside)

Wll, I'd have it effectively be the same... Outside it would provide more benefits, Inside it could be worked
 
The real question would be how would you get a worker up into the mountains to create the thing .... do you only allow non military units on mountains? Or do you completely steal the Carthaginian ability? :P

Either you create a paper rock scissors paradigm (where Carthage is the only one able to defeat these structures, and with ease, while everyone else can't at all)

or you make heavy civ overlap.
 
The real question would be how would you get a worker up into the mountains to create the thing .... do you only allow non military units on mountains? Or do you completely steal the Carthaginian ability? :P

Either you create a paper rock scissors paradigm (where Carthage is the only one able to defeat these structures, and with ease, while everyone else can't at all)

or you make heavy civ overlap.

Well what you could do is have the Improvement act as a "mountain canal".. Mountains with it on are passable... so mountains with it on can be attacked

And then their UA includes Workers can enter mountains.

(edited UA)


So, like Portugal can have its UI in other CS, this civ could have its UI in other civs (Other civs would probably kick them off the Resource tiles, but would leave them on the mountain tiles... the other civ gets the Food and Production, the Shoshone get the Faith.)
 
Well what you could do is have the Improvement act as a "mountain canal".. Mountains with it on are passable... so mountains with it on can be attacked)

You mean a tunnel? :king:
 
I still think it will be Venice where you will found the first city on the coast, then any other city can be connected via CANAL instead of road. Ships will be able to move inland on these canals, and inland cities can build ships. I think it is different enough, but not game-breaking.
 
I still think it will be Venice where you will found the first city on the coast, then any other city can be connected via CANAL instead of road. Ships will be able to move inland on these canals, and inland cities can build ships. I think it is different enough, but not game-breaking.

Its unlikely they would have a civ that literally can't be played on some maps. What about maps with no coast? Thats why I think THE OPTION of founding cities on the coast makes the most sense.
 
Its unlikely they would have a civ that literally can't be played on some maps. What about maps with no coast? Thats why I think THE OPTION of founding cities on the coast makes the most sense.

Given the pure water focus a few civs have, I don't think Firaxis really cares about land-only maps. They probably just expect you to not use them on those maps.
 
Its unlikely they would have a civ that literally can't be played on some maps. What about maps with no coast? Thats why I think THE OPTION of founding cities on the coast makes the most sense.

You can stop digging on the bottom of barrel for ideas for Venice. Founding a city on a coast tile for a UA is worthless. You would just be setting yourself up where 5 melee naval units can all attack at once, and most of your tiles would be 1 food till you built a lighthouse. It would be worthless just like how the Indonesia UA is worthless.
 
You can stop digging on the bottom of barrel for ideas for Venice. Founding a city on a coast tile for a UA is worthless. You would just be setting yourself up where 5 melee naval units can all attack at once, and most of your tiles would be 1 food till you built a lighthouse. It would be worthless just like how the Indonesia UA is worthless.

well that's just silly, starting an argument on Indonesia.
Although I agree, it'd have to be more than just settling on coast tiles, that's not really much of a good thing by itself.
 
Back
Top Bottom