TPangolin
Just the worst person
Australia is confirmed with Menzies as the leader.
I just said it on this forum so it must be true.
I just said it on this forum so it must be true.
Australia is confirmed with Menzies as the leader.
I just said it on this forum so it must be true.
Stand back everyone. I got this figured out:
Civ: Shawnee
Leader: Tecumseh
UA: Coalition; when the Shawnee go to war, all barbarian camps revealed on the map spawn 3-5 units corresponding with the Shawnee's technological level which includes resource units and the Shawnee UUs. These barbarians attack the enemy of the Shawnee.
So the Polish are just really big advocates for the Shoshone tribe apparently? :]
It'll be alright!Or I'm just consoling myself because I'm really scared of that possible outcome.
I submit that if they did that, they'd call it a new feature and not a new civ. As in, "We've added nine new civs and a brand new feature where you can develop your own custom civ." They wouldn't call that, in itself, a new civ.
In California the Timbisha Shoshone (also known as the Death Valley or Panamint Shoshone) have lived for centuries in the Death Valley, Saline Valley, Panamint Valley and surrounding mountains
Wiki:
I want my mountain cities![]()
maybe both a mountain settlement (for outside) and a lesser mountain improvement? (for inside)
The real question would be how would you get a worker up into the mountains to create the thing .... do you only allow non military units on mountains? Or do you completely steal the Carthaginian ability?
Either you create a paper rock scissors paradigm (where Carthage is the only one able to defeat these structures, and with ease, while everyone else can't at all)
or you make heavy civ overlap.
Well what you could do is have the Improvement act as a "mountain canal".. Mountains with it on are passable... so mountains with it on can be attacked)
You mean a tunnel?![]()
I still think it will be Venice where you will found the first city on the coast, then any other city can be connected via CANAL instead of road. Ships will be able to move inland on these canals, and inland cities can build ships. I think it is different enough, but not game-breaking.
Its unlikely they would have a civ that literally can't be played on some maps. What about maps with no coast? Thats why I think THE OPTION of founding cities on the coast makes the most sense.
Its unlikely they would have a civ that literally can't be played on some maps. What about maps with no coast? Thats why I think THE OPTION of founding cities on the coast makes the most sense.
You can stop digging on the bottom of barrel for ideas for Venice. Founding a city on a coast tile for a UA is worthless. You would just be setting yourself up where 5 melee naval units can all attack at once, and most of your tiles would be 1 food till you built a lighthouse. It would be worthless just like how the Indonesia UA is worthless.