OK, downloaded GitDesktop and all the stuff, including the repository, also compiled it (provides somewhat less files than SVN, like no C2C.exe).
Sooo, which file (in the Git Rep, obviously) do I need to edit for the number of civs - and how exactly?
Ah, I had to run Launch from Git first, so it build those files.
Damn, this is counter-intuitive in many senses.
EDIT:
Never mind, randomly found it - it's CvDefines.h, apparently.
Well, let's see what I can mess with in there, mwahahaha!!!
And... done - now compiling, then gonna test the result, lol.
And if it works, let's see how I can make a 100-civ Earth Map, mwahahahahaha!!!!!
(I know it's gonna lag like crazy, don't worry. But IF. IT. WORKS. loool!!!)
Speaking of which:
I definitely see the math behind City Plots (so I can recalculate and add lines for, say, 4-width city) - but would it work, or I'd need to trace and edit how each width layer is enabled in the first place?
EDIT:
Weird, for some unknown reason the game closes each time I try to run a map with more than 40 Civs.
I first tried 100 on Standard (for faster map generation), which could've been too many, but it also broke on 50 civs as well (which definitely isn't too many, since it can easily cram 40 civs even into a Duel map, for a fact).
And I'm not sure this is memory-related.
EDIT (just to show the whole process, sorry for self-talking at you, lol):
Aha, finally, it works.
I guess I randomly chose a wrong map script, so there wasn't enough land to put so many civs on, lol.
Pangea works just fine, though.
Now gonna add the Civs Mega Modpack and go for 100 civs, just to prove that it can be done.
EDIT:
Aaand...
DONE!!!
Check the screens (1-3) and the save file (which isn't gonna work for you, oopsie, but I'll leave it to show that it exists, lol).
All contacts added via WB, obviously.
YYYEEESSS!!!
Now, whether this is PLAYABLE, is a different story - for a different time.
So far, I'm happy with what I've already achieved, loool!
Still waiting for the City Radius Editing question, though.
Oh, and one more question. (c)
How (and whether) can I enable a One-Unit-Per-Tile rule?
This would IMMENSELY reduce the memory avalanche caused by countless units, ya know.
And I don't even mind playing that way, if I can literally edit the Earth map for, say, 200+ civs.
As in, putting ALL existing (real world) civs from the MEGA PACK onto the Earth map in an actually playable manner.
Yes, it would destroy some of the new Combat Modes - but, well, sacrifices-shmacrifices.
LOOOL!!!