Anthropoid
Grognard fantome
I DLed that Grave Earth map, and counted it as being a 123 x 68 tile map. For dimensions of ~25K miles east-west and ~10K miles north-south that gives us a scale of roughly (25K/123=203.2 10K/68=147 central value [203.2+147]=) 175 miles per tile. While I recognize that it is a game, and realism must be compromised for the sake of playability (namely, processing volume!) I think that two other contributing factors are: (i) most people just don't like the prospect of making a truly enormous map and (ii) the right people may not have yet put much thought into how the game operations code could be tweaked to make huge maps with lots of stuff process more quickly. I can fill the gap of factor (i). I have wanted to make a TRULY enormous Earth map-=-=THE MOTHER OF ALL EARTH MAPS!
-=-=-for a long time.
I talked about this in Genghis Kai's Colossal Earth map thread.
I'm linking to page 11 where I post my shpiel about the most hugiferous possible maps, blah, blah. If you read 11 - 12 or so you'll get the full story . . .
I'd love to hear what you guys think is max possible. Maybe if some things were changed in the code for how the game works the turn times could be 'overclocked' sort of? I know that El Justo when he made his The Cold War mod originally had atrocious turn times. He changed some things in the C3C editor and it dropped turn times by about a factor fo 4 or 5 IIRC.
You guys tell me how big it can be, and I'll commit to making it! It might take me 6 months or a year, but I WILL make it!

I talked about this in Genghis Kai's Colossal Earth map thread.
I'm linking to page 11 where I post my shpiel about the most hugiferous possible maps, blah, blah. If you read 11 - 12 or so you'll get the full story . . .
The thing that irritates me about most C3C world maps is they are way too small. The idea of their being "one tile" space between Washington and Baltimore is preposterous for a "world map." I know why it happens this way: limit to ~500 cities in C3C (or at least earlier unpatched versions of it). Also, I know that, when a map gets truly huge, it slows down the game, but that just means buy a faster/bigger chip and more memory!
The key thing to consider here is this: what are the two closest-lying very-large cities that any Earth world map MUST have on it in order to do justice to Earth?
Washington and Baltimore downtowns are about 39 miles apart according to map quest . . .
Using the figures of 25,000 for east-west, and 10,000 for north-south (allowing circumnavigation of the Old and New Worlds with max latitudes of about 77 north and 64 south), in order to render an Earth map with tiles that are 7.5 miles on a side, we'd need the following size map (in tiles):
1334 tiles north-south axis
3334 tiles east-west axis
If we use the more precise figures of 24,900 and 9750 we get
1300 tiles north-south axis
3320 tiles east-west axis
Anyone know what the maximum map size is in the Civ4 mapmaker editor?
Anyone have any idea what would HAPPEN in terms of game speed if you had a Civ4 map of this scale, WITH all 2006 major cities, and infrastructure, and then added the units? Would it require Deep Blue or something to run it? . . .
I'd love to hear what you guys think is max possible. Maybe if some things were changed in the code for how the game works the turn times could be 'overclocked' sort of? I know that El Justo when he made his The Cold War mod originally had atrocious turn times. He changed some things in the C3C editor and it dropped turn times by about a factor fo 4 or 5 IIRC.
You guys tell me how big it can be, and I'll commit to making it! It might take me 6 months or a year, but I WILL make it!
