[Beyond the Sword] History In The Making

Hi,

I do not want to begin the everlast discussion.

But can you create a module without Hitler.

Can you answer yes or no. ( please no comment like " come on it is not so important or forget the past...")

If yes how can I do.

Once more I do not need comment about my asking I just wanna know if it's possible or not

Thank you for you understanding.

:)
 
Well if you want a game without him, just go to custom game and select all the leaders you would like to play against. As for deleting him from the module...well that might be more work and someone with more knowledge of the game would have to respond. I for one like playing against him, stalin, and all the other dictators from real life...fun stomping them into the ground...but thats just me.
 
I do not want to begin the everlast discussion.

But can you create a module without Hitler.

All it takes is for you to remove 4 lines of xml.

In Assets\XML\Civilizations\CIV4CivilizationInfos.xml

remove the lines

Code:
				<Leader>
					<LeaderName>LEADER_HITLER</LeaderName>
					<bLeaderAvailability>1</bLeaderAvailability>
				</Leader>

That is the only occurrence of 'LEADER_HITLER', so it should be easy to find.
 
All it takes is for you to remove 4 lines of xml.

In Assets\XML\Civilizations\CIV4CivilizationInfos.xml

remove the lines

Code:
				<Leader>
					<LeaderName>LEADER_HITLER</LeaderName>
					<bLeaderAvailability>1</bLeaderAvailability>
				</Leader>

That is the only occurrence of 'LEADER_HITLER', so it should be easy to find.

Wow easier than I thought thats good to know to!

Without checking to be 100% certain, changing the 1 to a 0 (zero) should made Leader Availability = False, and hence no Hitler. You could do it for any of the leaders..even easier ;)
 
:
All it takes is for you to remove 4 lines of xml.

In Assets\XML\Civilizations\CIV4CivilizationInfos.xml

remove the lines

Code:
				<Leader>
					<LeaderName>LEADER_HITLER</LeaderName>
					<bLeaderAvailability>1</bLeaderAvailability>
				</Leader>

That is the only occurrence of 'LEADER_HITLER', so it should be easy to find.

:goodjob:

thank you mamba, you are great
 
Grave, I saw stmartin said he has fixed the BUG mod in his latest changelog. Maybe, you can take a look at the "HoTK" mod.


Thanks for the heads up, but that's OK... I finally got BUG 3.6 up and running in HiTM. ;)
 
:eek:

maybe i'm stupid but i cannot erase these 4 xml lines.

maybe i need to go in source code ??

I don't know.

What can I do ?

thanks all.
 
:eek:

maybe i'm stupid but i cannot erase these 4 xml lines.

maybe i need to go in source code ??

I don't know.

What can I do ?

thanks all.


If you have the 2nd Unique Units/Buildings module enabled, find the file: Assets/MODULES/HiTM Additional Unique Content/HiTM Additional Unique Content_CIV4CivilizationInfos.xml file.
If you're not using the additional unit/building module, just go to Assets/XML/Civilizations/CIV4CivilizationInfos.xml.

You can use Notepad/Wordpad to modify the XML files, then Save.


Hope that helps. :)
 
Is there any way to add the ability of aircraft to sink ships outside of port?

From what I have read on the forums, this appears to be an extremely difficult modification.
 
Is there any way to add the ability of aircraft to sink ships outside of port?

From what I have read on the forums, this appears to be an extremely difficult modification.

How yunz doing over there in Sixburgh? (I'm a fellow Pittsburgh'er, too) :lol:

The easiest way I can see to sink ships like you want, is to make that particular aircraft do alot of extra damage to a ship (basically, giving it a bonus).

I'm not an uber-code monkey, so I don't know how I would go about drafting that code, though. :(

thank you grave, it's working

;)

by the way, nice mod

Thank you, BlackCat. :)


It's fixing to get a whole lot better here very soon.... :mischief:
 
So what about nuclear weapons? Please load my savegame (ver. 2.02) and see that you can't build nukes! Help!:cry: After reinstalling the game and the mod in version 2.01 I can't build nukes too! What's the...? :mad:
 

Attachments

So what about nuclear weapons? Please load my savegame (ver. 2.02) and see that you can't build nukes! Help!:cry: After reinstalling the game and the mod in version 2.01 I can't build nukes too! What's the...? :mad:


I can't open up your save game. I get some kind of protection error? :confused:
 
I can't open up your save game. I get some kind of protection error? :confused:

Strange... Maybe it's because I've changed xml's... Now I tried to do another save from unchanged HitM 2.02 and nukes appear! Some hours ago I've tried to build nukes in the SAME unchanged HitM 2.01 and 2.02 and there were no nukes... I don't know what is it. What it depends on??? :crazyeye: I try to catch the problem :scan:

Maybe I found it! Churchill, Roosevelt, Ragnar & Julius Caesar can't build nukes! But Shaka CAN!!! :eek: Here are savegames... All from unchanged v2.02. How it depends on leaders? I started to play as Shaka twice and all been OK, and many times I started as Churchill, Ragnar & Caesar and they were unable to biuld nukes! But I don't wanna play Shaka!!! :wallbash: I just simulated development in worldbuilder!:hammer2:
 

Attachments

Strange... Maybe it's because I've changed xml's... Now I tried to do another save from unchanged HitM 2.02 and nukes appear! Some hours ago I've tried to build nukes in the SAME unchanged HitM 2.01 and 2.02 and there were no nukes... I don't know what is it. What it depends on??? :crazyeye: I try to catch the problem :scan:

Maybe I found it! Churchill, Roosevelt, Ragnar & Julius Caesar can't build nukes! But Shaka CAN!!! :eek: Here are savegames... All from unchanged v2.02. How it depends on leaders? I started to play as Shaka twice and all been OK, and many times I started as Churchill, Ragnar & Caesar and they were unable to biuld nukes! But I don't wanna play Shaka!!! :wallbash: I just simulated development in worldbuilder!:hammer2:


Ok, I squashed this bug. There was some old code left over from an older version of Dale's Combat Mod that was causing this. I removed it... tested it out, and all is well. Nuclear armageddon can proceed... :lol:


This fix will be included in the next version of HiTM, which I'm releasing here shortly.
 
Grave, excellent! I'll definitely download this; I've always loved HiTM, it was the first mod i ever played, and all the ones afterward felt empty without some of your additions.

In fact, HiTM insiped me to start modding! I was "hmm, what could this be missing?" So i added in civs and leaderheads, then civics, then i eventually started an entirely new mod.

Owed all to you :bowdown: :worship: :bowdown:
 
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