rkade8583
Realism Invictus Player
Hey guys, I'm low vision and would it be possible make an "obsidian" UI (0,0,0 black) so I can see the text better? Thanks.
Hey guys, I'm low vision and would it be possible make an "obsidian" UI (0,0,0 black) so I can see the text better? Thanks.
Here you go View attachment 225568.Unzip to desktop , and paste into (default) C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\HISTORY IN THE MAKING\Resource\Themes\Civ4 and overwrite when prompted.
THANK YOU!!! They should put that one in the main dir.
Hi again, quick update for you. I just tried using Perfectworld with Rise of Mankind this time and not HITM, and it still stopped responding. So, it looks like my computer suddenly developed an allergy to PW map scripts. Very strange ideed, and I have no idea how to fix it.
Grave: Re the included Grt Gens from Barb Combat, do you realise that the Barbarians get Grt Generals now??!
They are treated as a single nation by the game engine, and all their combat goes towards it. Whichever is their capital, gets the Grt Gen spawn...so if you happen to be nearby....well see screenshot...
Spoiler :![]()
Two free Great Generals? I then got another a short while later, in another city down the coast...Then I used the first of my own to build the armory, 2nd settled, mega troops already.
Fun, but a touch overpowered, and did the creator of that sub-mod actually mean for the barbs to get Grt Gens?
[Great Generals From Barbarian Combat Mod]
; Change the value to true if great generals should be allowed to be generated
; through combat with barbarians.
; Default value is True
Enable Great Generals From Barbarian Combat = True
; Change the value to true if great generals should be allowed to be generated
; through combat with animals.
; Default value is True
Enable Great Generals From Animal Combat = False
[COLOR="Red"]; Change the value to true if great generals should be allowed for barbarians.
; Default Value is True
Enable Barbarian Great Generals = True[/COLOR]
You can always turn that option off in the INI file located in the root directory:
In Great Generals From Barbarian Combat Mod Config.ini
Code:[Great Generals From Barbarian Combat Mod] ; Change the value to true if great generals should be allowed to be generated ; through combat with barbarians. ; Default value is True Enable Great Generals From Barbarian Combat = True ; Change the value to true if great generals should be allowed to be generated ; through combat with animals. ; Default value is True Enable Great Generals From Animal Combat = False [COLOR="Red"]; Change the value to true if great generals should be allowed for barbarians. ; Default Value is True Enable Barbarian Great Generals = True[/COLOR]
![]()
No, I like the option lots, just might be better if the Barbs didn't get the Generals themselves...
Enable Barbarian Great Generals = True
Enable Barbarian Great Generals = False
Like Grave said, change
HTML:Enable Barbarian Great Generals = True
to
HTML:Enable Barbarian Great Generals = False
No more GG for Barbs
or is this not what you mean?
Doh, I read FROM barbarians, not FOR.....under the weather, that's my excuse...sniff![]()
It's great, Grave, but how about DCM's naval ranged bombardment, available in your own cities ONLY?![]()
Is Tobacco meant to be an extremely rare resource?
I've just made 6 Large sized maps and after using World Builder, I only saw 2 tiles with Tobacco in one of the games, and none in the other games.
I've yet to encounter a Civ with access to Tobacco in a game I played.
I use the Colonization graphics for this mod, but when I get railroads I can hardly see them. What is the dds file for railroads called and where do I find it?
I have a problem with version 3.19c under Vista. When I play, every so often my game will get stuck in the city menu. When I attempt to reload a savegame prior to this screen bug occurring, the main play menu icons are gone. I can load the main menu (with save/load game options, etc) fine, but the Bug Mod configuration popup is blank, and I can't close it.
I will attempt to post a screenshot later.
Edit: The attached screen shot seems to be the most commonly occurring issue in my game. Right after building Stonehenge, I opened my capitol's city menu, to setup a build queue. As you can see in the picture, the city menu refused to close, but one of my units is highlighted as the active unit.
Spoiler :![]()